Items where School is "School of Innovation and Technology" and Author is Livingstone, Daniel
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Daniel Livingstone

  • Digital Design Studio
Group by: Creators/Authors | Output Type | No Grouping
Number of items: 34.

Edited Book

Proceedings of the Second Life Education Workshop at the Second Life Community Convention

Livingstone, Daniel and Kemp, Jeremy, eds. (2006) Proceedings of the Second Life Education Workshop at the Second Life Community Convention. Second Life Education Workshop, San Francisco. ISBN 1-903978-32-7

Book Section

Putting a Second Life "Metaverse" Skin on Learning Management Systems

Kemp, Jeremy and Livingstone, Daniel (2006) Putting a Second Life "Metaverse" Skin on Learning Management Systems. In: Proceedings of the Second Life Education Workshop at the Second Life Community Convention San Francisco August 20th, 2006. The University of Paisley, pp. 13-18. ISBN 1-903978-32-7

Creating a 3D Learning Tool for the Growth and Development of the Craniofacial Skeleton

Khayruddeen, Leyan, Livingstone, Daniel and Ferguson, Eilidh (2019) Creating a 3D Learning Tool for the Growth and Development of the Craniofacial Skeleton. In: Biomedical Visualisation. Advances in Experimental Medicine and Biology, 1138 . Springer, Berlin, pp. 57-70. ISBN 978-3-030-14226-1

Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality

Kosa, Timea, Bennett, Louise, Livingstone, Daniel, Goodyear, Carl and Loranger, Brian (2020) Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality. In: Biomedical Visualisation. Advances in Experimental Medicine and Biology, 1205 . Springer, Cham, pp. 105-116. ISBN 978-3-030-31903-8

Animated Guide to Represent a Novel Means of Gut-Brain Axis Communication

Pokojna, Hana, Livingstone, Daniel, Wall, Dónal and Burchmore, Richard (2020) Animated Guide to Represent a Novel Means of Gut-Brain Axis Communication. In: Biomedical Visualisation. Advances in Experimental Medicine and Biology, 7 . Springer, pp. 39-57. ISBN 978-3-030-43960-6

Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit

Rea, Paul, Livingstone, Daniel, Jocks, Ianto Thorvald and Osnes, Cecilie (2017) Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit. In: Serious Games and Edutainment Applications. Springer, pp. 101-119. ISBN 9783319516431

Article

Innovative taught MSc in Medical Visualisation and Human Anatomy

Clunie, Lauren, Livingstone, Daniel and Rea, Paul (2015) Innovative taught MSc in Medical Visualisation and Human Anatomy. Journal of Visual Communication in Medicine, Journal of Visual Communication in Medicine, 38 (1-2). pp. 106-111. ISSN 1745-3054

Digital curation and online resources: digital scanning of surgical tools at the royal college of physicians and surgeons of Glasgow for an open university learning resource

Earley, Kirsty, Livingstone, Daniel and Rea, Paul (2017) Digital curation and online resources: digital scanning of surgical tools at the royal college of physicians and surgeons of Glasgow for an open university learning resource. Journal of Visual Communication in Medicine, 40 (1). pp. 2-12. ISSN 1745-3054

Analogies in 3D molecular visualisations: development of a cell biology animation ‘How cells move – a new interpretation of old data’

Kadir, Shereen R., Insall, Robert H., Moffatt, Gillian, McGhee, John and Livingstone, Daniel (2019) Analogies in 3D molecular visualisations: development of a cell biology animation ‘How cells move – a new interpretation of old data’. Journal of Visual Communication in Medicine, 43 (1). pp. 35-46. ISSN 0140-511X

Enhancing the Curriculum in Medicine, Veterinary and Life Sciences Using Emerging Technologies

Poyade, Matthieu, Rea, Paul and Livingstone, Daniel (2019) Enhancing the Curriculum in Medicine, Veterinary and Life Sciences Using Emerging Technologies. University Industry Innovation Magazine, 2019 (2). pp. 20-21.

