Items where School is "School of Innovation and Technology" and Year is 2006
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Number of items: 60.

Book or Monograph

Visual Communication: From Theory to Practice

Baldwin, Jonathan and Roberts, Lucienne (2006) Visual Communication: From Theory to Practice. AVA Publishing, London. ISBN 9782940373093

Edited Book

Proceedings of the Second Life Education Workshop at the Second Life Community Convention

Livingstone, Daniel and Kemp, Jeremy, eds. (2006) Proceedings of the Second Life Education Workshop at the Second Life Community Convention. Second Life Education Workshop, San Francisco. ISBN 1-903978-32-7

Book Section

Developing an instrument to assess the impact of attitude and social norms on user selection of an interface design

Brinkman, Willem-Paul and Love, Steve (2006) Developing an instrument to assess the impact of attitude and social norms on user selection of an interface design. In: Proceedings of the 13th Eurpoean conference on Cognitive ergonomics trust and control in complex socio-technical systems - ECCE '06. ACM, New York, NY, pp. 129-136. ISBN 9783906509235

Elio Caccavale Design Studio

Caccavale, Elio (2006) Elio Caccavale Design Studio. In: Betes De Style - Animals With Style. 5 Continents Editions, Milan, pp. 80-83. ISBN 978-8874393459

Learning from Bananas. How DNA Entered the World of Design

Caccavale, Elio (2006) Learning from Bananas. How DNA Entered the World of Design. In: Interaction Design Premier Vol.1. Postmedia Books, Milan, pp. 100-120. ISBN 978-8874900299

MyBio Dolls

Caccavale, Elio (2006) MyBio Dolls. In: Dot Dot Dash!: Designer Toys, Action Figures and Character Art. Die Gestalten Verlag, Berlin, pp. 258-259. ISBN 978-3899551617

Putting a Second Life "Metaverse" Skin on Learning Management Systems

Kemp, Jeremy and Livingstone, Daniel (2006) Putting a Second Life "Metaverse" Skin on Learning Management Systems. In: Proceedings of the Second Life Education Workshop at the Second Life Community Convention San Francisco August 20th, 2006. The University of Paisley, pp. 13-18. ISBN 1-903978-32-7

Article

Kaleidomap Visualizations of Cardiovascular Function in Critical Care Medicine

Bale, Kim, Chapman, Paul, Purdy, Jon, Aydin, Nizamettin and Dark, Paul (2006) Kaleidomap Visualizations of Cardiovascular Function in Critical Care Medicine. Proceedings of the International Conference on Medical Information Visualization, Biomedical Visualization (MedVis'05). pp. 51-58.

Human-Machine Collaboration Through Vehicle Head Up Display Interface

Charissis, V., Papanastasiou, S. and Anderson, P. (2006) Human-Machine Collaboration Through Vehicle Head Up Display Interface. International Journal of Cognition, Technology and Work. ISSN 1435-5558 (print) or 1435-5566 (electronic)

Camera-based Gesture Recognition Software

Horner, M. and Collicott, (2006) Camera-based Gesture Recognition Software.

Visualisation improves the usability of voice-operated mobile phone services

Howell, Mark, Love, Steve and Turner, Mark (2006) Visualisation improves the usability of voice-operated mobile phone services. International Journal of Human-Computer Studies, 64 (8). pp. 754-769. ISSN 1071-5819

Transfer or emergence: strategies for building design knowledge through knowledge transfer partnerships

Inns, Tom, Baxter, S and Murphy, Emma Lee (2006) Transfer or emergence: strategies for building design knowledge through knowledge transfer partnerships. The Design Journal, 9 (3). pp. 34-44. ISSN 1460-6965

Adult Learners’ Perceptions of a New Online Managed Learning Environment: A Case Study of the Trade Union Congress Online Delivery Using Teknical in Scotland

Love, Steve and Corrigan, Brian (2006) Adult Learners’ Perceptions of a New Online Managed Learning Environment: A Case Study of the Trade Union Congress Online Delivery Using Teknical in Scotland. Selected Papers from ICICTE 2006, 1 (3). pp. 61-72. ISSN 1715-9849

Developing a quality assurance metric: A panoptic view

Love, Steve and Scoble, Rosa (2006) Developing a quality assurance metric: A panoptic view. Active Learning in Higher Education, 7 (2). pp. 129-141. ISSN 1469-7874

