Number of items: 92.
Future Thinking on Carved Stones in Scotland: A Research Framework
Foster, S.,
Forsyth, K.,
Buckham, S. and
Jeffrey, S., eds.
(2016)
Future Thinking on Carved Stones in Scotland: A Research Framework.
Society of Antiquaries of Scotland.
Game-based Learning: How to Fail your Research Degree
Abbott, Daisy
(2016)
Game-based Learning: How to Fail your Research Degree.
In: Still Game (to Learn), 9 Dec 2016, City of Glasgow College, Glasgow, UK.
The REVISIT project: legacy heritage visualisations and educational potential
Abbott, Daisy,
Jeffrey, Stuart,
Burden, Kevin,
Gouseti, Anastasia and
Maxwell, Mhairi
(2016)
The REVISIT project: legacy heritage visualisations and educational potential.
In: International Symposium on Evaluating Digital Cultural Resources (EDCR 2016), 12-13 Dec 2016, Glasgow, UK.
The potential of virtual 3D models in primary and secondary school settings: The case of the 1938 British Empire Exhibition model
Abbott, Daisy,
Jeffrey, Stuart,
Burden, Kevin,
Gouseti, Anastasia and
Maxwell, Mhairi
(2016)
The potential of virtual 3D models in primary and secondary school settings: The case of the 1938 British Empire Exhibition model.
In: 9th Annual International Conference of Education, Research and Innovation, 14-16 Nov 2016, Seville, Spain.
The Design Educator's Dilemma: When Established Institutions Fail to Innovate Their Own Curricula
Aitchison, Iain
(2016)
The Design Educator's Dilemma: When Established Institutions Fail to Innovate Their Own Curricula.
In: 20th DMI: Academic Design Management Conference, 22-29 July 2016, Boston, MA, USA.
Mobile Government in Saudi Arabia: Challenges and Opportunities
Alssbaiheen, Anan and
Love, Steve
(2016)
Mobile Government in Saudi Arabia: Challenges and Opportunities.
International Journal of Mobile Human Computer Interaction, 8 (3).
pp. 18-37.
ISSN 1942-390X
A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games
Alvarez, Julian,
Djaouti, Damien and
Louchart, Sandy Jean-Jacques
(2016)
A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games.
In:
10th European Conference on Games Based Learning (ECGBL 2016).
Academic Conferences and Publishing International Ltd., pp. 11-18.
ISBN 9781510830295
Well Connected Blood Donation
Angoshtan, Marjan,
Thorup, Tine and
Ballie, Jen
(2016)
Well Connected Blood Donation.
Project Report.
Digital Health & Care Institute (DHI).
Phishing threat avoidance behaviour: An empirical investigation
Arachchilage, Nalin Asanka Gamagedara,
Love, Steve and
Beznosov, Konstantin
(2016)
Phishing threat avoidance behaviour: An empirical investigation.
Computers in Human Behavior, 60.
pp. 185-197.
ISSN 0747-5632
Immersive Soundscapes to Elicit Anxiety in Exposure Therapy
Argo, Jessica
(2016)
Immersive Soundscapes to Elicit Anxiety in Exposure Therapy.
[Performance]
Quality assurance processes and creativity in teaching and learning: lessons from the creative industries
Baldwin, Jonathan
(2016)
Quality assurance processes and creativity in teaching and learning: lessons from the creative industries.
In: SRHE Annual Research Conference 2016, 7-9 December 2016, Newport, Wales.
Material Futures: Crafting Circular Conversations
Ballie, Jen,
McHattie, Lynn-Sayers and
Broadley, Cara
(2016)
Material Futures: Crafting Circular Conversations.
In: Circular Transitions: A Mistra Future Fashion Conference on Textile Design and the Circular Economy, 23-24 November 2016, London,UK.
Merging the virtual and the real: A collaborative cross-reality game
Bergs, Jessica,
Livingstone, Daniel and
Loranger, Brian
(2016)
Merging the virtual and the real: A collaborative cross-reality game.
In: iLRN 2016, Immersive Learning Research Network, Second International Conference, 27 Jun – 01 Jul 2016, Santa Barbara, CA, USA.
