Items where School / Department is "School of Innovation and Technology" and Year is 2016
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Number of items: 92.

Future Thinking on Carved Stones in Scotland: A Research Framework

Foster, S., Forsyth, K., Buckham, S. and Jeffrey, S., eds. (2016) Future Thinking on Carved Stones in Scotland: A Research Framework. Society of Antiquaries of Scotland.

Game-based Learning: How to Fail your Research Degree

Abbott, Daisy (2016) Game-based Learning: How to Fail your Research Degree. In: Still Game (to Learn), 9 Dec 2016, City of Glasgow College, Glasgow, UK.

The REVISIT project: legacy heritage visualisations and educational potential

Abbott, Daisy, Jeffrey, Stuart, Burden, Kevin, Gouseti, Anastasia and Maxwell, Mhairi (2016) The REVISIT project: legacy heritage visualisations and educational potential. In: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016), 12-13 Dec 2016, Glasgow, UK.

The potential of virtual 3D models in primary and secondary school settings: The case of the 1938 British Empire Exhibition model

Abbott, Daisy, Jeffrey, Stuart, Burden, Kevin, Gouseti, Anastasia and Maxwell, Mhairi (2016) The potential of virtual 3D models in primary and secondary school settings: The case of the 1938 British Empire Exhibition model. In: 9th Annual International Conference of Education, Research and Innovation, 14-16 Nov 2016, Seville, Spain.

The Design Educator's Dilemma: When Established Institutions Fail to Innovate Their Own Curricula

Aitchison, Iain (2016) The Design Educator's Dilemma: When Established Institutions Fail to Innovate Their Own Curricula. In: 20th DMI: Academic Design Management Conference, 22-29 July 2016, Boston, MA, USA.

Mobile Government in Saudi Arabia: Challenges and Opportunities

Alssbaiheen, Anan and Love, Steve (2016) Mobile Government in Saudi Arabia: Challenges and Opportunities. International Journal of Mobile Human Computer Interaction, 8 (3). pp. 18-37. ISSN 1942-390X

A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games

Alvarez, Julian, Djaouti, Damien and Louchart, Sandy Jean-Jacques (2016) A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games. In: 10th European Conference on Games Based Learning (ECGBL 2016). Academic Conferences and Publishing International Ltd., pp. 11-18. ISBN 9781510830295

Well Connected Blood Donation

Angoshtan, Marjan, Thorup, Tine and Ballie, Jen (2016) Well Connected Blood Donation. Project Report. Digital Health & Care Institute (DHI).

Phishing threat avoidance behaviour: An empirical investigation

Arachchilage, Nalin Asanka Gamagedara, Love, Steve and Beznosov, Konstantin (2016) Phishing threat avoidance behaviour: An empirical investigation. Computers in Human Behavior, 60. pp. 185-197. ISSN 0747-5632

Immersive Soundscapes to Elicit Anxiety in Exposure Therapy

Argo, Jessica (2016) Immersive Soundscapes to Elicit Anxiety in Exposure Therapy. [Performance]

Quality assurance processes and creativity in teaching and learning: lessons from the creative industries

Baldwin, Jonathan (2016) Quality assurance processes and creativity in teaching and learning: lessons from the creative industries. In: SRHE Annual Research Conference 2016, 7-9 December 2016, Newport, Wales.

Material Futures: Crafting Circular Conversations

Ballie, Jen, McHattie, Lynn-Sayers and Broadley, Cara (2016) Material Futures: Crafting Circular Conversations. In: Circular Transitions: A Mistra Future Fashion Conference on Textile Design and the Circular Economy, 23-24 November 2016, London,UK.

Merging the virtual and the real: A collaborative cross-reality game

Bergs, Jessica, Livingstone, Daniel and Loranger, Brian (2016) Merging the virtual and the real: A collaborative cross-reality game. In: iLRN 2016, Immersive Learning Research Network, Second International Conference, 27 Jun – 01 Jul 2016, Santa Barbara, CA, USA.