MSc medical visualisation & human anatomy, showcase 2021, the Glasgow School of Art

Poyade, Matthieu, Rea, Paul and Livingstone, Daniel (2022) MSc medical visualisation & human anatomy, showcase 2021, the Glasgow School of Art. Journal of Visual Communication in Medicine, 45 (1). pp. 43-49. ISSN 0140-511X

Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment

Scullion, Jim, Livingstone, Daniel and Stansfield, Mark (2014) Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment. Simulation and Gaming, 45 (3). pp. 394-409. ISSN 1046-8781

Accurate complex systems design: integrating serious games with Petri Nets

Sinclair, Kirsten and Livingstone, Daniel (2016) Accurate complex systems design: integrating serious games with Petri Nets. International Journal of Serious Games, 3 (1). ISSN 2384-8766

Visualising Viruses

Slater, Annabel, Nair, Naina, Suett, Rachael, Mac Donnchadha, Rian, Bamford, Connor, Jasim, Seema, Livingstone, Daniel and Hutchinson, Edward Charles (2022) Visualising Viruses. Journal of General Virology, 103 (1). ISSN 0022-1317

Symbolic Reasoning for Hearthstone

Stiegler, Andreas, Dahal, Keshav, Maucher, Johannes and Livingstone, Daniel (2018) Symbolic Reasoning for Hearthstone. IEEE Transactions on Computational Intelligence and AI in Games, 10 (2). pp. 113-127. ISSN 1943-068X

Using virtual worlds for role play simulation in child psychiatry: an evaluation study

Vallance, Aaron K., Hemani, Ashish, Fernandez, Victoria, Livingstone, Daniel, McCusker, Kerri and Toro-Troconis, Maria (2014) Using virtual worlds for role play simulation in child psychiatry: an evaluation study. The Psychiatric Bulletin. ISSN 2053-4868

Measuring Narrative Engagement in Interactive Cinematic VR Experiences

Wolfe, Austin, Louchart, Sandy Jean-Jacques and Livingstone, Daniel (2023) Measuring Narrative Engagement in Interactive Cinematic VR Experiences. Lecture Notes in Computer Science, 14383. pp. 374-394. ISSN 0302-9743

Conference or Workshop Item

Merging the virtual and the real: A collaborative cross-reality game

Bergs, Jessica, Livingstone, Daniel and Loranger, Brian (2016) Merging the virtual and the real: A collaborative cross-reality game. In: iLRN 2016, Immersive Learning Research Network, Second International Conference, 27 Jun – 01 Jul 2016, Santa Barbara, CA, USA.

Ambisonics in an Art School Context

Breslin, Ronan, Argo, Jessica and Livingstone, Daniel (2021) Ambisonics in an Art School Context. In: AES 2021 International Audio Education Conference, 22-24 July 2021, Online.

Improving Accessibility to Human Anatomical Museum Specimens for Teaching, Through Use of Modern Digitisation Techniques

Ferguson, Eilidh, Khayruddeen, Leyan and Livingstone, Daniel (2019) Improving Accessibility to Human Anatomical Museum Specimens for Teaching, Through Use of Modern Digitisation Techniques. In: 19th Congress of the International Federation of Associations of Anatomists, 9-11 August, London, UK.

The Development of an Educational Training Package incorporating the Anterolateral Ligament into Standard Knee Anatomy using Cadaveric Dissection and Digital Reconstruction

Humphreys, Craig, Livingstone, Daniel and Rea, Paul (2015) The Development of an Educational Training Package incorporating the Anterolateral Ligament into Standard Knee Anatomy using Cadaveric Dissection and Digital Reconstruction. In: AMEE 2015, 5-9 September, Glasgow.