Tips for Building a Successful Design Organization
Bilson, Carole and
Aitchison, Iain
(2016)
Tips for Building a Successful Design Organization.
Design Management Review, 27 (2).
pp. 50-53.
ISSN 1948-7169
Heritage Site, 2016
Bird, Nicky,
Jeffrey, Stuart,
Graham, Clare,
Marriott, Michael and
Ursitti, Clara
(2016)
Heritage Site, 2016.
City Art Centre, Edinburgh,
27 July - 27 August 2016
[Show/Exhibition]
Whereabouts you are
Biró, Eszter,
Butler, Jacqueline,
Calvo, Mirian,
Bento Coelho, Inês,
Keehan, Allyson,
MacLellan, Fiona Jane,
Weir, Catherine M.,
Worsley, Dawn,
Makki Zakari, Hanan,
Zioga, Polina and
Checchia, Viviana
(2016)
Whereabouts you are.
Reid Gallery, Glasgow School of Art, UK,
15 Oct – 10 Nov 2016
[Show/Exhibition]
Interaction Space: Older Adults and in-Home Systems
Blom, Jeroen,
French, Tara and
Teal, Gemma
(2016)
Interaction Space: Older Adults and in-Home Systems.
In: eTELEMED 2016, 24-28 Apr 2016, Venice, Italy.
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game
Bond, David,
Loidl, Hans-Wolfgang and
Louchart, Sandy Jean-Jacques
(2016)
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game.
Lecture Notes in Computer Science, 9599.
pp. 441-451.
ISSN 0302-9743
Adolescent Nuclear Angst ... Or how I Learned to Stick My Head Between My Knees
Breslin, Ronan
(2016)
Adolescent Nuclear Angst ... Or how I Learned to Stick My Head Between My Knees.
[Audio]
Touchscreen Thimbles: Enabling Intuitive Interaction
Briscoe, Gerard and
Blom, Jeroen
(2016)
Touchscreen Thimbles: Enabling Intuitive Interaction.
In: SPWID 2016, The Second International Conference on Smart Portable, Wearable, Implantable and Disability-oriented Devices and Systems, 22-26 May 2016, Valencia, Spain.
From Participation to Collaboration: Reflections on the Co-Creation of Innovative Business Ideas
Broadley, Cara,
Champion, Katherine,
Johnson, Michael and
McHattie, Lynn-Sayers
(2016)
From Participation to Collaboration: Reflections on the Co-Creation of Innovative Business Ideas.
In: The 50th Anniversary DRS Conference 2016, Future-Focused Thinking, 27-30 Jun 2016, Brighton, UK.
Why Contemporary Culture Would Appear Completely Dystopian to a Consumer From the Past
Caccavale, Elio
(2016)
Why Contemporary Culture Would Appear Completely Dystopian to a Consumer From the Past.
In:
Strange Design: From Objects To Behaviours.
It: Editions, Paris, pp. 176-193.
ISBN 9782917053263
'Reflective drawing': drawing as a tool for reflection in design research
Calvo, Mirian
(2016)
'Reflective drawing': drawing as a tool for reflection in design research.
In: iJADE Conference 2016: Drawing, 18-19 Nov 2016, University of Chester, UK.
Cultural-Historical Activity Theory and Informal Learning as a key component of co-design practice in a community initiative
Calvo, Mirian,
Sclater, Madeleine Fiona and
Smith, Paul
(2016)
Cultural-Historical Activity Theory and Informal Learning as a key component of co-design practice in a community initiative.
In: ESREA: 8th Triennial European Research Conference, 8-11 Sep 2016, Maynooth University, Ireland.
Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity
Chapman, Paul
(2016)
Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity.
In: 2016 Institute of Medical Illustrators Annual Conference, 16-17 September 2016, Clydebank, Glasgow.
Proceedings of the 3rd European Workshop on Practical Aspects of Health Informatics (PAHI 2015)
Cumming, Grant,
French, Tara,
Gilstad, Heidi,
Jaatun, Ellen and
Jaatun, Martin
(2016)
Proceedings of the 3rd European Workshop on Practical Aspects of Health Informatics (PAHI 2015).
CEUR Workshop Proceedings.
