Number of items: 76.
Edited Book
Art of the Point Cloud
Chapman, Paul,
Mitchell, David,
McGregor, Chris,
Wilson, Lynne and
Rawlinson, Alastair, eds.
(2018)
Art of the Point Cloud.
Wild Harbour Books, Glasgow.
ISBN 9781999718916
Envisioning Architecture Space/Time/Meaning
Maver, Tom,
Chapman, Paul,
Platt, Christopher,
Portela, Victor and
Eaton, David, eds.
(2017)
Envisioning Architecture Space/Time/Meaning.
Freight Publishing, Glasgow.
ISBN 9780957666085
Book Section
Creating a VR experience of Fingal’s Cave, Isle of Staffa, Scotland
Portela, Victor,
Jeffrey, Stuart and
Chapman, Paul
(2023)
Creating a VR experience of Fingal’s Cave, Isle of Staffa, Scotland.
In:
3D Imaging of the Environment: Mapping and Monitoring.
CRC Press.
ISBN 9780367337933
Using Virtual Learning Environments for Improving Professional Understanding of Drug Misuse within the Pharmaceutical Sector
Chapman, Paul,
Power, Ailsa and
Anderson, Paul
(2013)
Using Virtual Learning Environments for Improving Professional Understanding of Drug Misuse within the Pharmaceutical Sector.
In:
Virtual & Augmented Reality in Healthcare.
Springer.
Emerging Applications - Immersive Technologies
Davis, Darryl and
Chapman, Paul
(2008)
Emerging Applications - Immersive Technologies.
In:
Encyclopedia of Artificial Intelligence.
IGI Global, pp. 536-540.
ISBN 1599048493
Emerging Applications in Immersive
Technologies
Davis, Darryl and
Chapman, Paul
(2008)
Emerging Applications in Immersive
Technologies.
In:
Encyclopedia of Artificial Intelligence.
Information Science Reference, pp. 536-540.
ISBN 1599048493
Article
The Cleft Lip Education with Augmented Reality (CLEAR) VR Phase 2 trial: A Pilot Randomized Crossover Trial of a novel Patient Information Leaflet
Lo, Steven,
Chapman, Paul,
Young, David,
Drake, David,
Devlin, Mark and
Russell, Craig
(2023)
The Cleft Lip Education with Augmented Reality (CLEAR) VR Phase 2 trial: A Pilot Randomized Crossover Trial of a novel Patient Information Leaflet.
The Cleft Palate-Craniofacial Journal, 60 (2).
pp. 179-188.
ISSN Print: 1055-6656 Electronic: 1545-1569
Immersive Technologies
Chapman, Paul
(2022)
Immersive Technologies.
Journal of Ocean Technology.
ISSN 1718-3200
Future Directions in Digital Anatomical Simulation and Visualisation
Lo, Steven and
Chapman, Paul
(2020)
Future Directions in Digital Anatomical Simulation and Visualisation.
Journal of Plastic, Reconstructive and Aesthetic Surgery.
ISSN 1748-6815
The first worldwide use and evaluation of augmented reality (AR) in “Patient information leaflets” in plastic surgery
Lo, Steven and
Chapman, Paul
(2020)
The first worldwide use and evaluation of augmented reality (AR) in “Patient information leaflets” in plastic surgery.
Journal of Plastic, Reconstructive and Aesthetic Surgery, 73 (7).
pp. 1357-1404.
ISSN 1748-6815
Use of a virtual 3D anterolateral thigh model in medical education: Augmentation and not replacement of traditional teaching?
Lo, Steven,
Abaker, Abdul Shakor Sandel,
Quondamatteo, Fabio,
Clancy, Jenny,
Rea, Paul,
Marriott, Michael and
Chapman, Paul
(2020)
Use of a virtual 3D anterolateral thigh model in medical education: Augmentation and not replacement of traditional teaching?
Journal of Plastic, Reconstructive and Aesthetic Surgery, 73 (2).
pp. 269-275.
ISSN 1748-6815
Immersive Environments: Real Problems, Virtual Solutions
Chapman, Paul
(2018)
Immersive Environments: Real Problems, Virtual Solutions.
Chinese Journal of Design Zhuangshi (306).
pp. 23-29.
ISSN 0412-3662
“Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction
Zioga, Polina,
Pollick, Frank,
Ma, Eunice,
Chapman, Paul and
Stefanov, Kristian
(2018)
“Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction.
Frontiers in Neuroscience, 12.
ISSN 1662-453X
Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members
Zioga, Polina,
Chapman, Paul,
Ma, Minhua and
Pollick, Frank
(2016)
Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members.
