Items where School is "School of Innovation and Technology" and Year is 2017
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Number of items: 91.

Edited Book

Envisioning Architecture Space/Time/Meaning

Maver, Tom, Chapman, Paul, Platt, Christopher, Portela, Victor and Eaton, David, eds. (2017) Envisioning Architecture Space/Time/Meaning. Freight Publishing, Glasgow. ISBN 9780957666085

Book Section

Paradocumentation and NT Live’s ‘CumberHamlet’

Abbott, Daisy and Read, Claire (2017) Paradocumentation and NT Live’s ‘CumberHamlet’. In: Documenting Performance. Bloomsbury Methuen Drama, London, pp. 165-187. ISBN 97814725888173

MyBio Dolls

Caccavale, Elio (2017) MyBio Dolls. In: Giro Giro Tondo - Design For Children. Electa, Milan, pp. 177-178. ISBN 978-8891813985

Trust and provenance in communication to eHealth consumers

Cumming, Grant P., French, Tara, Hogg, Jamie, McKendrick, Doug, Gilstad, Heidi, Molik, David and Luciano, Joanne S. (2017) Trust and provenance in communication to eHealth consumers. In: The Digitization of Healthcare: New Challenges and Opportunities. Palgrave Macmillan, London, pp. 189-203. ISBN 9781349951727

Formulating eHealth utilising an ecological understanding

Cumming, Grant P., McKendrick, Doug, Hogg, Jamie, French, Tara, Kahana, Eva, Molik, David and Luciano, Joanne (2017) Formulating eHealth utilising an ecological understanding. In: The Digitization of Healthcare: New Challenges and Opportunities. Palgrave Macmillan, pp. 81-98. ISBN 9781349951727

Extractive Geographies, Immersive Lives: Performative Explorations of Labour and Materialities in the Southern Peak District

Jaramillo, George Steve (2017) Extractive Geographies, Immersive Lives: Performative Explorations of Labour and Materialities in the Southern Peak District. In: Reanimating Regions: Culture, Politics, Performance. Regions and Cities . Routledge, Abingdon, pp. 287-301. ISBN 9781138931534

Towards the development of a virtual reality simulator with haptic force feedback for training in stereotactic brain biopsies

Pérez-Pachón, Laura, Poyade, Matthieu, Brown, Jennifer and Fallon, Valerie (2017) Towards the development of a virtual reality simulator with haptic force feedback for training in stereotactic brain biopsies. In: Serious Games and Edutainment Applications. Springer International Publishing, pp. 121-145. ISBN 9783319516431

Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit

Rea, Paul, Livingstone, Daniel, Jocks, Ianto Thorvald and Osnes, Cecilie (2017) Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit. In: Serious Games and Edutainment Applications. Springer, pp. 101-119. ISBN 9783319516431

Sinbad and the Magic Cure: A Serious Game for Children with ASD and Auditory Hypersensitivity

Zakari, Hanan, Poyade, Matthieu and Simmons, David (2017) Sinbad and the Magic Cure: A Serious Game for Children with ASD and Auditory Hypersensitivity. In: Games and Learning Alliance, GALA 2017. Lecture Notes in Computer Science (10653). Springer, Cham, Switzerland, pp. 54-63. ISBN 978-3-319-71939-9

Article

Development of cross-curricular key skills using a 3D immersive learning environment in schools

Abbott, Daisy, Jeffrey, Stuart, Gouseti, Anastasia, Burden, Kevin and Maxwell, Mhairi (2017) Development of cross-curricular key skills using a 3D immersive learning environment in schools. Communications in Computer and Information Science, 725. pp. 60-74. ISSN 1865-0929

DMI’s FuturEd Program: Global Survey Timeline and Trends

Aitchison, Iain (2017) DMI’s FuturEd Program: Global Survey Timeline and Trends. Design Management Review, 28 (3). pp. 6-9. ISSN 1557-0614

Materiality Matters: Exploring the use of design tools in innovation workshops with the craft and creative sector in the Northern Isles of Scotland

Broadley, Cara, Champion, Katherine and McHattie, Lynn-Sayers (2017) Materiality Matters: Exploring the use of design tools in innovation workshops with the craft and creative sector in the Northern Isles of Scotland. The Design Journal, 20 (1). S550-S565. ISSN 1460-6925

Educating for Appropriate Design Practice: Insights from Design Innovation

Dixon, Brian and Murphy, Emma (2017) Educating for Appropriate Design Practice: Insights from Design Innovation. Design Management Journal, 11 (1). pp. 58-66. ISSN 1942-5074