The future of post-reproductive health: The role of the Internet, the Web, information provision and access
Cumming, Grant,
Morris, Edward,
Simpson, Paul,
French, Tara,
Kahana, Eva,
Luciano, Joanne and
Molik, David
(2016)
The future of post-reproductive health: The role of the Internet, the Web, information provision and access.
Post Reproductive Health, 22 (3).
ISSN 2053-3691
Preassessment clinic interview and patient anxiety
Davidson, Stephen,
McKendrick, Douglas and
French, Tara
(2016)
Preassessment clinic interview and patient anxiety.
Saudi Journal of Anesthesia, 10 (4).
pp. 402-408.
ISSN 1658-354X
A Novel Graphic Syntax: An investigation into how a GPS-enabled wayfinding interface can be designed to visually support urban recreational walkers’ situation awareness.
Dixon, Brian
(2016)
A Novel Graphic Syntax: An investigation into how a GPS-enabled wayfinding interface can be designed to visually support urban recreational walkers’ situation awareness.
PhD thesis, Central Saint Martins.
Educating for Appropriate Design Practice
Dixon, Brian and
Murphy, Emma
(2016)
Educating for Appropriate Design Practice.
In:
Inflection Point: Design Research Meets Design Practice: The 20th dmi: Academic Design Management Conference Proceedings.
DMI, Boston, MA, pp. 2212-2226.
ISBN 978-0-615-99152-8
Design in Action: A new economy of knowledge exchange
Follett, Georgina,
McHattie, Lynn-Sayers,
Speed, Chris,
White, Gregor and
Fremantle, Chris
(2016)
Design in Action: A new economy of knowledge exchange.
Project Report.
University of Dundee.
Impact By Design: Evaluating Knowledge Exchange as a Lens for Evaluating the Wider Impacts of a Design-Led Business Support Programme
Fremantle, Chris,
Gulari, Melehat,
Fairburn, Susan,
Hepburn, Leigh Anne,
Valentine, Gail and
Meagher, Laura
(2016)
Impact By Design: Evaluating Knowledge Exchange as a Lens for Evaluating the Wider Impacts of a Design-Led Business Support Programme.
In: 20th DMI: Academic Design Management Conference, 22-29 July 2016, Boston, MA, USA.
Designing in Rural Highland Contexts: Exploring the Role of Technology in Facilitating Human Connections
French, Tara,
Blom, Jeroen and
Raman, Sneha
(2016)
Designing in Rural Highland Contexts: Exploring the Role of Technology in Facilitating Human Connections.
In: The Eighth International Conference on eHealth, Telemedicine, and Social Medicine, eTELEMED 2016, 24-28 April 2016, Venice, Italy.
Design for empathy within participatory design approaches
French, Tara and
Teal, Gemma
(2016)
Design for empathy within participatory design approaches.
In: Cumulus Hong Kong 2016: Open Design for E-very-thing, 21-24 November 2016, Hong Kong Design Institute.
The Box
French, Tara,
Teal, Gemma and
Blom, Jeroen
(2016)
The Box.
Project Report.
Digital Health & Care Institute (DHI).
Inspiring open designers of the future
French, Tara,
Teal, Gemma,
Blom, Jeroen,
Tulloch, Angela and
Moreira, Mafalda
(2016)
Inspiring open designers of the future.
In: Cumulus Hong Kong 2016: Open Design for E-very-thing, 21-24 November 2016, Hong Kong Design Institute.
Experience Labs: Co-Creating Health and Care Innovations Using Design Tools and Artefacts
French, Tara,
Teal, Gemma and
Raman, Sneha
(2016)
Experience Labs: Co-Creating Health and Care Innovations Using Design Tools and Artefacts.
In: 2016 Design Research Society 50th Anniversary Conference, 27 - 30 Jun 2016, Brighton, UK.
Grass Roots Marketing
Fullarton Pegg, Fergus
(2016)
Grass Roots Marketing.
[Image]
Response to St Kilda
Fullarton Pegg, Fergus
(2016)
Response to St Kilda.
[Image]
“I’ve become a cross-disciplinary interpreter”; Experiences of open learning within a multidisciplinary collaborative design context
Hepburn, Leigh Anne
(2016)
“I’ve become a cross-disciplinary interpreter”; Experiences of open learning within a multidisciplinary collaborative design context.