Tips for Building a Successful Design Organization

Bilson, Carole and Aitchison, Iain (2016) Tips for Building a Successful Design Organization. Design Management Review, 27 (2). pp. 50-53. ISSN 1948-7169

Heritage Site, 2016

Bird, Nicky, Jeffrey, Stuart, Graham, Clare, Marriott, Michael and Ursitti, Clara (2016) Heritage Site, 2016. City Art Centre, Edinburgh, 27 July - 27 August 2016 [Show/Exhibition]

Whereabouts you are

Biró, Eszter, Butler, Jacqueline, Calvo, Mirian, Bento Coelho, Inês, Keehan, Allyson, MacLellan, Fiona Jane, Weir, Catherine M., Worsley, Dawn, Makki Zakari, Hanan, Zioga, Polina and Checchia, Viviana (2016) Whereabouts you are. Reid Gallery, Glasgow School of Art, UK, 15 Oct – 10 Nov 2016 [Show/Exhibition]

Interaction Space: Older Adults and in-Home Systems

Blom, Jeroen, French, Tara and Teal, Gemma (2016) Interaction Space: Older Adults and in-Home Systems. In: eTELEMED 2016, 24-28 Apr 2016, Venice, Italy.

Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game

Bond, David, Loidl, Hans-Wolfgang and Louchart, Sandy Jean-Jacques (2016) Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game. Lecture Notes in Computer Science, 9599. pp. 441-451. ISSN 0302-9743

Adolescent Nuclear Angst ... Or how I Learned to Stick My Head Between My Knees

Breslin, Ronan (2016) Adolescent Nuclear Angst ... Or how I Learned to Stick My Head Between My Knees. [Audio]

Touchscreen Thimbles: Enabling Intuitive Interaction

Briscoe, Gerard and Blom, Jeroen (2016) Touchscreen Thimbles: Enabling Intuitive Interaction. In: SPWID 2016, The Second International Conference on Smart Portable, Wearable, Implantable and Disability-oriented Devices and Systems, 22-26 May 2016, Valencia, Spain.

From Participation to Collaboration: Reflections on the Co-Creation of Innovative Business Ideas

Broadley, Cara, Champion, Katherine, Johnson, Michael and McHattie, Lynn-Sayers (2016) From Participation to Collaboration: Reflections on the Co-Creation of Innovative Business Ideas. In: The 50th Anniversary DRS Conference 2016, Future-Focused Thinking, 27-30 Jun 2016, Brighton, UK.

Why Contemporary Culture Would Appear Completely Dystopian to a Consumer From the Past

Caccavale, Elio (2016) Why Contemporary Culture Would Appear Completely Dystopian to a Consumer From the Past. In: Strange Design: From Objects To Behaviours. It: Editions, Paris, pp. 176-193. ISBN 9782917053263

'Reflective drawing': drawing as a tool for reflection in design research

Calvo, Mirian (2016) 'Reflective drawing': drawing as a tool for reflection in design research. In: iJADE Conference 2016: Drawing, 18-19 Nov 2016, University of Chester, UK.

Cultural-Historical Activity Theory and Informal Learning as a key component of co-design practice in a community initiative

Calvo, Mirian, Sclater, Madeleine Fiona and Smith, Paul (2016) Cultural-Historical Activity Theory and Informal Learning as a key component of co-design practice in a community initiative. In: ESREA: 8th Triennial European Research Conference, 8-11 Sep 2016, Maynooth University, Ireland.

Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity

Chapman, Paul (2016) Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity. In: 2016 Institute of Medical Illustrators Annual Conference, 16-17 September 2016, Clydebank, Glasgow.

Proceedings of the 3rd European Workshop on Practical Aspects of Health Informatics (PAHI 2015)

Cumming, Grant, French, Tara, Gilstad, Heidi, Jaatun, Ellen and Jaatun, Martin (2016) Proceedings of the 3rd European Workshop on Practical Aspects of Health Informatics (PAHI 2015). CEUR Workshop Proceedings.