Digital Creativity, 28 (2).
pp. 103-122.
ISSN 1462-6268
A Scenario-Based Virtual Patient Program to Support Substance Misuse Education
Zlotos, Leon,
Power, Ailsa,
Hill, Duncan and
Chapman, Paul
(2016)
A Scenario-Based Virtual Patient Program to Support Substance Misuse Education.
American Journal of Pharmaceutical Education, 80 (3).
Art 48.
ISSN 0002-9459
Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation
Anderson, Paul,
Chapman, Paul,
Ma, Minhua and
Rea, Paul
(2013)
Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation.
Current Medical Imaging Reviews, 9 (4).
pp. 298-308.
ISSN 1573-4056
Empire 3D: A Collaborative Semantic Annotation Tool for Virtual Environments
Abbott, Daisy,
Bale, Kim,
Gowigati, Ramy,
Pritchard, Douglas and
Chapman, Paul
(2011)
Empire 3D: A Collaborative Semantic Annotation Tool for Virtual Environments.
Proceedings of The 2011 World Congress in Computer Science, Computer Engineering, and Applied Computing (WORLDCOMP'11: July 18-21, 2011, USA).
pp. 47-52.
ISSN 1-60132-192-9
Linking Evidence with Heritage Visualization Using a Large Scale Collaborative Interface
Abbott, Daisy,
Bale, Kim,
Gowigati, Ramy,
Pritchard, Douglas and
Chapman, Paul
(2011)
Linking Evidence with Heritage Visualization Using a Large Scale Collaborative Interface.
Proceedings of the 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2011).
pp. 121-128.
ISSN 1811-864x
Linking Evidence with Heritage Visualization using a large
Scale Collaborative Interface
Bale, Kim,
Abbott, Daisy,
Gowigati, Ramy,
Pritchard, Douglas and
Chapman, Paul
(2011)
Linking Evidence with Heritage Visualization using a large
Scale Collaborative Interface.
Proceedings of the 12th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST.
pp. 121-128.
ISSN 1811-864x
Empire 3D: A Collaborative Semantic Annotation Tool for Virtual Environments
Abbott, Daisy,
Bale, Kim,
Gowigati, Ramy,
Pritchard, Douglas and
Chapman, Paul
(2011)
Empire 3D: A Collaborative Semantic Annotation Tool for Virtual Environments.
Proceedings of the 8th International Conference on Modelling, Simulation and Visualization Methods, WORLDCOMP 2011..
pp. 121-128.
We All Live in a Virtual Submarine
Chapman, Paul,
Bale, Kim and
Drap, Pierre
(2010)
We All Live in a Virtual Submarine.
IEEE Computer Graphics & Applications, 30 (1).
pp. 85-89.
ISSN 0272-1716
We All Live in a Virtual Submarine
Chapman, Paul and
Bale, Kim
(2010)
We All Live in a Virtual Submarine.
IEEE Computer Graphics and Applications, 30 (1).
pp. 85-90.
Serious Gaming with VENUS-PD: A Virtual Submarine for Accessing Europe's Sunken Archaeological Treasures
Bale, Kim,
Chapman, Paul and
Drap, Pierre
(2009)
Serious Gaming with VENUS-PD: A Virtual Submarine for Accessing Europe's Sunken Archaeological Treasures.
Proceedings of the 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2009).
pp. 73-76.
Exploring Underwater Sites: Virtual Submarine Allows Access to Europe’s Sunken Wrecks
Chapman, Paul,
Bale, Kim and
Drap, Pierre
(2008)
Exploring Underwater Sites: Virtual Submarine Allows Access to Europe’s Sunken Wrecks.
The Journal of Ocean Technology, 3 (4).
pp. 36-43.
ISSN 1718-3200
Development of a (silent) speech recognition system for patients following laryngectomy
Fagan, M.J.,
Ell, S.R.,
Gilbert, J.M.,
Sarrazin, E. and
Chapman, P.M.
(2008)
Development of a (silent) speech recognition system for patients following laryngectomy.
Medical Engineering & Physics, 30 (4).
pp. 419-425.
ISSN 1350-4533
Virtual Exploration of Underwater Archaeological Sites :
Visualization and Interaction in Mixed Reality Environments
Haydar, M,
Maidi, M,
Roussel, D,
Mallem, M,
Drap, P,
Bale, Kim and
Chapman, Paul
(2008)
Virtual Exploration of Underwater Archaeological Sites :
Visualization and Interaction in Mixed Reality Environments.
Proceedings of the 9th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST 2008).
pp. 141-148.