In: Cumulus: Open Design for E-very-thing, 21-24 November 2016, Hong Kong.
Towards a Theory of Produced Design Space
Hepburn, Leigh-Anne
(2016)
Towards a Theory of Produced Design Space.
In: 20th DMI: Academic Design Management Conference, 22-29 July 2016, Boston, MA, USA.
Between the Cliffs and the Sea: Remote Heritage and St. Kilda
Jaramillo, George Steve
(2016)
Between the Cliffs and the Sea: Remote Heritage and St. Kilda.
In: Beyond the Great Beauty: Rescaling Heritage and Tourism, 10-12 Feb 2016, Rimini, Italy.
Between the lines: Drawing and geographical pedagogy workshop proposal
Jaramillo, George Steve
(2016)
Between the lines: Drawing and geographical pedagogy workshop proposal.
In: Tracing the Bridge Drawing Research Network Conference, 5-6 Sep 2016, Loughborough University, Loughborough, UK.
Fragmentary Ruralities: performative ruins and materialities of the ‘everyday’ in the southern Peak District
Jaramillo, George Steve
(2016)
Fragmentary Ruralities: performative ruins and materialities of the ‘everyday’ in the southern Peak District.
In: Royal Geographical Society Annual Conference, 30 Aug- 02 September 2016, Imperial College, London, UK.
In the Shadow of St. Kilda: Identity and Island Population Loss in the Outer Hebrides
Jaramillo, George Steve
(2016)
In the Shadow of St. Kilda: Identity and Island Population Loss in the Outer Hebrides.
In: Nordic Ruralities: Crisis and Resilience 4th Nordic Conference for Rural Research, 22-24 May 2016, University of Akureyri, Iceland.
Miners’ lamp: memory and the underground through a light installation on Bonsall Moor
Jaramillo, George Steve
(2016)
Miners’ lamp: memory and the underground through a light installation on Bonsall Moor.
Cultural Geographies, 23 (4).
pp. 727-733.
ISSN 1474-4740
‘Wish you were here’: Alternative postcard views of the Hebrides
Jaramillo, George Steve
(2016)
‘Wish you were here’: Alternative postcard views of the Hebrides.
In: Shaping the View: Understanding Landscape through lllustration, 10-12 Nov 2016, Edinburgh, UK.
Harmonics: Landscapes of Development
Jaramillo, George Steve and
Champion, Katherine
(2016)
Harmonics: Landscapes of Development.
Project Report.
The Glasgow School of Art.
Enabling Capabilities: The story of a flourishing partnership
Jaramillo, George Steve and
Duroselle, Marine
(2016)
Enabling Capabilities: The story of a flourishing partnership.
An Lanntair, Stornoway, Isle of Lewis,
18 Aug 2016
[Show/Exhibition]
Landscapes of Development: Archipelago 136
Jaramillo, George Steve and
Hooper, Kate
(2016)
Landscapes of Development: Archipelago 136.
Project Report.
The Glasgow School of Art.
Design for Island Life Travelling Exhibition
Jaramillo, George Steve and
Smyth, Scott
(2016)
Design for Island Life Travelling Exhibition.
Western Isles, Scotland; Stornoway, Lochmaddy, Kildonan, Castlebay,
31 Oct - 4 Nov2016
[Show/Exhibition]
Mapping Design Things: Making design explicit in the discourse of change
Johnson, Michael
(2016)
Mapping Design Things: Making design explicit in the discourse of change.
PhD thesis, Glasgow School of Art.
Beyond the bottom line: redefining the value of design in SME formation
Johnson, Michael,
Champion, Katherine,
McHattie, Lynn-Sayers and
White, Gregory
(2016)
Beyond the bottom line: redefining the value of design in SME formation.
In: 20th DMI: Academic Design Management Conference Inflection Point: Design Research Meets Design Practice, 22-29 July 2016, Boston, MA, USA.
Sharing the Vision: representing the matters of concern for design-led fledgling companies in Scotland
Johnson, Michael P.,
White, Gregor,
Prior, Suzanne and
Galloway, Dayna
(2016)
Sharing the Vision: representing the matters of concern for design-led fledgling companies in Scotland.