The future of post-reproductive health: The role of the Internet, the Web, information provision and access

Cumming, Grant, Morris, Edward, Simpson, Paul, French, Tara, Kahana, Eva, Luciano, Joanne and Molik, David (2016) The future of post-reproductive health: The role of the Internet, the Web, information provision and access. Post Reproductive Health, 22 (3). ISSN 2053-3691

Preassessment clinic interview and patient anxiety

Davidson, Stephen, McKendrick, Douglas and French, Tara (2016) Preassessment clinic interview and patient anxiety. Saudi Journal of Anesthesia, 10 (4). pp. 402-408. ISSN 1658-354X

A Novel Graphic Syntax: An investigation into how a GPS-enabled wayfinding interface can be designed to visually support urban recreational walkers’ situation awareness.

Dixon, Brian (2016) A Novel Graphic Syntax: An investigation into how a GPS-enabled wayfinding interface can be designed to visually support urban recreational walkers’ situation awareness. PhD thesis, Central Saint Martins.

Educating for Appropriate Design Practice

Dixon, Brian and Murphy, Emma (2016) Educating for Appropriate Design Practice. In: Inflection Point: Design Research Meets Design Practice: The 20th dmi: Academic Design Management Conference Proceedings. DMI, Boston, MA, pp. 2212-2226. ISBN 978-0-615-99152-8

Design in Action: A new economy of knowledge exchange

Follett, Georgina, McHattie, Lynn-Sayers, Speed, Chris, White, Gregor and Fremantle, Chris (2016) Design in Action: A new economy of knowledge exchange. Project Report. University of Dundee.

Impact By Design: Evaluating Knowledge Exchange as a Lens for Evaluating the Wider Impacts of a Design-Led Business Support Programme

Fremantle, Chris, Gulari, Melehat, Fairburn, Susan, Hepburn, Leigh Anne, Valentine, Gail and Meagher, Laura (2016) Impact By Design: Evaluating Knowledge Exchange as a Lens for Evaluating the Wider Impacts of a Design-Led Business Support Programme. In: 20th DMI: Academic Design Management Conference, 22-29 July 2016, Boston, MA, USA.

Designing in Rural Highland Contexts: Exploring the Role of Technology in Facilitating Human Connections

French, Tara, Blom, Jeroen and Raman, Sneha (2016) Designing in Rural Highland Contexts: Exploring the Role of Technology in Facilitating Human Connections. In: The Eighth International Conference on eHealth, Telemedicine, and Social Medicine, eTELEMED 2016, 24-28 April 2016, Venice, Italy.

Design for empathy within participatory design approaches

French, Tara and Teal, Gemma (2016) Design for empathy within participatory design approaches. In: Cumulus Hong Kong 2016: Open Design for E-very-thing, 21-24 November 2016, Hong Kong Design Institute.

The Box

French, Tara, Teal, Gemma and Blom, Jeroen (2016) The Box. Project Report. Digital Health & Care Institute (DHI).

Inspiring open designers of the future

French, Tara, Teal, Gemma, Blom, Jeroen, Tulloch, Angela and Moreira, Mafalda (2016) Inspiring open designers of the future. In: Cumulus Hong Kong 2016: Open Design for E-very-thing, 21-24 November 2016, Hong Kong Design Institute.

Experience Labs: Co-Creating Health and Care Innovations Using Design Tools and Artefacts

French, Tara, Teal, Gemma and Raman, Sneha (2016) Experience Labs: Co-Creating Health and Care Innovations Using Design Tools and Artefacts. In: 2016 Design Research Society 50th Anniversary Conference, 27 - 30 Jun 2016, Brighton, UK.

Grass Roots Marketing

Fullarton Pegg, Fergus (2016) Grass Roots Marketing. [Image]

Response to St Kilda

Fullarton Pegg, Fergus (2016) Response to St Kilda. [Image]

“I’ve become a cross-disciplinary interpreter”; Experiences of open learning within a multidisciplinary collaborative design context

Hepburn, Leigh Anne (2016) “I’ve become a cross-disciplinary interpreter”; Experiences of open learning within a multidisciplinary collaborative design context. In: Cumulus: Open Design for E-very-thing, 21-24 November 2016, Hong Kong.