Kaleidomaps: A New Technique for the Visualization of Multivariate Time-Series Data
Bale, Kim,
Chapman, Paul,
Barraclough, Nick,
Purdy, Jon,
Aydin, Nizamettin and
Dark, Paul
(2007)
Kaleidomaps: A New Technique for the Visualization of Multivariate Time-Series Data.
Information Visualization, 6 (2).
pp. 155-167.
ISSN 1473-8716
The effect of working memory load on emotion-based processes involved in choosing advantageously
Pecchinenda, Anna,
Dretsch, Michael and
Chapman, Paul
(2006)
The effect of working memory load on emotion-based processes involved in choosing advantageously.
Experimental Psychology, 53 (3).
pp. 191-197.
ISSN 1618-3169
Kaleidomap Visualizations of Cardiovascular Function in Critical Care Medicine
Bale, Kim,
Chapman, Paul,
Purdy, Jon,
Aydin, Nizamettin and
Dark, Paul
(2006)
Kaleidomap Visualizations of Cardiovascular Function in Critical Care Medicine.
Proceedings of the International Conference on Medical Information Visualization, Biomedical Visualization (MedVis'05).
pp. 51-58.
Real-time visualization in the offshore industry
Chapman, Paul,
Wills, Derek,
Brookes, Graham and
Stevens, Peter
(2001)
Real-time visualization in the offshore industry.
IEEE Computer Graphics and Applications, 21 (4).
pp. 6-10.
ISSN 0272-1716
Conference or Workshop Item
Immersive Technologies and their Applications
Chapman, Paul
(2024)
Immersive Technologies and their Applications.
In: University Design Forum - Annual Conference 2024: Data-Driven Design, 4-6 June 2024, Glasgow University.
Extended Realities: Real Problems, Virtual Solutions [Invited Speaker]
Chapman, Paul
(2024)
Extended Realities: Real Problems, Virtual Solutions [Invited Speaker].
In: Developing a Framework for Human Interactions with Cyber- Physical Systems (CPS): The Dynamics of Risk and Trust, 16 April 2024, University of Glasgow.
Real Problems, Virtual Solutions: Is Immersive Tech Just a Gimmick or of Genuine Value?
Chapman, Paul,
Wright, Steph and
Srebrova, Lina
(2023)
Real Problems, Virtual Solutions: Is Immersive Tech Just a Gimmick or of Genuine Value?
In: CAN DO Innovation Summit 2023, 7 November 2023, Glasgow, UK.
Novel applications of XR for medical visualization
Chapman, Paul and
Lo, Steven
(2023)
Novel applications of XR for medical visualization.
In: AWE International Conference, May 31 - June 2 2023, Santa Cara, California.
Mixed Realities: Real Problems, Virtual Solutions
Chapman, Paul
(2022)
Mixed Realities: Real Problems, Virtual Solutions.
In: 16th annual International Technology, Education and Development Conference, 7th - 8th March 2022, ONLINE.
Symposium 1 New Species? In A Cross Disciplinary Paradigm
Chapman, Paul
(2021)
Symposium 1 New Species? In A Cross Disciplinary Paradigm.
In: Tsinghua International Conference on Art and Design, 29-31 October 2021, Beijing (Online).
Immersive Environments for Medical and Pharmaceutical Training
Chapman, Paul
(2020)
Immersive Environments for Medical and Pharmaceutical Training.
In: New Challenge - New Strategy - Tsinghua Arts and Design Institute in Milan, 22-30 June 2020, Online.
The Future of Medical Visualisation
Chapman, Paul
(2020)
The Future of Medical Visualisation.
In: British Sarcoma Group Annual Conference, 26th - 27th February 2020, Hilton Hotel, Glasgow.
Invited Keynote for the 5th Art and Science International Exhibition Symposium, China.
Chapman, Paul
(2019)
Invited Keynote for the 5th Art and Science International Exhibition Symposium, China.
In: 5th International Art and Science Exhibition and Symposium, 1-3 November 2019, Beijing, China.
The Art of the Point Cloud
Chapman, Paul
(2019)
The Art of the Point Cloud.
In: Digital | Visual | Cultural III — Models, Volume, and 3D Visualisation, 17-18 June 2019, Oxford University - St John's College.
SimVis: Mixing the Arts and Sciences
Chapman, Paul
(2018)
SimVis: Mixing the Arts and Sciences.
In: CMAC Open Day 2018, 25-26 October 2018, TIC Building, Strathclyde University.
Immersive Environments: Enough Gimmicks Already
Chapman, Paul
(2018)
Immersive Environments: Enough Gimmicks Already.
In: DigiDoc, 10-12 October 2018, Engine Shed, Stirling.