Digital curation and online resources: digital scanning of surgical tools at the royal college of physicians and surgeons of Glasgow for an open university learning resource

Earley, Kirsty, Livingstone, Daniel and Rea, Paul (2017) Digital curation and online resources: digital scanning of surgical tools at the royal college of physicians and surgeons of Glasgow for an open university learning resource. Journal of Visual Communication in Medicine, 40 (1). pp. 2-12. ISSN 1745-3054

Disrupting the heritage of place: how counter archaeologies were practiced by the ACCORD project at Dumby, Scotland

Hale, Alex, Fisher, Alison, Hutchinson, John, Jeffrey, Stuart, Jones, Sian, Maxwell, Mhairi and Stuart-Watson, John (2017) Disrupting the heritage of place: how counter archaeologies were practiced by the ACCORD project at Dumby, Scotland. World Archaeology, 49 (3). pp. 372-387. ISSN 0043-8243

Cartographies of Occlusion and the Underground: Wanderings with(in) the Peak District

Jaramillo, George Steve (2017) Cartographies of Occlusion and the Underground: Wanderings with(in) the Peak District. LivingMaps Review (online). ISSN 2398-0338

Enabling Capabilities: Innovation and development in the Outer Hebrides

Jaramillo, George Steve (2017) Enabling Capabilities: Innovation and development in the Outer Hebrides. M/C Journal, 20 (2). ISSN 1441-2616

Fragmentary Landscapes: Explorations through the detritus of the Peak District

Jaramillo, George Steve (2017) Fragmentary Landscapes: Explorations through the detritus of the Peak District. Landscape Research, 42 (6). pp. 663-676. ISSN 0142-6397

Harmonics: Towards Enlightened Evaluation

Jaramillo, George Steve and Champion, Katherine (2017) Harmonics: Towards Enlightened Evaluation. The Design Journal: An International Journal for All Aspects of Design, 20 (Sup1). S3226-S3237. ISSN 1460-6925

HARPS, the Historical Archaeology Research Project on Staffa

Jeffrey, Stuart (2017) HARPS, the Historical Archaeology Research Project on Staffa. Archaeology Scotland Magazine, 28. pp. 7-9. ISSN 2041-7039

CO/DEsign: building a shared dialogue around analysis within co-design

Johnson, Michael Pierre, Ballie, Jen, Thorup, Tine and Brooks, Elizabeth (2017) CO/DEsign: building a shared dialogue around analysis within co-design. The Design Journal, 20 (Sup). S4241-S4252. ISSN 1460-6965

Living on the Edge: design artefacts as boundary objects

Johnson, Michael Pierre, Ballie, Jen, Thorup, Tine and Brooks, Elizabeth (2017) Living on the Edge: design artefacts as boundary objects. The Design Journal, 20 (Sup 1). S219-S235. ISSN 1460-6965

3D heritage visualisation and the negotiation of authenticity: the ACCORD project

Jones, Sian, Jeffrey, Stuart, Maxwell, Mhairi, Hale, Alex and Jones, Cara (2017) 3D heritage visualisation and the negotiation of authenticity: the ACCORD project. International Journal of Heritage Studies, 24 (4). pp. 333-353. ISSN 1352-7258

Development of a Patient-Specific 3D-Printed Liver Model for Preoperative Planning

Madurska, Marta, Poyade, Matthieu, Eason, David, Rea, Paul and Watson, Angus J.M. (2017) Development of a Patient-Specific 3D-Printed Liver Model for Preoperative Planning. Surgical Innovation, 24 (2). pp. 145-150. ISSN 1553-3506

The user experience of mobile music making: An ethnographic exploration of music production and performance in practice

McGrath, Sean and Love, Steve (2017) The user experience of mobile music making: An ethnographic exploration of music production and performance in practice. Computers in Human Behaviour, 72. pp. 233-245. ISSN 0747-5632

Canine neuroanatomy: development of a 3D reconstruction and interactive application for undergraduate veterinary education

Raffan, Hazel, Guevar, Julien, Poyade, Matthieu and Rea, Paul M. (2017) Canine neuroanatomy: development of a 3D reconstruction and interactive application for undergraduate veterinary education. PLoS ONE, 12 (2). e0168911. ISSN 1932-6203

Design-led Approach to Co-production of Values for Collective Decision-Making

Raman, Sneha, French, Tara and Tulloch, Angela (2017) Design-led Approach to Co-production of Values for Collective Decision-Making. The Design Journal, 20 (Sup 1). S4331-S4342. ISSN 1756-3062