Towards a Theory of Produced Design Space

Hepburn, Leigh-Anne (2016) Towards a Theory of Produced Design Space. In: 20th DMI: Academic Design Management Conference, 22-29 July 2016, Boston, MA, USA.

Between the Cliffs and the Sea: Remote Heritage and St. Kilda

Jaramillo, George Steve (2016) Between the Cliffs and the Sea: Remote Heritage and St. Kilda. In: Beyond the Great Beauty: Rescaling Heritage and Tourism, 10-12 Feb 2016, Rimini, Italy.

Between the lines: Drawing and geographical pedagogy workshop proposal

Jaramillo, George Steve (2016) Between the lines: Drawing and geographical pedagogy workshop proposal. In: Tracing the Bridge Drawing Research Network Conference, 5-6 Sep 2016, Loughborough University, Loughborough, UK.

Fragmentary Ruralities: performative ruins and materialities of the ‘everyday’ in the southern Peak District

Jaramillo, George Steve (2016) Fragmentary Ruralities: performative ruins and materialities of the ‘everyday’ in the southern Peak District. In: Royal Geographical Society Annual Conference, 30 Aug- 02 September 2016, Imperial College, London, UK.

In the Shadow of St. Kilda: Identity and Island Population Loss in the Outer Hebrides

Jaramillo, George Steve (2016) In the Shadow of St. Kilda: Identity and Island Population Loss in the Outer Hebrides. In: Nordic Ruralities: Crisis and Resilience 4th Nordic Conference for Rural Research, 22-24 May 2016, University of Akureyri, Iceland.

Miners’ lamp: memory and the underground through a light installation on Bonsall Moor

Jaramillo, George Steve (2016) Miners’ lamp: memory and the underground through a light installation on Bonsall Moor. Cultural Geographies, 23 (4). pp. 727-733. ISSN 1474-4740

‘Wish you were here’: Alternative postcard views of the Hebrides

Jaramillo, George Steve (2016) ‘Wish you were here’: Alternative postcard views of the Hebrides. In: Shaping the View: Understanding Landscape through lllustration, 10-12 Nov 2016, Edinburgh, UK.

Harmonics: Landscapes of Development

Jaramillo, George Steve and Champion, Katherine (2016) Harmonics: Landscapes of Development. Project Report. The Glasgow School of Art.

Enabling Capabilities: The story of a flourishing partnership

Jaramillo, George Steve and Duroselle, Marine (2016) Enabling Capabilities: The story of a flourishing partnership. An Lanntair, Stornoway, Isle of Lewis, 18 Aug 2016 [Show/Exhibition]

Landscapes of Development: Archipelago 136

Jaramillo, George Steve and Hooper, Kate (2016) Landscapes of Development: Archipelago 136. Project Report. The Glasgow School of Art.

Design for Island Life Travelling Exhibition

Jaramillo, George Steve and Smyth, Scott (2016) Design for Island Life Travelling Exhibition. Western Isles, Scotland; Stornoway, Lochmaddy, Kildonan, Castlebay, 31 Oct - 4 Nov2016 [Show/Exhibition]

Mapping Design Things: Making design explicit in the discourse of change

Johnson, Michael (2016) Mapping Design Things: Making design explicit in the discourse of change. PhD thesis, Glasgow School of Art.

Beyond the bottom line: redefining the value of design in SME formation

Johnson, Michael, Champion, Katherine, McHattie, Lynn-Sayers and White, Gregory (2016) Beyond the bottom line: redefining the value of design in SME formation. In: 20th DMI: Academic Design Management Conference Inflection Point: Design Research Meets Design Practice, 22-29 July 2016, Boston, MA, USA.