Presentation to British Ambassador to China at the official residence in Beijing
Chapman, Paul
(2018)
Presentation to British Ambassador to China at the official residence in Beijing.
In: British Embassy Open Day 2018: a chance to experience the best of the UK, 15 September 2018, Official residence to the British Ambassador, Beijing.
Immersive Environments: Real Problems Virtual Solutions
Chapman, Paul
(2018)
Immersive Environments: Real Problems Virtual Solutions.
In: CHCD – International Symposium on Cultural Heritage Conservation and Digitization, 13-14 September 2018, Beijing, China.
Heritage, Medical and Pharmaceutical Applications in Computer Graphics and Virtual Environments
Chapman, Paul
(2018)
Heritage, Medical and Pharmaceutical Applications in Computer Graphics and Virtual Environments.
In: Public lecture to students at Tsinghua, 10 September 2018, Faculty of Art and Design, Tsinghua University, Beijing, China.
What Will Be the Most Important Application of Immersive Tech in Healthcare?
Chapman, Paul
(2018)
What Will Be the Most Important Application of Immersive Tech in Healthcare?
In: VR World, 22-23 May 2018, London, UK.
Immersive Enivronments
Chapman, Paul
(2018)
Immersive Enivronments.
In: University of Glasgow, College of Medical, Veterinary and Life Sciences Away Day, 20 May 2018, Glasgow, UK.
The Pros and Cons of Augmented and Virtual Realities for Learning and Teaching
Chapman, Paul
(2018)
The Pros and Cons of Augmented and Virtual Realities for Learning and Teaching.
In: 11th Annual Learning and Teaching Conference, 28-29 March 2018, University of Glasgow.
From Pong to Vive – The rise, fall and rise again of computer graphics and immersive environments
Chapman, Paul
(2017)
From Pong to Vive – The rise, fall and rise again of computer graphics and immersive environments.
In: Digital Disruption and the Skills Gap, 30 November 2017, Technology and Innovation Centre, Strathclyde University.
Art of Possible: AR/VR Trends and Futures
Chapman, Paul
(2017)
Art of Possible: AR/VR Trends and Futures.
In: Art of Possible: AR/VR Trends and Futures, 3 July 2017, The Lighthouse, Glasgow.
Innovation in the Making: Technology, Design and Digitalisation
Chapman, Paul
(2017)
Innovation in the Making: Technology, Design and Digitalisation.
In: Future Now Symposium 2017, 25 May 2017, York, UK.
Keynote: Visualisation in Science
Chapman, Paul
(2017)
Keynote: Visualisation in Science.
In: Visualisation in Science Conference, 5 April 2017, University of Glasgow, UK.
Computer Graphics and Virtual Reality: Real problems, Virtual Solutions
Chapman, Paul
(2017)
Computer Graphics and Virtual Reality: Real problems, Virtual Solutions.
In: Scottish Innovation - PechaKucha Night, 23 March 2017, Scottish Parliament, Edinburgh.
The Meaning of Immersion in VR
Chapman, Paul
(2017)
The Meaning of Immersion in VR.
In: Glasgow Short Film Festival, 16-19 March 2017, Glasgow, UK.
VR - The Good, the Bad and the Ugly
Chapman, Paul
(2017)
VR - The Good, the Bad and the Ugly.
In: Digital Cities: Glasgow 2017, 17 March 2017, BBC Scotland.
Virtual Reality: Temporary Distraction or Real Opportunity?
Chapman, Paul
(2017)
Virtual Reality: Temporary Distraction or Real Opportunity?
In: EEO/AGI(S) Professional Seminar Series for 2017, 24 February 2017, University of Edinburgh Earth Observatory.
Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity
Chapman, Paul
(2016)
Keynote presentation: Virtual Reality: Temporary Distraction or Real Opportunity.
In: 2016 Institute of Medical Illustrators Annual Conference, 16-17 September 2016, Clydebank, Glasgow.
TEDx: Finally a Reality: Real Problems, Virtual Solutions
Chapman, Paul
(2015)
TEDx: Finally a Reality: Real Problems, Virtual Solutions.
In: TEDx Herriot-Watt - Think Aloud, 30 September 2015, Edinburgh, Midlothian.
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Zioga, Polina,
Chapman, Paul,
Ma, Minhua and
Pollick, Frank
(2015)
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces.
In: Serious Games First Joint International Conference, JCSG 2015, 3-5 June 2015, Huddersfield, UK.
The Definitive Human: Using Computer Graphics to Improve our Understanding of Human Anatomy
Chapman, Paul
(2014)
The Definitive Human: Using Computer Graphics to Improve our Understanding of Human Anatomy.