In: 20th DMI: Academic Design Management Conference Inflection Point: Design Research Meets Design Practice, 28-29 July 2016, Boston, MA. USA.
Utopian, Molecular and Sociological Social Design
Koskinen, Ilpo and
Hush, Gordon
(2016)
Utopian, Molecular and Sociological Social Design.
International Journal of Design, 10 (1).
pp. 65-71.
ISSN 1994-036X
The effect of early reflection distribution on perceived stage acoustic conditions
Laird, Iain
(2016)
The effect of early reflection distribution on perceived stage acoustic conditions.
PhD thesis, The Glasgow School of Art.
Immersive Learning: Realism, Authenticity & Audience
Livingstone, Daniel
(2016)
Immersive Learning: Realism, Authenticity & Audience.
In: Immersive Learning Research Network 2016, 01-04 Jul 2016, Santa Barbara, CA, USA.
Archaeological Storytelling in Games
Livingstone, Daniel,
Louchart, Sandy Jean-Jacques and
Jeffrey, Stuart
(2016)
Archaeological Storytelling in Games.
In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.
The Jomini Engine: a historical MMORPG framework
Loidl, Hans-Wolfgang and
Louchart, Sandy Jean-Jacques
(2016)
The Jomini Engine: a historical MMORPG framework.
In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.
Psychology of Improvisation: 'boogie away your barriers'
Lovatt, Peter and
French, Tara
(2016)
Psychology of Improvisation: 'boogie away your barriers'.
In: Concurrent improvisation across disciplines, 15-16 Jan 2016, University of Edinburgh.
Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements
Love, Steve,
Gkatzidou, Voula and
Conti, Antonello
(2016)
Using a Rich Pictures Approach for Gathering Students and Teachers Digital Education Requirements.
In:
Perspectives on HCI Research with Teenagers.
Human–Computer Interaction Series
.
Springer, Cham, Switzerland, pp. 133-149.
ISBN 9783319334486
Capturing the “How”: Showing the value of co-design
through creative evaluation
Manohar, Arthi,
Smith, Madeline and
Calvo, Mirian
(2016)
Capturing the “How”: Showing the value of co-design
through creative evaluation.
In: The 50th Anniversary DRS Conference 2016, Future-Focused Thinking, 27-30 Jun 2016, Brighton, UK.
Workflow for the Creation of an Interactive Anatomical Learning Application Incorporating a 3D Digital Reconstruction of the Cerebral Ventricles using Medical Imaging Data
Manson, Amy,
Poyade, Matthieu and
Rea, Paul
(2016)
Workflow for the Creation of an Interactive Anatomical Learning Application Incorporating a 3D Digital Reconstruction of the Cerebral Ventricles using Medical Imaging Data.
In: 49th Institute of Medical Illustrators Annual Conference, 16-17 Sep 2016, Glasgow, UK.
Seannachies (pro: Sen-a-hees)
McHattie, Lynn-Sayers,
Fremantle, Chris and
Seaman, Pete
(2016)
Seannachies (pro: Sen-a-hees).
Project Report.
The Institute of Design Innovation.
Bonding through Designing; how a participatory approach to videography can catalyse an emotive and reflective dialogue with young people
Mcara, Marianne
(2016)
Bonding through Designing; how a participatory approach to videography can catalyse an emotive and reflective dialogue with young people.
In: DRS 2016: Design + Research + Society: Future-focussed Thinking, 27-30 Jun 2016, Brighton, UK.
Sustained Engagement to Create Resilient Communities: How a Collaborative Design Approach can Broker and Mobilise Practitioner–Participant Interaction
Mcara, Marianne
(2016)
Sustained Engagement to Create Resilient Communities: How a Collaborative Design Approach can Broker and Mobilise Practitioner–Participant Interaction.
International Journal Of Art and Design Education, 35 (3).
pp. 369-376.
ISSN 1476-8062
The Emergence of an Amplified Mindset of Design: Implications for Postgraduate Design Education
Moreira, Mafalda,
Murphy, Emma and
McAra-McWilliam, Irene
(2016)
The Emergence of an Amplified Mindset of Design: Implications for Postgraduate Design Education.