Sharing the Vision: representing the matters of concern for design-led fledgling companies in Scotland

Johnson, Michael P., White, Gregor, Prior, Suzanne and Galloway, Dayna (2016) Sharing the Vision: representing the matters of concern for design-led fledgling companies in Scotland. In: 20th DMI: Academic Design Management Conference Inflection Point: Design Research Meets Design Practice, 28-29 July 2016, Boston, MA. USA.

Utopian, Molecular and Sociological Social Design

Koskinen, Ilpo and Hush, Gordon (2016) Utopian, Molecular and Sociological Social Design. International Journal of Design, 10 (1). pp. 65-71. ISSN 1994-036X

The effect of early reflection distribution on perceived stage acoustic conditions

Laird, Iain (2016) The effect of early reflection distribution on perceived stage acoustic conditions. PhD thesis, The Glasgow School of Art.

Immersive Learning: Realism, Authenticity & Audience

Livingstone, Daniel (2016) Immersive Learning: Realism, Authenticity & Audience. In: Immersive Learning Research Network 2016, 01-04 Jul 2016, Santa Barbara, CA, USA.

Archaeological Storytelling in Games

Livingstone, Daniel, Louchart, Sandy Jean-Jacques and Jeffrey, Stuart (2016) Archaeological Storytelling in Games. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

The Jomini Engine: a historical MMORPG framework

Loidl, Hans-Wolfgang and Louchart, Sandy Jean-Jacques (2016) The Jomini Engine: a historical MMORPG framework. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

Psychology of Improvisation: 'boogie away your barriers'

Lovatt, Peter and French, Tara (2016) Psychology of Improvisation: 'boogie away your barriers'. In: Concurrent improvisation across disciplines, 15-16 Jan 2016, University of Edinburgh.

Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements

Love, Steve, Gkatzidou, Voula and Conti, Antonello (2016) Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements. In: Perspectives on HCI Research with Teenagers. Human–Computer Interaction Series . Springer, Cham, Switzerland, pp. 133-149. ISBN 9783319334486

Capturing the “How”: Showing the value of co-design through creative evaluation

Manohar, Arthi, Smith, Madeline and Calvo, Mirian (2016) Capturing the “How”: Showing the value of co-design through creative evaluation. In: The 50th Anniversary DRS Conference 2016, Future-Focused Thinking, 27-30 Jun 2016, Brighton, UK.

Workflow for the Creation of an Interactive Anatomical Learning Application Incorporating a 3D Digital Reconstruction of the Cerebral Ventricles using Medical Imaging Data

Manson, Amy, Poyade, Matthieu and Rea, Paul (2016) Workflow for the Creation of an Interactive Anatomical Learning Application Incorporating a 3D Digital Reconstruction of the Cerebral Ventricles using Medical Imaging Data. In: 49th Institute of Medical Illustrators Annual Conference, 16-17 Sep 2016, Glasgow, UK.

Seannachies (pro: Sen-a-hees)

McHattie, Lynn-Sayers, Fremantle, Chris and Seaman, Pete (2016) Seannachies (pro: Sen-a-hees). Project Report. The Institute of Design Innovation.

Bonding through Designing; how a participatory approach to videography can catalyse an emotive and reflective dialogue with young people

Mcara, Marianne (2016) Bonding through Designing; how a participatory approach to videography can catalyse an emotive and reflective dialogue with young people. In: DRS 2016: Design + Research + Society: Future-focussed Thinking, 27-30 Jun 2016, Brighton, UK.

Sustained Engagement to Create Resilient Communities: How a Collaborative Design Approach can Broker and Mobilise Practitioner–Participant Interaction

Mcara, Marianne (2016) Sustained Engagement to Create Resilient Communities: How a Collaborative Design Approach can Broker and Mobilise Practitioner–Participant Interaction. International Journal Of Art and Design Education, 35 (3). pp. 369-376. ISSN 1476-8062

The Emergence of an Amplified Mindset of Design: Implications for Postgraduate Design Education

Moreira, Mafalda, Murphy, Emma and McAra-McWilliam, Irene (2016) The Emergence of an Amplified Mindset of Design: Implications for Postgraduate Design Education. International Journal of Art and Design Education, 35 (3). pp. 356-368. ISSN 1476-8070

Exploring Online Health Information Seeking in Scotland

Moreland, Julia, French, Tara and Cumming, Grant (2016) Exploring Online Health Information Seeking in Scotland. In: Practical Aspects of Health Informatics (PAHI), 27-28 Oct 2015, Elgin, UK.