Virtual Human Animation in Natural Language Visualisation

Ma, Minhua and McKevitt, Paul (2006) Virtual Human Animation in Natural Language Visualisation. The Artificial Intelligence Review. pp. 37-54. ISSN 0269-2821

The effect of working memory load on emotion-based processes involved in choosing advantageously

Pecchinenda, Anna, Dretsch, Michael and Chapman, Paul (2006) The effect of working memory load on emotion-based processes involved in choosing advantageously. Experimental Psychology, 53 (3). pp. 191-197. ISSN 1618-3169

Conference or Workshop Item

The Creation and Use of Digital Collections in the Performing Arts

Abbott, Daisy (2006) The Creation and Use of Digital Collections in the Performing Arts. In: Digital Resources for the Humanities and Arts (DRHA2006), September 2006, Dartington College of Arts.

Human-Machine Collaboration Through Vehicle Head UP Display Interface

Anderson, P., Charissis, V. and Papanastasiou, S. (2006) Human-Machine Collaboration Through Vehicle Head UP Display Interface. In: European Annual Conference on Human Decision-Making and Manual Control (EAM ‘06), 27-29 September 2006, Valenciennes, France.

VENUS: Virtual ExploratioN of Underwater Sites

Chapman, PMC (2006) VENUS: Virtual ExploratioN of Underwater Sites. In: 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Cyprus.

Enhancing driver’s vision with the use of prototype Automotive Head-Up Display Interface

Charissis, V. and Anderson, P. (2006) Enhancing driver’s vision with the use of prototype Automotive Head-Up Display Interface. In: Vision In Vehicles (VIV 2006), 27 to 29 July 2006, Dublin, Ireland.

Enhancing driver’s vision with the use of prototype Automotive Head-Up Display Interface

Charissis, V. and Anderson, P. (2006) Enhancing driver’s vision with the use of prototype Automotive Head-Up Display Interface. In: Vision In Vehicles, 11th International Conference (VIV ‘06), 27-29 July 2006, Trinity College, Dublin, Ireland.

Driving Simulator for Head-Up Display Evaluation: Driver’s Response Time on Accident Simulation Cases

Charissis, V., Arafat, S., Chan, W. and Christomanos, C. (2006) Driving Simulator for Head-Up Display Evaluation: Driver’s Response Time on Accident Simulation Cases. In: Proceedings of the Driving Simulator Conference, Asia/Pacific DSC, 31 May-June 2006, Tsukuba/Tokyo, Japan, AIST.

Design and Evaluation of an Automotive Full-Windshield Head-Up Display Interface: Low visibility guidance and navigation

Charissis, V. and Papanastasiou, S. (2006) Design and Evaluation of an Automotive Full-Windshield Head-Up Display Interface: Low visibility guidance and navigation. In: UNSPECIFIED.

Exploring the ad hoc network requirements of an automotive Head-Up Display Interface

Charissis, V. and Papanastasiou, S. (2006) Exploring the ad hoc network requirements of an automotive Head-Up Display Interface. In: UNSPECIFIED.

Human-Machine Collaboration Through Vehicle Head UP Display Interface

Charissis, V., Papanastasiou, S. and Anderson, P. (2006) Human-Machine Collaboration Through Vehicle Head UP Display Interface. In: European Annual Conference on Human Decision-Making and Manual Control (EAM ‘06), Valenciennes, France, September 27-29.

A VR Interface for Collaborative 3D Audio Performance

Collicott, D. C. and Naef, Martin (2006) A VR Interface for Collaborative 3D Audio Performance. In: UNSPECIFIED.

Towards a Photogrammetry and Virtual Reality Based Heritage Information System: A Case Study of Shawbak Castle in Jordan

Drap, Pierre, Durand, Anne, Nedir, Malika, Seinturier, Julien, Papini, Odile, Boucault, Florian, Chapman, Paul, Viant, Warren, Vannini, Guido and Nuccioti, Michele (2006) Towards a Photogrammetry and Virtual Reality Based Heritage Information System: A Case Study of Shawbak Castle in Jordan. In: VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 2006, Nicosia, Cyprus.

Gesture-recognition with non-referenced tracking

Elgoyhen, J., Keir, Paul, Naef, Martin and Payne, John (2006) Gesture-recognition with non-referenced tracking. In: UNSPECIFIED.