International Journal of Art and Design Education, 35 (3).
pp. 356-368.
ISSN 1476-8070
Exploring Online Health Information Seeking in Scotland
Moreland, Julia,
French, Tara and
Cumming, Grant
(2016)
Exploring Online Health Information Seeking in Scotland.
In: Practical Aspects of Health Informatics (PAHI), 27-28 Oct 2015, Elgin, UK.
20th Century Boys: Pioneering British Design Thinkers
Murphy, Emma and
Evans, Martyn
(2016)
20th Century Boys: Pioneering British Design Thinkers.
In:
Proceedings of DRS2016: Design + Research + Society - Future-Focused Thinking.
Design Research Society, Brighton, pp. 111-125.
Integrating Evidence From Systematic Reviews, Qualitative Research, and Expert Knowledge Using Co-Design Techniques to Develop a Web-Based Intervention for People in the Retirement Transition
O'Brien, Nicola,
Heaven, Ben,
Teal, Gemma,
Evans, Elizabeth H,
Cleland, Claire,
Moffatt, Suzanne,
Sniehotta, Falko F,
White, Martin,
Mathers, John C and
Moynihan, Paula
(2016)
Integrating Evidence From Systematic Reviews, Qualitative Research, and Expert Knowledge Using Co-Design Techniques to Develop a Web-Based Intervention for People in the Retirement Transition.
Journal of Medical Internet Research, 18 (8).
e210.
ISSN 1438-8871
Creation of a digital training package for canine neuroanatomy for the undergraduate veterinary curriculum
Raffan, Hazel,
Guevar, Julien,
Poyade, Matthieu and
Rea, Paul
(2016)
Creation of a digital training package for canine neuroanatomy for the undergraduate veterinary curriculum.
In: INTED2016: 10th annual International Technology, Education and Development Conference, 7-9 Mar 2016, Valencia, Spain.
Digital Empathy Experience Labs
Raman, Sneha,
Blom, Jeroen and
Bradley, Jay
(2016)
Digital Empathy Experience Labs.
[Video]
Digital Empathy: Role of empathy in digital health interactions
Raman, Sneha,
Blom, Jeroen and
Bradley, Jay
(2016)
Digital Empathy: Role of empathy in digital health interactions.
Project Report.
The Glasgow School of Art.
The Rainbow Bridge: Connecting Policy and Creative Practice
Raman, Sneha and
Whatman, Richard
(2016)
The Rainbow Bridge: Connecting Policy and Creative Practice.
In: Tracing the Bridge, DRN Conference, 5-6 Sep 2016, Loughborough University, UK.
Medically accurate four-dimensional digital organ models for education: a workflow and visualisation pipeline for modelling the heart
Rauhalammi, Samuli,
Rea, Paul,
Poyade, Matthieu and
Radjenovic, Aleksandra
(2016)
Medically accurate four-dimensional digital organ models for education: a workflow and visualisation pipeline for modelling the heart.
In: INTED2016: 10th annual International Technology, Education and Development Conference, 7-9 Mar 2016, Valencia, Spain.
At Stonehall Farm, Late Neolithic Life is Rubbish
Richards, Colin,
Jones, Richard,
Challands, Adrian,
Jeffrey, Stuart,
Jones, Andrew,
Jones, Sian and
Muir, Tom
(2016)
At Stonehall Farm, Late Neolithic Life is Rubbish.
In:
The Development of Neolithic House Societies in Orkney.
Windgather Press (Oxbow Books), Exeter, pp. 128-159.
ISBN 9781909686892
Salty Lives
Schauberger, Ute
(2016)
Salty Lives.
MPhil thesis, The Glasgow School of Art.
Accurate complex systems design: integrating serious games with Petri Nets
Sinclair, Kirsten and
Livingstone, Daniel
(2016)
Accurate complex systems design: integrating serious games with Petri Nets.
International Journal of Serious Games, 3 (1).
ISSN 2384-8766
Contextualising Citizens: Design-Led Approaches To Visualising Community Ecologies, Building Interventions And Mobilising Citizen Participation
Smith, Paul and
Broadley, Cara
(2016)
Contextualising Citizens: Design-Led Approaches To Visualising Community Ecologies, Building Interventions And Mobilising Citizen Participation.
