Items where School / Department is "School of Simulation & Visualisation" and Year is 2016
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Number of items: 25.

A

Game-based Learning: How to Fail your Research Degree

Abbott, Daisy (2016) Game-based Learning: How to Fail your Research Degree. In: Still Game (to Learn), 9 Dec 2016, City of Glasgow College, Glasgow, UK.

The REVISIT project: legacy heritage visualisations and educational potential

Abbott, Daisy, Jeffrey, Stuart, Burden, Kevin, Gouseti, Anastasia and Maxwell, Mhairi (2016) The REVISIT project: legacy heritage visualisations and educational potential. In: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016), 12-13 Dec 2016, Glasgow, UK.

The potential of virtual 3D models in primary and secondary school settings: The case of the 1938 British Empire Exhibition model

Abbott, Daisy, Jeffrey, Stuart, Burden, Kevin, Gouseti, Anastasia and Maxwell, Mhairi (2016) The potential of virtual 3D models in primary and secondary school settings: The case of the 1938 British Empire Exhibition model. In: 9th Annual International Conference of Education, Research and Innovation, 14-16 Nov 2016, Seville, Spain.

Mobile Government in Saudi Arabia: Challenges and Opportunities

Alssbaiheen, Anan and Love, Steve (2016) Mobile Government in Saudi Arabia: Challenges and Opportunities. International Journal of Mobile Human Computer Interaction, 8 (3). pp. 18-37. ISSN 1942-390X

A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games

Alvarez, Julian, Djaouti, Damien and Louchart, Sandy Jean-Jacques (2016) A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games. In: 10th European Conference on Games Based Learning (ECGBL 2016). Academic Conferences and Publishing International Ltd., pp. 11-18. ISBN 9781510830295

Phishing threat avoidance behaviour: An empirical investigation

Arachchilage, Nalin Asanka Gamagedara, Love, Steve and Beznosov, Konstantin (2016) Phishing threat avoidance behaviour: An empirical investigation. Computers in Human Behavior, 60. pp. 185-197. ISSN 0747-5632

Immersive Soundscapes to Elicit Anxiety in Exposure Therapy

Argo, Jessica (2016) Immersive Soundscapes to Elicit Anxiety in Exposure Therapy. [Performance]

B

Merging the virtual and the real: A collaborative cross-reality game

Bergs, Jessica, Livingstone, Daniel and Loranger, Brian (2016) Merging the virtual and the real: A collaborative cross-reality game. In: iLRN 2016, Immersive Learning Research Network, Second International Conference, 27 Jun – 01 Jul 2016, Santa Barbara, CA, USA.

Heritage Site, 2016

Bird, Nicky, Jeffrey, Stuart, Graham, Clare, Marriott, Michael and Ursitti, Clara (2016) Heritage Site, 2016. City Art Centre, Edinburgh, 27 July - 27 August 2016 [Show/Exhibition]

Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game

Bond, David, Loidl, Hans-Wolfgang and Louchart, Sandy Jean-Jacques (2016) Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game. Lecture Notes in Computer Science, 9599. pp. 441-451. ISSN 0302-9743

Adolescent Nuclear Angst ... Or how I Learned to Stick My Head Between My Knees

Breslin, Ronan (2016) Adolescent Nuclear Angst ... Or how I Learned to Stick My Head Between My Knees. [Audio]

C

Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity

Chapman, Paul (2016) Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity. In: 2016 Institute of Medical Illustrators Annual Conference, 16-17 September 2016, Clydebank, Glasgow.

L

The effect of early reflection distribution on perceived stage acoustic conditions

Laird, Iain (2016) The effect of early reflection distribution on perceived stage acoustic conditions. PhD thesis, The Glasgow School of Art.

Immersive Learning: Realism, Authenticity & Audience

Livingstone, Daniel (2016) Immersive Learning: Realism, Authenticity & Audience. In: Immersive Learning Research Network 2016, 01-04 Jul 2016, Santa Barbara, CA, USA.

Archaeological Storytelling in Games

Livingstone, Daniel, Louchart, Sandy Jean-Jacques and Jeffrey, Stuart (2016) Archaeological Storytelling in Games. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

The Jomini Engine: a historical MMORPG framework

Loidl, Hans-Wolfgang and Louchart, Sandy Jean-Jacques (2016) The Jomini Engine: a historical MMORPG framework. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements

Love, Steve, Gkatzidou, Voula and Conti, Antonello (2016) Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements. In: Perspectives on HCI Research with Teenagers. Human–Computer Interaction Series . Springer, Cham, Switzerland, pp. 133-149. ISBN 9783319334486

M

Workflow for the Creation of an Interactive Anatomical Learning Application Incorporating a 3D Digital Reconstruction of the Cerebral Ventricles using Medical Imaging Data

Manson, Amy, Poyade, Matthieu and Rea, Paul (2016) Workflow for the Creation of an Interactive Anatomical Learning Application Incorporating a 3D Digital Reconstruction of the Cerebral Ventricles using Medical Imaging Data. In: 49th Institute of Medical Illustrators Annual Conference, 16-17 Sep 2016, Glasgow, UK.

R

Creation of a digital training package for canine neuroanatomy for the undergraduate veterinary curriculum

Raffan, Hazel, Guevar, Julien, Poyade, Matthieu and Rea, Paul (2016) Creation of a digital training package for canine neuroanatomy for the undergraduate veterinary curriculum. In: INTED2016: 10th annual International Technology, Education and Development Conference, 7-9 Mar 2016, Valencia, Spain.

Medically accurate four-dimensional digital organ models for education: a workflow and visualisation pipeline for modelling the heart

Rauhalammi, Samuli, Rea, Paul, Poyade, Matthieu and Radjenovic, Aleksandra (2016) Medically accurate four-dimensional digital organ models for education: a workflow and visualisation pipeline for modelling the heart. In: INTED2016: 10th annual International Technology, Education and Development Conference, 7-9 Mar 2016, Valencia, Spain.

At Stonehall Farm, Late Neolithic Life is Rubbish

Richards, Colin, Jones, Richard, Challands, Adrian, Jeffrey, Stuart, Jones, Andrew, Jones, Sian and Muir, Tom (2016) At Stonehall Farm, Late Neolithic Life is Rubbish. In: The Development of Neolithic House Societies in Orkney. Windgather Press (Oxbow Books), Exeter, pp. 128-159. ISBN 9781909686892

S

Accurate complex systems design: integrating serious games with Petri Nets

Sinclair, Kirsten and Livingstone, Daniel (2016) Accurate complex systems design: integrating serious games with Petri Nets. International Journal of Serious Games, 3 (1). ISSN 2384-8766

T

Contextual Drama Facilitation for Digital Games

Truesdale, J., Louchart, Sandy Jean-Jacques and Aylett, R. (2016) Contextual Drama Facilitation for Digital Games. In: Artificial Intelligence and Simulation Behaviour Conference (AISB), 4-6th Apr 2016, University of Sheffield, UK.

Z

Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members

Zioga, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2016) Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. Digital Creativity, 28 (2). pp. 103-122. ISSN 1462-6268

A Scenario-Based Virtual Patient Program to Support Substance Misuse Education

Zlotos, Leon, Power, Ailsa, Hill, Duncan and Chapman, Paul (2016) A Scenario-Based Virtual Patient Program to Support Substance Misuse Education. American Journal of Pharmaceutical Education, 80 (3). Art 48. ISSN 0002-9459

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