20th Century Boys: Pioneering British Design Thinkers

Murphy, Emma and Evans, Martyn (2016) 20th Century Boys: Pioneering British Design Thinkers. In: Proceedings of DRS2016: Design + Research + Society - Future-Focused Thinking. Design Research Society, Brighton, pp. 111-125.

Integrating Evidence From Systematic Reviews, Qualitative Research, and Expert Knowledge Using Co-Design Techniques to Develop a Web-Based Intervention for People in the Retirement Transition

O'Brien, Nicola, Heaven, Ben, Teal, Gemma, Evans, Elizabeth H, Cleland, Claire, Moffatt, Suzanne, Sniehotta, Falko F, White, Martin, Mathers, John C and Moynihan, Paula (2016) Integrating Evidence From Systematic Reviews, Qualitative Research, and Expert Knowledge Using Co-Design Techniques to Develop a Web-Based Intervention for People in the Retirement Transition. Journal of Medical Internet Research, 18 (8). e210. ISSN 1438-8871

Creation of a digital training package for canine neuroanatomy for the undergraduate veterinary curriculum

Raffan, Hazel, Guevar, Julien, Poyade, Matthieu and Rea, Paul (2016) Creation of a digital training package for canine neuroanatomy for the undergraduate veterinary curriculum. In: INTED2016: 10th annual International Technology, Education and Development Conference, 7-9 Mar 2016, Valencia, Spain.

Digital Empathy Experience Labs

Raman, Sneha, Blom, Jeroen and Bradley, Jay (2016) Digital Empathy Experience Labs. [Video]

Digital Empathy: Role of empathy in digital health interactions

Raman, Sneha, Blom, Jeroen and Bradley, Jay (2016) Digital Empathy: Role of empathy in digital health interactions. Project Report. The Glasgow School of Art.

The Rainbow Bridge: Connecting Policy and Creative Practice

Raman, Sneha and Whatman, Richard (2016) The Rainbow Bridge: Connecting Policy and Creative Practice. In: Tracing the Bridge, DRN Conference, 5-6 Sep 2016, Loughborough University, UK.

Medically accurate four-dimensional digital organ models for education: a workflow and visualisation pipeline for modelling the heart

Rauhalammi, Samuli, Rea, Paul, Poyade, Matthieu and Radjenovic, Aleksandra (2016) Medically accurate four-dimensional digital organ models for education: a workflow and visualisation pipeline for modelling the heart. In: INTED2016: 10th annual International Technology, Education and Development Conference, 7-9 Mar 2016, Valencia, Spain.

At Stonehall Farm, Late Neolithic Life is Rubbish

Richards, Colin, Jones, Richard, Challands, Adrian, Jeffrey, Stuart, Jones, Andrew, Jones, Sian and Muir, Tom (2016) At Stonehall Farm, Late Neolithic Life is Rubbish. In: The Development of Neolithic House Societies in Orkney. Windgather Press (Oxbow Books), Exeter, pp. 128-159. ISBN 9781909686892

Salty Lives

Schauberger, Ute (2016) Salty Lives. MPhil thesis, The Glasgow School of Art.

Accurate complex systems design: integrating serious games with Petri Nets

Sinclair, Kirsten and Livingstone, Daniel (2016) Accurate complex systems design: integrating serious games with Petri Nets. International Journal of Serious Games, 3 (1). ISSN 2384-8766

Contextualising Citizens: Design-Led Approaches To Visualising Community Ecologies, Building Interventions And Mobilising Citizen Participation

Smith, Paul and Broadley, Cara (2016) Contextualising Citizens: Design-Led Approaches To Visualising Community Ecologies, Building Interventions And Mobilising Citizen Participation. In: MEDIATIONS: Art & Design Agency and Participation in Public Space, 21-22 Nov 2016, London, UK.