Digital Maker Networks. Benefits, barriers and opportunities for re-localised UK manufacturing for the future

Smith, Paul (2017) Digital Maker Networks. Benefits, barriers and opportunities for re-localised UK manufacturing for the future. The Design Journal, 20 (Sup 1). S2657-S2666. ISSN 1460-6925

Sustainable Design Futures: An open design vision for the circular economy in fashion and textiles

Smith, Paul, Baille, Jen and McHattie, Lynn-Sayers (2017) Sustainable Design Futures: An open design vision for the circular economy in fashion and textiles. The Design Journal, 20 (Sup 1). S1938-S1947. ISSN 1460-6925

Commons People: Additive Manufacturing Enabled Collaborative Commons Production (by design)

Smith, Paul and Mortati, Marzia (2017) Commons People: Additive Manufacturing Enabled Collaborative Commons Production (by design). International Journal of Rapid Manufacturing, 6 (2-3). pp. 197-213. ISSN 1757-8825

Developing design principles for a Virtual Hospice: improving access to care

Taylor, Andrea, French, Tara and Raman, Sneha (2017) Developing design principles for a Virtual Hospice: improving access to care. BMJ Supportive and Palliative Care. ISSN 2045-435X

Conference or Workshop Item

“How To Fail Your Research Degree “: Evaluation of a serious game for postgraduate skills

Abbott, Daisy (2017) “How To Fail Your Research Degree “: Evaluation of a serious game for postgraduate skills. In: 'Enhancing the student journey': 10th Annual University of Glasgow Learning and Teaching Conference, 30 March 2017, Glasgow, UK.

"How to Fail Your Research Degree": An educational game for postgraduate students

Abbott, Daisy (2017) "How to Fail Your Research Degree": An educational game for postgraduate students. In: 3rd International Enhancement in Higher Education Conference: Inspiring excellence - transforming the student experience, 6 - 8 June 2017, Glasgow, UK.

How to Fail Your Research Degree: interactive workshop on game -based learning of postgraduate research skills

Abbott, Daisy (2017) How to Fail Your Research Degree: interactive workshop on game -based learning of postgraduate research skills. In: Learning and Teaching Conference: Informing, Inspiring and Innovating, 19-20 June 2017, Inverness.

Game-enhanced learning without the cost: modding analogue games

Abbott, Daisy and Louchart, Sandy Jean-Jacques (2017) Game-enhanced learning without the cost: modding analogue games. In: Games and Simulation enhanced Learning (GSeL) Conference, 3-4 November 2017, Plymouth University, UK.

Sonica Talk: VR – In the Realm of the Sensors. Panel discussion on Siren Servers

Argo, Jessica, Smith, Damien, Lamb, Giles, Butler, John and Allan, Craig Ritchie (2017) Sonica Talk: VR – In the Realm of the Sensors. Panel discussion on Siren Servers. In: Sonica Talk: VR – In the Realm of the Sensors., 1 November 2017, Centre for Contemporary Arts.

The Aesthetics of Prosthetic Greaves: Co-Design For Expressing Personal Identity

Blom, Jeroen, French, Tara and Briscoe, Gerard (2017) The Aesthetics of Prosthetic Greaves: Co-Design For Expressing Personal Identity. In: Making Futures International Research Conference: Crafting a sustainable modernity towards a maker aesthetics of production and consumption, 21-22 September 2017, Plymouth College of Art, UK.

Novel approaches to production and post-production of immersive VR/360 audio-visual experiences

Breslin, Ronan, Argo, Dr Jessica and Petrova, Poli (2017) Novel approaches to production and post-production of immersive VR/360 audio-visual experiences. In: ISSTA International Festival and Conference On Sound In The Arts, Science And Technology, 7-8 September 2017, Dundalk, Republic of Ireland.

Materiality Matters: Exploring the use of design tools in innovation workshops with the craft and creative sector in the Northern Isles of Scotland

Broadley, Cara, Champion, Katherine and McHattie, Lynn-Sayers (2017) Materiality Matters: Exploring the use of design tools in innovation workshops with the craft and creative sector in the Northern Isles of Scotland. In: 12th European Academy of Design Conference – Design for Next, 12–14 April 2017, Sapienza University of Rome, Rome.

Design for social sustainability. A reflection on the role of the physical realm in facilitating community of co-design

Calvo, Mirian and De Rosa, Annalinda (2017) Design for social sustainability. A reflection on the role of the physical realm in facilitating community of co-design. In: 12th European Academy Design Conference: Design For Next, 12-14 April 2017, Rome, Italy.