3motion - Wireless 3D Gesture Recognition (video)

Elgoyhen, J., Naef, Martin, Keir, Paul and Payne, John (2006) 3motion - Wireless 3D Gesture Recognition (video). In: UNSPECIFIED.

Gameplay Issues in the Design of Spatial 3D Gestures for Video Games

Elgoyhen, J., Payne, John, Keir, Paul and McLundie, Mairghread (2006) Gameplay Issues in the Design of Spatial 3D Gestures for Video Games. In: UNSPECIFIED.

Gesture-recognition with non-referenced tracking

Horner, M., Keir, Paul, Elgoyhen, Jocelyn and Naef, Martin (2006) Gesture-recognition with non-referenced tracking. In: 1st IEEE Symposium on 3D User Interfaces (3DUI 2006), 25-26 March 2006, Alexandria, USA.

Gameplay Issues in the Design of Spatial 3D Gestures for Video Games

Horner, M., Payne, John, Keir, Paul and Elgoyhen, Jocelyn (2006) Gameplay Issues in the Design of Spatial 3D Gestures for Video Games. In: Work in Progress Conference Track, CHI 2006, April 22–27, Montréal, Québec, Canada.

The Haves and Have-Nots: re-considering consumption in light of Simmel, Tarde & Latour

Hush, G. J. (2006) The Haves and Have-Nots: re-considering consumption in light of Simmel, Tarde & Latour. In: Designing and Consuming: objects, practices and processes - workshop/seminar.

Improving ship design reviews with immersive environments

Johnston, I., Sherwood Jones, Brian and McLundie, Mairghread (2006) Improving ship design reviews with immersive environments. In: UNSPECIFIED.

Gesture-recognition with non-referenced tracking

Keir, P., Elgoyen, Jocelyn, Naef, Martin and Payne, John (2006) Gesture-recognition with non-referenced tracking. In: UNSPECIFIED.

3motion - Wireless 3D Gesture Recognition (video)

Keir, P., Naef, Martin, Elgoyhen, Jocelyn and Payne, John (2006) 3motion - Wireless 3D Gesture Recognition (video). In: UNSPECIFIED.

Gesture-recognition with non-referenced tracking

Keir, P., Payne, J., Elgoyhen, J., Horner, M., Naef, M. and Anderson, P. (2006) Gesture-recognition with non-referenced tracking. In: 1st IEEE Symposium on 3D User Interfaces (3DUI 2006), 25-26 March 2006, Alexandria, VA, USA.

Gameplay Issues in the Design of Spatial 3D Gestures for Video Games

Keir, P., Payne, John, Elgoyhen, Jocelyn and McLundie, Mairghread (2006) Gameplay Issues in the Design of Spatial 3D Gestures for Video Games. In: UNSPECIFIED.

Physics-based Virtual Reality for Post-stroke Rehabilitation

Ma, Minhua, McNeill, Michael, Charles, Darryl and McDonough, Suzanne (2006) Physics-based Virtual Reality for Post-stroke Rehabilitation. In: Eurographics Ireland 2006 Workshop, 31 October 2006, Dun Laoghaire Institute of Art, Design & Technology, Dun Laoghaire, Ireland.

Physics Fidelity of Virtual Reality in Motor Rehabilitation

Ma, Minhua, McNeill, Michael, McDonough, Suzanne and Crosbie, Jacqui (2006) Physics Fidelity of Virtual Reality in Motor Rehabilitation. In: Virtual: a Real Success: Proceedings of the 8th International Conference on Virtual Reality, 26 to 30 April 2006., Laval, France.

Gameplay Issues in the Design of Spatial 3D Gestures for Video Games

McLundie, M., Payne, John, Keir, Paul and Elgoyhen, Jocelyn (2006) Gameplay Issues in the Design of Spatial 3D Gestures for Video Games. In: UNSPECIFIED.

Improving ship design reviews with immersive environments

McLundie, M., Sherwood Jones, Brian and Johnston, Ian (2006) Improving ship design reviews with immersive environments. In: UNSPECIFIED.

Interactive 3D Environments for Ship Design Review and Simulation

McLundie, M., Sherwood Jones, Brian and Naef, Martin (2006) Interactive 3D Environments for Ship Design Review and Simulation. In: UNSPECIFIED.