Re-Mantle and Make: the role of maker spaces in empowering a new wave of circular thinking for textile designers.

Smith, Paul, McHattie, Lynn-Sayers and Ballie, Jen (2016) Re-Mantle and Make: the role of maker spaces in empowering a new wave of circular thinking for textile designers. In: Circular Transitions: Mistra Future Fashion Conference on Textile Design and the Circular Economy, 23–24 November 2016, Chelsea College of Arts & Tate Britain, London.

Digital Diabetes

Teal, Gemma, Ballie, Jen, Johnson, Michael and Thorup, Tine (2016) Digital Diabetes. Project Report. Digital Health & Care Institute (DHI).

Designed Engagement

Teal, Gemma and French, Tara (2016) Designed Engagement. In: 2016 Design Research Society 50th Anniversary Conference, 27 - 30 Jun 2016, Brighton, UK.

‘Fast forward’: Accelerating Innovation in Health and Wellbeing

Teal, Gemma and French, Tara (2016) ‘Fast forward’: Accelerating Innovation in Health and Wellbeing. In: The 20th DMI Academic Design Management Conference, 28-29 July 2016, Massachusetts College of Art and Design, Boston, USA.

Fostering Engagement Through Creative Collaboration

Teal, Gemma, French, Tara, Hepburn, Leigh Anne and Raman, Sneha (2016) Fostering Engagement Through Creative Collaboration. In: Cumulus Open Design for E-very-thing, 21-24 Nov 2016, Hong Kong.

Digital Diabetes - IDDEAS and GDS - Report

Teal, Gemma, Thorup, Tine, Johnson, Michael, Ballie, Jen and Blom, Jeroen (2016) Digital Diabetes - IDDEAS and GDS - Report. Project Report. The Glasgow School of Art.

Contextual Drama Facilitation for Digital Games

Truesdale, J., Louchart, Sandy Jean-Jacques and Aylett, R. (2016) Contextual Drama Facilitation for Digital Games. In: Artificial Intelligence and Simulation Behaviour Conference (AISB), 4-6th Apr 2016, University of Sheffield, UK.

Digital Streets: Not just disability but mobility for all

Tulloch, Angela and Hepburn, Leigh Anne (2016) Digital Streets: Not just disability but mobility for all. In: NHS Highland Research, Development & Innovation Annual Conference, 25 November 2016, Inverness.

Digital Streets

Tulloch, Angela, Hepburn, Leigh Anne and Blom, Jeroen (2016) Digital Streets. Project Report. Moray Council.

Using Games Based Learning to Support Young People With Learning Disabilities Stay Safe Online

Usoro, Idong, Connolly, Thomas, Raman, Sneha, French, Tara and Caulfield, Stuart (2016) Using Games Based Learning to Support Young People With Learning Disabilities Stay Safe Online. In: The 10th European Conference on Games Based Learning, 6-7 Oct 2016, University of the West of Scotland, UK.

Using Interactive Digital Media to Support Transcultural Understanding of Intangible Chinese Cultural Heritage

Zhao, Shichao and Kirk, David (2016) Using Interactive Digital Media to Support Transcultural Understanding of Intangible Chinese Cultural Heritage. In: CHI 2016 Conference Workshop-Involving the Crowd in future Museum experience design, 7 May 2016, San Jose, CA, USA.

Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members

Zioga, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2016) Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. Digital Creativity, 28 (2). pp. 103-122. ISSN 1462-6268

A Scenario-Based Virtual Patient Program to Support Substance Misuse Education

Zlotos, Leon, Power, Ailsa, Hill, Duncan and Chapman, Paul (2016) A Scenario-Based Virtual Patient Program to Support Substance Misuse Education. American Journal of Pharmaceutical Education, 80 (3). Art 48. ISSN 0002-9459

This list was generated on Thu Nov 21 04:33:00 2024 UTC.