Methodology To Capture Historical And Modern Preserved Anatomical Specimens For Use In The Digital Age To Improve Access - A Pilot Study

Jocks, Ianto, Livingstone, Daniel and Rea, Paul (2015) Methodology To Capture Historical And Modern Preserved Anatomical Specimens For Use In The Digital Age To Improve Access - A Pilot Study. In: INTED 2015, 3-4 Mar 2015, Madrid.

Digitising Juvenile Crania: The Creation of a 3D Anatomy Learning Tool

Khayruddeen, Leyan, Livingstone, Daniel and Ferguson, Eilidh (2018) Digitising Juvenile Crania: The Creation of a 3D Anatomy Learning Tool. In: 2nd Visualisation in Science Conference, 3 December 2018, University of Glasgow.

Rheumatosphere AR: Public Engagement and Education with Interactive Print Posters

Kosa, Timea, Bennett, Louise, Livingstone, Daniel, Goodyear, Carl and Loranger, Brian (2019) Rheumatosphere AR: Public Engagement and Education with Interactive Print Posters. In: Immersive Learning Research Network 2019, 23-27 June 2019, London.

Essential Ethics for Immersive Learning Practitioners

Livingstone, Daniel (2021) Essential Ethics for Immersive Learning Practitioners. In: iLRN 2021 7th International Conference of the Immersive Learning Research Network, 17 May - 10 Jun 2021, Online.

Immersive Learning: Realism, Authenticity & Audience

Livingstone, Daniel (2016) Immersive Learning: Realism, Authenticity & Audience. In: Immersive Learning Research Network 2016, 01-04 Jul 2016, Santa Barbara, CA, USA.

Archaeological Storytelling in Games

Livingstone, Daniel, Louchart, Sandy Jean-Jacques and Jeffrey, Stuart (2016) Archaeological Storytelling in Games. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

Another View of the Empire – Camera Control for Heritage Applications

McRoberts, Alexander G., Livingstone, Daniel and Abbott, Daisy (2015) Another View of the Empire – Camera Control for Heritage Applications. In: Immersive Learning Research Network 2015, 13-14, Prague.

Using Twine Open-Source Software to Create Serious and Entertaining Digital Games - Enhancing Doctor and Patient Management of Diabetes

Quaill, N., Lai, M., Oje, M., Linn, A., Rea, P., Livingstone, D., Nally, J. and Boyle, J. (2019) Using Twine Open-Source Software to Create Serious and Entertaining Digital Games - Enhancing Doctor and Patient Management of Diabetes. In: Advanced Technologies and Treatments for Diabetes, ATTD 2019, 20-23 February 2019, Berlin, Germany.

Adopting Game Technology for Heritage Information Modelling

Sinclair, Calum, Loranger, Brian and Livingstone, Daniel (2017) Adopting Game Technology for Heritage Information Modelling. In: Immersive Learning Research Network Conference iLRN 2017, 26-29 June 2017, Coimbra, Portugal.

Games and museums: Case study of the creation of a new multimedia exhibit for the Glenlee Tall Ship Museum

Wheatley, Theo and Livingstone, Daniel (2015) Games and museums: Case study of the creation of a new multimedia exhibit for the Glenlee Tall Ship Museum. In: iLRN 2015, 13-14 July 2015, Prague.

Exploring How Faces Reveal Our Ethnicity

Wisetchat, Sawitree, Livingstone, Daniel and DeBruine, Lisa (2018) Exploring How Faces Reveal Our Ethnicity. In: Immersive Learning Research Network Conference iLRN 2018, 24-29 June 2018, Missoula, Montana, USA.

Other

Meet The Viruses

Suett, Rachael, Hutchinson, Edward and Livingstone, Daniel (2024) Meet The Viruses. The Glasgow School of Art, Itch.Io.

Visible Viruses

Suétt, Rachael, Hutchinson, Edward and Livingstone, Daniel (2024) Visible Viruses. The Glasgow School of Art.

This list was generated on Fri Mar 29 04:40:53 2024 UTC.