A VR Interface for Collaborative 3D Audio Performance

Naef, M. and Collicott, Daniel (2006) A VR Interface for Collaborative 3D Audio Performance. In: New Interfaces for Musical Expression (NIME) 2006, 4-8 June, Ircam, Paris.

Gesture-recognition with non-referenced tracking

Naef, M., Keir, Paul, Elgoyhen, Jocelyn and Payne, John (2006) Gesture-recognition with non-referenced tracking. In: UNSPECIFIED.

Designing the Third Space: all or nothing in the representation of sensory information for communicating across distance

Naef, M., Light, A. and Healey, P. (2006) Designing the Third Space: all or nothing in the representation of sensory information for communicating across distance. In: UNSPECIFIED.

The Magic Cottage: A Virtual Reality Environment for Stimulating Children’s Imaginative Writing

Naef, M., Patera, Marianne and Draper, Steve W. (2006) The Magic Cottage: A Virtual Reality Environment for Stimulating Children’s Imaginative Writing. In: UNSPECIFIED.

Gameplay Issues in the Design of Spatial 3D Gestures for Video Games

Naef, M., Payne, John, Keir, Paul and Elgoyhen, Jocelyn (2006) Gameplay Issues in the Design of Spatial 3D Gestures for Video Games. In: UNSPECIFIED.

Interactive 3D Environments for Ship Design Review and Simulation

Naef, M., Sherwood Jones, Brian and McLundie, Mairghread (2006) Interactive 3D Environments for Ship Design Review and Simulation. In: UNSPECIFIED.

The Magic Cottage: A Virtual Reality Environment for Stimulating Children’s Imaginative Writing

Patera, M., Naef, Martin and Draper, Steve W. (2006) The Magic Cottage: A Virtual Reality Environment for Stimulating Children’s Imaginative Writing. In: UNSPECIFIED.

Gameplay Issues in the Design of Spatial 3D Gestures for Video Games

Payne, J., Keir, Paul, Elgoyhen, Jocelyn and McLundie, Mairghread (2006) Gameplay Issues in the Design of Spatial 3D Gestures for Video Games. In: UNSPECIFIED.

Gesture-recognition with non-referenced tracking

Payne, J., Keir, Paul, Elgoyhen, Jocelyn and Naef, Martin (2006) Gesture-recognition with non-referenced tracking. In: UNSPECIFIED.

3motion - Wireless 3D Gesture Recognition (video)

Payne, J., Naef, Martin, Keir, Paul and Elgoyhen, Jocelyn (2006) 3motion - Wireless 3D Gesture Recognition (video). In: UNSPECIFIED.

Gameplay Issues in the Design of Spatial 3D Gestures for Video Games

Payne, John, Keir, Paul, Elgoyhen, Jocelyn, McLundie, Mairghread, Naef, Martin, Horner, Martyn and Anderson, Paul (2006) Gameplay Issues in the Design of Spatial 3D Gestures for Video Games. In: Conference on Human Factors in Computing Systems, CHI 2006, 22-27 April 2006, Montréal, Québec, Canada.

Show/Exhibition

Utility Pets

Caccavale, Elio (2006) Utility Pets. Museum of Contemporary Design and Applied Arts, Losanne, 13/12/2006 - 11/02/2007 [Show/Exhibition]

Monograph

Getting to know our Audience: AHDS Performing Arts Scoping Study

Abbott, Daisy (2006) Getting to know our Audience: AHDS Performing Arts Scoping Study. Other. Arts and Humanities Data Service.

Video

3motion - Wireless 3D Gesture recognition (video)

Anderson, P., Naef, Martin, Keir, Paul and Elgoyhen, Jocelyn (2006) 3motion - Wireless 3D Gesture recognition (video). [Video]

Thesis

Automatic Conversion of Natural Language to 3D Animation

Ma, Minhua (2006) Automatic Conversion of Natural Language to 3D Animation. PhD thesis, University of Ulster.

Other

The Haves and Have-Nots: re-considering 'consumption' in light of Simmel, Tarde & Latour

Hush, G. J. (2006) The Haves and Have-Nots: re-considering 'consumption' in light of Simmel, Tarde & Latour. UNSPECIFIED.

The Three Queens

Johnston, I. (2006) The Three Queens. UNSPECIFIED.

This list was generated on Thu Nov 21 04:32:05 2024 UTC.