Number of items: 25.
A
Game-based Learning: How to Fail your Research Degree
Abbott, Daisy
(2016)
Game-based Learning: How to Fail your Research Degree.
In: Still Game (to Learn), 9 Dec 2016, City of Glasgow College, Glasgow, UK.
The REVISIT project: legacy heritage visualisations and educational potential
Abbott, Daisy,
Jeffrey, Stuart,
Burden, Kevin,
Gouseti, Anastasia and
Maxwell, Mhairi
(2016)
The REVISIT project: legacy heritage visualisations and educational potential.
In: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016), 12-13 Dec 2016, Glasgow, UK.
The potential of virtual 3D models in primary and secondary school settings: The case of the 1938 British Empire Exhibition model
Abbott, Daisy,
Jeffrey, Stuart,
Burden, Kevin,
Gouseti, Anastasia and
Maxwell, Mhairi
(2016)
The potential of virtual 3D models in primary and secondary school settings: The case of the 1938 British Empire Exhibition model.
In: 9th Annual International Conference of Education, Research and Innovation, 14-16 Nov 2016, Seville, Spain.
Mobile Government in Saudi Arabia: Challenges and Opportunities
Alssbaiheen, Anan and
Love, Steve
(2016)
Mobile Government in Saudi Arabia: Challenges and Opportunities.
International Journal of Mobile Human Computer Interaction, 8 (3).
pp. 18-37.
ISSN 1942-390X
A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games
Alvarez, Julian,
Djaouti, Damien and
Louchart, Sandy Jean-Jacques
(2016)
A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games.
In:
10th European Conference on Games Based Learning (ECGBL 2016).
Academic Conferences and Publishing International Ltd., pp. 11-18.
ISBN 9781510830295
Phishing threat avoidance behaviour: An empirical investigation
Arachchilage, Nalin Asanka Gamagedara,
Love, Steve and
Beznosov, Konstantin
(2016)
Phishing threat avoidance behaviour: An empirical investigation.
Computers in Human Behavior, 60.
pp. 185-197.
ISSN 0747-5632
Immersive Soundscapes to Elicit Anxiety in Exposure Therapy
Argo, Jessica
(2016)
Immersive Soundscapes to Elicit Anxiety in Exposure Therapy.
[Performance]
B
Merging the virtual and the real: A collaborative cross-reality game
Bergs, Jessica,
Livingstone, Daniel and
Loranger, Brian
(2016)
Merging the virtual and the real: A collaborative cross-reality game.
In: iLRN 2016, Immersive Learning Research Network, Second International Conference, 27 Jun – 01 Jul 2016, Santa Barbara, CA, USA.
Heritage Site, 2016
Bird, Nicky,
Jeffrey, Stuart,
Graham, Clare,
Marriott, Michael and
Ursitti, Clara
(2016)
Heritage Site, 2016.
City Art Centre, Edinburgh,
27 July - 27 August 2016
[Show/Exhibition]
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game
Bond, David,
Loidl, Hans-Wolfgang and
Louchart, Sandy Jean-Jacques
(2016)
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game.
Lecture Notes in Computer Science, 9599.
pp. 441-451.
ISSN 0302-9743
Adolescent Nuclear Angst ... Or how I Learned to Stick My Head Between My Knees
Breslin, Ronan
(2016)
Adolescent Nuclear Angst ... Or how I Learned to Stick My Head Between My Knees.
[Audio]
C
Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity
Chapman, Paul
(2016)
Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity.
In: 2016 Institute of Medical Illustrators Annual Conference, 16-17 September 2016, Clydebank, Glasgow.
L
The effect of early reflection distribution on perceived stage acoustic conditions
Laird, Iain
(2016)
The effect of early reflection distribution on perceived stage acoustic conditions.
PhD thesis, The Glasgow School of Art.
Immersive Learning: Realism, Authenticity & Audience
Livingstone, Daniel
(2016)
Immersive Learning: Realism, Authenticity & Audience.