Art of Possible: AR/VR Trends and Futures

Chapman, Paul (2017) Art of Possible: AR/VR Trends and Futures. In: Art of Possible: AR/VR Trends and Futures, 3 July 2017, The Lighthouse, Glasgow.

Computer Graphics and Virtual Reality: Real problems, Virtual Solutions

Chapman, Paul (2017) Computer Graphics and Virtual Reality: Real problems, Virtual Solutions. In: Scottish Innovation - PechaKucha Night, 23 March 2017, Scottish Parliament, Edinburgh.

From Pong to Vive – The rise, fall and rise again of computer graphics and immersive environments

Chapman, Paul (2017) From Pong to Vive – The rise, fall and rise again of computer graphics and immersive environments. In: Digital Disruption and the Skills Gap, 30 November 2017, Technology and Innovation Centre, Strathclyde University.

Innovation in the Making: Technology, Design and Digitalisation

Chapman, Paul (2017) Innovation in the Making: Technology, Design and Digitalisation. In: Future Now Symposium 2017, 25 May 2017, York, UK.

Keynote: Visualisation in Science

Chapman, Paul (2017) Keynote: Visualisation in Science. In: Visualisation in Science Conference, 5 April 2017, University of Glasgow, UK.

The Meaning of Immersion in VR

Chapman, Paul (2017) The Meaning of Immersion in VR. In: Glasgow Short Film Festival, 16-19 March 2017, Glasgow, UK.

VR - The Good, the Bad and the Ugly

Chapman, Paul (2017) VR - The Good, the Bad and the Ugly. In: Digital Cities: Glasgow 2017, 17 March 2017, BBC Scotland.

Virtual Reality: Temporary Distraction or Real Opportunity?

Chapman, Paul (2017) Virtual Reality: Temporary Distraction or Real Opportunity? In: EEO/AGI(S) Professional Seminar Series for 2017, 24 February 2017, University of Edinburgh Earth Observatory.

The subtleties of care: illuminating relational care through design

French, Tara, Teal, Gemma and Broadley, Cara (2017) The subtleties of care: illuminating relational care through design. In: Does Design Care? An International Workshop of Design Thought and Action, 12-13 September 2017, Imagination, Lancaster University.

Blockchain Ruralities: Novel Digital Geographies in the Scottish Highlands

Jaramillo, George Steve (2017) Blockchain Ruralities: Novel Digital Geographies in the Scottish Highlands. In: Royal Geographical Society Annual Conference - POWER 2.0: Digital Geographies, 30 August 2017, London, UK.

Harmonics: Towards Enlightened Evaluation

Jaramillo, George Steve and Champion, Katherine (2017) Harmonics: Towards Enlightened Evaluation. In: 12th European Academy Design Conference: Design For Next, 12-14 April 2017, Rome, Italy.

Working through Co-production with Community Groups

Jeffrey, Stuart and Abbott, Daisy (2017) Working through Co-production with Community Groups. In: SGSAH Summer School, 21st June 2017, IET Teacher Building, 14 St Enoch Square, Glasgow.

Designing a Virtual Reality Exposure Therapy to Familiarise and Desensitise to Environmental Stressors in Airports

Poyade, Matthieu, Morris, Glyn, Taylor, Ian and Portela, Victor (2017) Designing a Virtual Reality Exposure Therapy to Familiarise and Desensitise to Environmental Stressors in Airports. In: EuroVR Conference 2017, 12-14 December 2017, Laval, France.

Using Mobile Virtual Reality to Empower People with Hidden Disabilities to Overcome Their Barriers

Poyade, Matthieu, Morris, Glyn, Taylor, Ian and Portela, Victor (2017) Using Mobile Virtual Reality to Empower People with Hidden Disabilities to Overcome Their Barriers. In: 19th ACM International Conference on Multimodal Interaction (ICMI 2017), 13–17 November 2017, Glasgow, UK.

Designing a culture of resilience: Embedding innovation in health and social care integration in Scotland

Raman, Sneha and French, Tara (2017) Designing a culture of resilience: Embedding innovation in health and social care integration in Scotland. In: NHS Highland Research, Development & Innovation Annual Conference 2017: Resilience for Public Health, for the NHS, for Communities, for Patients and for All, 24 November 2017, Centre for Health Science, Inverness.