In: Royal College of Surgeons Edinburgh Christmas Lecture 2014, December 2014, Edinburgh, UK.
A Wireless Future: performance art, interaction and the brain-computer interfaces.
Zioga, Polina,
Chapman, Paul,
Ma, Minhua and
Pollick, Frank
(2014)
A Wireless Future: performance art, interaction and the brain-computer interfaces.
In: ICLI 2014 International Conference on Live Interfaces, 20-23 November 2014, Porto University, Portugal.
Comparison of Spatial Audio Techniques for Use in Stage Acoustic Laboratory Experiments
Laird, Iain,
Chapman, Paul and
Murphy, Damian
(2014)
Comparison of Spatial Audio Techniques for Use in Stage Acoustic Laboratory Experiments.
In: EAA Joint Symposium on Auralization and Ambisonics, 2-5 April 2014, Berlin.
ENERGY-BASED CALIBRATION OF VIRTUAL PERFORMANCE SYSTEMS
Laird, Iain,
Chapman, Paul and
Murphy, Damian
(2012)
ENERGY-BASED CALIBRATION OF VIRTUAL PERFORMANCE SYSTEMS.
In: 15th International Conference on Digital Audio Effects Conference (DAFx-12), September 17-21 2012, York.
Spatialisation accuracy of a Virtual Performance System
Laird, Iain,
Chapman, Paul and
Murphy, Damian
(2012)
Spatialisation accuracy of a Virtual Performance System.
In: Joint Baltic-Nordic Acoustics Meeting, June 18th - 20th 2012, Odense, Denmark..
VENUS (Virtual ExploratioN of Underwater Sites) -Two years of interdisciplinary collaboration
Chapman, PMC
(2008)
VENUS (Virtual ExploratioN of Underwater Sites) -Two years of interdisciplinary collaboration.
In: UNSPECIFIED.
Virtual Exploration of Underwater Archaeological Sites: Visualization and Interaction in Mixed Reality Environments
Chapman, Paul,
Roussel, David,
Drap, Pierre and
Haydar, Mohamed
(2008)
Virtual Exploration of Underwater Archaeological Sites: Visualization and Interaction in Mixed Reality Environments.
In: The 9th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Braga, Portugal.
Constructing and Interfacing with Virtual Archaeological Sites
Chapman, PMC
(2007)
Constructing and Interfacing with Virtual Archaeological Sites.
In: UNSPECIFIED.
Towards a Photogrammetry and Virtual Reality Based Heritage Information System: A Case Study of Shawbak Castle in Jordan
Drap, Pierre,
Durand, Anne,
Nedir, Malika,
Seinturier, Julien,
Papini, Odile,
Boucault, Florian,
Chapman, Paul,
Viant, Warren,
Vannini, Guido and
Nuccioti, Michele
(2006)
Towards a Photogrammetry and Virtual Reality Based Heritage Information System: A Case Study of Shawbak Castle in Jordan.
In: VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2006, Nicosia, Cyprus.
VENUS: Virtual ExploratioN of Underwater Sites
Chapman, PMC
(2006)
VENUS: Virtual ExploratioN of Underwater Sites.
In: 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Cyprus.
New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley
Pansiot, J.,
Chapman, P.M.,
Viant, W.J. and
Halkon, P.
(2004)
New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley.
In: VAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage.
Visualizzazione Marina per Siti Archeologici
Chapman, PMC,
Viant, Warren and
Munoko, Mitchell
(2004)
Visualizzazione Marina per Siti Archeologici.
In: UNSPECIFIED.
Constructing immersive environments for the visualization of underwater archaeological sites
Chapman, Paul,
Viant, Warren and
Munoko, Mitchell
(2004)
Constructing immersive environments for the visualization of underwater archaeological sites.
In: Computer Applications & Quantitative Methods in Archaeology, April 2004, Prato, Italy.
Real-time visualization of the clear-up of a former U.S. naval base
Chapman, PMC
(2001)
Real-time visualization of the clear-up of a former U.S. naval base.
In: UNSPECIFIED.
Other
Radio 2 Interview on Drive Time relating to Virtual Reality
Chapman, Paul
(2018)
Radio 2 Interview on Drive Time relating to Virtual Reality.
BBC Radio 2.
Interview on BBC's Today Programme by John Humphries on Medical Visualisation
Chapman, Paul
(2015)
Interview on BBC's Today Programme by John Humphries on Medical Visualisation.
BBC Radio 4.
To Infinity and Beyond
Chapman, PMC
(2009)
To Infinity and Beyond.
UNSPECIFIED.
This list was generated on Thu Nov 21 04:37:14 2024 UTC.