In: MEDIATIONS: Art & Design Agency and Participation in Public Space, 21-22 Nov 2016, London, UK.
Re-Mantle and Make: the role of maker spaces in empowering a new wave of circular thinking for textile designers.
Smith, Paul,
McHattie, Lynn-Sayers and
Ballie, Jen
(2016)
Re-Mantle and Make: the role of maker spaces in empowering a new wave of circular thinking for textile designers.
In: Circular Transitions: Mistra Future Fashion Conference on Textile Design and the Circular Economy, 23–24 November 2016, Chelsea College of Arts & Tate Britain, London.
Digital Diabetes
Teal, Gemma,
Ballie, Jen,
Johnson, Michael and
Thorup, Tine
(2016)
Digital Diabetes.
Project Report.
Digital Health & Care Institute (DHI).
Designed Engagement
Teal, Gemma and
French, Tara
(2016)
Designed Engagement.
In: 2016 Design Research Society 50th Anniversary Conference, 27 - 30 Jun 2016, Brighton, UK.
‘Fast forward’: Accelerating Innovation in Health and Wellbeing
Teal, Gemma and
French, Tara
(2016)
‘Fast forward’: Accelerating Innovation in Health and Wellbeing.
In: The 20th DMI Academic Design Management Conference, 28-29 July 2016, Massachusetts College of Art and Design, Boston, USA.
Fostering Engagement Through Creative Collaboration
Teal, Gemma,
French, Tara,
Hepburn, Leigh Anne and
Raman, Sneha
(2016)
Fostering Engagement Through Creative Collaboration.
In: Cumulus Open Design for E-very-thing, 21-24 Nov 2016, Hong Kong.
Digital Diabetes - IDDEAS and GDS - Report
Teal, Gemma,
Thorup, Tine,
Johnson, Michael,
Ballie, Jen and
Blom, Jeroen
(2016)
Digital Diabetes - IDDEAS and GDS - Report.
Project Report.
The Glasgow School of Art.
Contextual Drama Facilitation for Digital Games
Truesdale, J.,
Louchart, Sandy Jean-Jacques and
Aylett, R.
(2016)
Contextual Drama Facilitation for Digital Games.
In: Artificial Intelligence and Simulation Behaviour Conference (AISB), 4-6th Apr 2016, University of Sheffield, UK.
Digital Streets: Not just disability but mobility for all
Tulloch, Angela and
Hepburn, Leigh Anne
(2016)
Digital Streets: Not just disability but mobility for all.
In: NHS Highland Research, Development & Innovation Annual Conference, 25 November 2016, Inverness.
Digital Streets
Tulloch, Angela,
Hepburn, Leigh Anne and
Blom, Jeroen
(2016)
Digital Streets.
Project Report.
Moray Council.
Using Games Based Learning to Support Young People With Learning Disabilities Stay Safe Online
Usoro, Idong,
Connolly, Thomas,
Raman, Sneha,
French, Tara and
Caulfield, Stuart
(2016)
Using Games Based Learning to Support Young People With Learning Disabilities Stay Safe Online.
In: The 10th European Conference on Games Based Learning, 6-7 Oct 2016, University of the West of Scotland, UK.
Using Interactive Digital Media to Support Transcultural Understanding of Intangible Chinese Cultural Heritage
Zhao, Shichao and
Kirk, David
(2016)
Using Interactive Digital Media to Support Transcultural Understanding of Intangible Chinese Cultural Heritage.
In: CHI 2016 Conference Workshop-Involving the Crowd in future Museum experience design, 7 May 2016, San Jose, CA, USA.
Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members
Zioga, Polina,
Chapman, Paul,
Ma, Minhua and
Pollick, Frank
(2016)
Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members.
Digital Creativity, 28 (2).
pp. 103-122.
ISSN 1462-6268
A Scenario-Based Virtual Patient Program to Support Substance Misuse Education
Zlotos, Leon,
Power, Ailsa,
Hill, Duncan and
Chapman, Paul
(2016)
A Scenario-Based Virtual Patient Program to Support Substance Misuse Education.
American Journal of Pharmaceutical Education, 80 (3).
Art 48.
ISSN 0002-9459
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