Constellations of Movement: An Interactive Application to Visualise Research in Motor Imagery Decoding

Rogers, Jen, Poyade, Matthieu and Pollick, Frank (2017) Constellations of Movement: An Interactive Application to Visualise Research in Motor Imagery Decoding. In: SIGGRAPH 2017, 30 July- 03 August 2017, Los Angeles, CA, USA.

CONSTELLATIONS OF MOVEMENT: An Interactive Visualization of Functional Mapping for Motor Imagery Decoding Research

Rogers, Jennifer, Poyade, Matthieu and Pollick, Frank (2017) CONSTELLATIONS OF MOVEMENT: An Interactive Visualization of Functional Mapping for Motor Imagery Decoding Research. In: Electronic Imaging 2017 - Science and Technology, 29 Jan- 2 Feb 2017, Burlingame, CA, USA.

Adopting Game Technology for Heritage Information Modelling

Sinclair, Calum, Loranger, Brian and Livingstone, Daniel (2017) Adopting Game Technology for Heritage Information Modelling. In: Immersive Learning Research Network Conference iLRN 2017, 26-29 June 2017, Coimbra, Portugal.

Show/Exhibition

MyBio Xenotransplant Dolls

Caccavale, Elio, Ashcroft, Richard and Reiss, Michael (2017) MyBio Xenotransplant Dolls. Triennale Design Museum, Milan, 01 April 2017 - 08 Feb 2018 [Show/Exhibition]

Co-designed Tools: what happens after? A Leapfrog Dissemination Event

Mcara, Marianne, Smith, Paul and Johnson, Michael (2017) Co-designed Tools: what happens after? A Leapfrog Dissemination Event. Creative Campus, Forres, June 2017 [Show/Exhibition]

Performance

Violence at ISSTA 2017: Sound-Makers: Technologies, Practices and Cultures

Argo, Jessica (2017) Violence at ISSTA 2017: Sound-Makers: Technologies, Practices and Cultures. [Performance]

Glasgow Improviser's Orchestra and Phil Minton - Democracy Through Improvisation: Feral Choristers, New Technology and Playfulness at Glasgow Jazz Festival 2017

Argo, Jessica, Minton, Phil, Roche, Emma, MacGlone, Una, MacDonald, Raymond and Rossi, Gerry (2017) Glasgow Improviser's Orchestra and Phil Minton - Democracy Through Improvisation: Feral Choristers, New Technology and Playfulness at Glasgow Jazz Festival 2017. [Performance]

GIO-Matazz at the Glad Cafe

Argo, Jessica, Muramatsu, Atzi, Beagles, Sam and Henderson, Robert (2017) GIO-Matazz at the Glad Cafe. [Performance]

GIO-Fest X

Argo, Jessica, Rossi, Gerry and MacDonald, Raymond (2017) GIO-Fest X. [Performance]

Monograph

SCOTCAP

Bradley, Jay and Blom, Jeroen (2017) SCOTCAP. Project Report. Digital Health & Care Institute (DHI).

Glimpse - Movement for Wellbeing in the Workplace

Bradley, Jay and Johnson, Michael (2017) Glimpse - Movement for Wellbeing in the Workplace. Project Report. Digital Health & Care Institute (DHI).

Nursing Records and Open Innovation

Bradley, Jay and Tulloch, Angela (2017) Nursing Records and Open Innovation. Project Report. Glasgow School of Art.

Leapfrog Summer School 2017 Report: Exploring Community Engagement for Research: Power, Impact, & Collaboration

Broadley, Cara and Mcara, Marianne (2017) Leapfrog Summer School 2017 Report: Exploring Community Engagement for Research: Power, Impact, & Collaboration. Project Report. Leapfrog.

Leapfrog 2016 Summer School Report: Action Research, Engagement, and Co-design

Broadley, Cara and Murphy, Emma (2017) Leapfrog 2016 Summer School Report: Action Research, Engagement, and Co-design. Project Report. Leapfrog.

Design Value: The Role of Design in Innovation - Final Report

Cooper, Rachel, Hernandez, Ricardo, Murphy, Emma and Tether, Bruce (2017) Design Value: The Role of Design in Innovation - Final Report. Project Report. Lancaster University, Lancaster.

Experience Lab: Breastfeeding

French, Tara and Hepburn, Leigh Anne (2017) Experience Lab: Breastfeeding. Project Report. Digital Health and Care Institute.

Experience Lab: Crossreach

Hepburn, Leigh Anne, Tulloch, Angela and French, Tara (2017) Experience Lab: Crossreach. Project Report. Digital Health and Care Institute.