In: Immersive Learning Research Network 2016, 01-04 Jul 2016, Santa Barbara, CA, USA.
Archaeological Storytelling in Games
Livingstone, Daniel,
Louchart, Sandy Jean-Jacques and
Jeffrey, Stuart
(2016)
Archaeological Storytelling in Games.
In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.
The Jomini Engine: a historical MMORPG framework
Loidl, Hans-Wolfgang and
Louchart, Sandy Jean-Jacques
(2016)
The Jomini Engine: a historical MMORPG framework.
In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.
Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements
Love, Steve,
Gkatzidou, Voula and
Conti, Antonello
(2016)
Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements.
In:
Perspectives on HCI Research with Teenagers.
Human–Computer Interaction Series
.
Springer, Cham, Switzerland, pp. 133-149.
ISBN 9783319334486
M
Workflow for the Creation of an Interactive Anatomical Learning Application Incorporating a 3D Digital Reconstruction of the Cerebral Ventricles using Medical Imaging Data
Manson, Amy,
Poyade, Matthieu and
Rea, Paul
(2016)
Workflow for the Creation of an Interactive Anatomical Learning Application Incorporating a 3D Digital Reconstruction of the Cerebral Ventricles using Medical Imaging Data.
In: 49th Institute of Medical Illustrators Annual Conference, 16-17 Sep 2016, Glasgow, UK.
R
Creation of a digital training package for canine neuroanatomy for the undergraduate veterinary curriculum
Raffan, Hazel,
Guevar, Julien,
Poyade, Matthieu and
Rea, Paul
(2016)
Creation of a digital training package for canine neuroanatomy for the undergraduate veterinary curriculum.
In: INTED2016: 10th annual International Technology, Education and Development Conference, 7-9 Mar 2016, Valencia, Spain.
Medically accurate four-dimensional digital organ models for education: a workflow and visualisation pipeline for modelling the heart
Rauhalammi, Samuli,
Rea, Paul,
Poyade, Matthieu and
Radjenovic, Aleksandra
(2016)
Medically accurate four-dimensional digital organ models for education: a workflow and visualisation pipeline for modelling the heart.
In: INTED2016: 10th annual International Technology, Education and Development Conference, 7-9 Mar 2016, Valencia, Spain.
At Stonehall Farm, Late Neolithic Life is Rubbish
Richards, Colin,
Jones, Richard,
Challands, Adrian,
Jeffrey, Stuart,
Jones, Andrew,
Jones, Sian and
Muir, Tom
(2016)
At Stonehall Farm, Late Neolithic Life is Rubbish.
In:
The Development of Neolithic House Societies in Orkney.
Windgather Press (Oxbow Books), Exeter, pp. 128-159.
ISBN 9781909686892
S
Accurate complex systems design: integrating serious games with Petri Nets
Sinclair, Kirsten and
Livingstone, Daniel
(2016)
Accurate complex systems design: integrating serious games with Petri Nets.
International Journal of Serious Games, 3 (1).
ISSN 2384-8766
T
Contextual Drama Facilitation for Digital Games
Truesdale, J.,
Louchart, Sandy Jean-Jacques and
Aylett, R.
(2016)
Contextual Drama Facilitation for Digital Games.
In: Artificial Intelligence and Simulation Behaviour Conference (AISB), 4-6th Apr 2016, University of Sheffield, UK.
Z
Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members
Zioga, Polina,
Chapman, Paul,
Ma, Minhua and
Pollick, Frank
(2016)
Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members.
Digital Creativity, 28 (2).
pp. 103-122.
ISSN 1462-6268
A Scenario-Based Virtual Patient Program to Support Substance Misuse Education
Zlotos, Leon,
Power, Ailsa,
Hill, Duncan and
Chapman, Paul
(2016)
A Scenario-Based Virtual Patient Program to Support Substance Misuse Education.
American Journal of Pharmaceutical Education, 80 (3).
Art 48.
ISSN 0002-9459
This list was generated on Sun May 28 04:36:16 2023 UTC.