Hebridean Views: Contemporary Postcards from the Outer Hebrides

Jaramillo, George Steve (2017) Hebridean Views: Contemporary Postcards from the Outer Hebrides. Project Report. The Glasgow School of Art.

Digital Diabetes - Communication Between Communicators (CBC): Supporting Behaviour Change

Johnson, Michael, Teal, Gemma, Thorup, Tine and Ballie, Jen (2017) Digital Diabetes - Communication Between Communicators (CBC): Supporting Behaviour Change. Project Report. Digital Health and Care Institute (DHI).

Leapfrog: Stories of Impact; co-designing tools that support new volunteers to transition into a new role and to articulate the impact of their volunteering

McAra, Marianne and Smith, Paul (2017) Leapfrog: Stories of Impact; co-designing tools that support new volunteers to transition into a new role and to articulate the impact of their volunteering. Project Report. ImaginationLancaster and The Glasgow School of Art.

Leapfrog: Be Included: co-designing tools for person-centered evaluation of services for adults with learning difficulties

Mcara, Marianne and Smith, Paul (2017) Leapfrog: Be Included: co-designing tools for person-centered evaluation of services for adults with learning difficulties. Project Report. imaginationLancaster and The Glasgow School of Art.

Leapfrog: Tackling Loneliness and Isolation; Tools to support social enterprises to share practice and to engage in conversation with service users

Mcara, Marianne and Smith, Paul (2017) Leapfrog: Tackling Loneliness and Isolation; Tools to support social enterprises to share practice and to engage in conversation with service users. Project Report. ImaginationLancaster and The Glasgow School of Art.

ReMantle and Make: Feasibility Report for Future Makespaces in RdM

Smith, Paul, Johnson, Michael, Baille, Jennifer, Prosser, Zoe and McHattie, Lynn-Sayers (2017) ReMantle and Make: Feasibility Report for Future Makespaces in RdM. Project Report. The Glasgow School of Art.

Leapfrog: Peer-to-peer Community Engagement

Smith, Paul, Mcara, Marianne, Broadley, Cara and Johnson, Michael (2017) Leapfrog: Peer-to-peer Community Engagement. Project Report. ImaginationLancaster and The Glasgow School of Art.

Image

Nursing Records and Open Innovation visual findings

Tulloch, Angela and Bradley, Jay (2017) Nursing Records and Open Innovation visual findings. [Image]

Video

Re-Mantle and Make

Smith, Paul, Johnson, Michael and McHattie, Lynn-Sayers (2017) Re-Mantle and Make. [Video]

Thesis

Immersive soundscapes to elicit anxiety in exposure therapy: physical desensitization and mental catharsis

Argo, Jessica (2017) Immersive soundscapes to elicit anxiety in exposure therapy: physical desensitization and mental catharsis. PhD thesis, The Glasgow School of Art.

Organisations as Artefacts – An Inquiry into Hidden Design Activities Within Situated Organisational Contexts

Herfurth, Lorenz (2017) Organisations as Artefacts – An Inquiry into Hidden Design Activities Within Situated Organisational Contexts. PhD thesis, Lancaster University.

Participatory design with young people: exploring the experiential, relational and contextual dimensions of participation

McAra, Marianne (2017) Participatory design with young people: exploring the experiential, relational and contextual dimensions of participation. PhD thesis, The Glasgow School of Art.

Live Brain-Computer Cinema Performance

Zioga, Polina (2017) Live Brain-Computer Cinema Performance. PhD thesis, The Glasgow School of Art.

Experiment

Design Unwrapped Phase 1 User Testing

Argo, Jessica, Love, Steve, Glasgow, Lauren, Smith, Damien, Breslin, Mark and Kudel, Pawel (2017) Design Unwrapped Phase 1 User Testing. [Experiment]

Other

How to Fail Your Research Degree

Abbott, Daisy (2017) How to Fail Your Research Degree. The Game Crafter.

Indigenous Business Model & Strategy Canvas

Fullarton Pegg, Fergus (2017) Indigenous Business Model & Strategy Canvas. The Glasgow School of Art.

The Practical Circular Economy

Fullarton Pegg, Fergus (2017) The Practical Circular Economy. The Glasgow School of Art.

Work Shop a design methodology

Fullarton Pegg, Fergus (2017) Work Shop a design methodology. The Glasgow School of Art.

The indigenous business model

Fullarton Pegg, Fergus (2017) The indigenous business model. The Glasgow School of Art.

This list was generated on Fri Mar 29 04:35:01 2024 UTC.