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Dr Daniel Livingstone

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Dr Daniel Livingstone

  • Head of Academic Programmes (SIT)
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ORCID
ORCID logohttps://orcid.org/0000-0001-5219-2858
Professional Title
Reader in Games and Learning Technology
Job Title
Head of Academic Programmes (SIT)
School or Academic Area
School of Innovation and Technology
School or Academic Area Supervised for
School of Innovation and Technology
Email
d.livingstone@gsa.ac.uk
Professional Address
65 West Regent Street, Glasgow

Biography

Over the past 20 years I have been active in research in a range of areas on the application of games and 3D technologies to support learning and public engagement, including medical and heritage visualisation, as well as in broader applications of educational technologies.
Additional interests in social virtual worlds and related technologies and cultures.

Before joining the GSA in late 2013, Dr Livingstone was programme leader for BSc Computer Game Technology at the University of the West of Scotland.

PG Cert, Research Degree Supervision, University of the West of Scotland
PhD, Computer Models of the Evolution of Language and Languages, University of the West of Scotland
MSc with Distinction in Computer Science (AI), University of Essex
BEng (Hons), Computer and Electronic Systems, University of Strathclyde

Research Interests

Games and learning; Serious Games; Visualisation; Game Development;

Grants

Principal investigator: “Supporting Learning in Virtual Worlds with Virtual Learning Environments”, JISC, £48,000, with Imperial College, The Open University and University of Ulster.

Principal investigator: ‘Online Learning in Virtual Environments with Sloodle’, Eduserv Foundation, £80,000 for first year, and subsequent £70,000 follow on funding.

Current PGR Students

Shaojie Ni - The Challenges and Potential of AR and Gamification in Museums for Engaging Young Adult Visitors

Former PGR Students

Austin Wolfe - Narrative engagement in interactive cinematic VR experiences (2nd Supervisor)
Alexander Horowitz - SoundTown : building accessible music-making experiences using videogame technologies
Jessica Argo - Immersive soundscapes to elicit anxiety in exposure therapy : physical desensitisation and mental catharsis
Andreas Stiegler - Symbolic Reasoning in Games
Hanno Hildmann - Formalisation and Assessment of Human and AI Behaviour in Games
Yuan-Sung Hsiao (2018), The Impact of Parametric Design Methodologies on Creativity in Hospital Building, (2nd Supervisor)

Teaching

Programme Leader on MSc in Serious Games & VR

I teach various courses and lectures across technology subjects in both undergraduate and postgraduate programmes at SIT relating to Visualisation, Games and Learning, Ethical and Professional Issues, Interactive Narrative, Game Development.

Latest Additions

  1. Ni, Shaojie and Livingstone, Daniel (2025) AR and Gamification in Museum Apps: Current Challenges and Opportunities. In: 2025 11th International Conference of the Immersive Learning Research Network (iLRN) Proceedings. Immersive Learning Research Network (iLRN), pp. 51-61. ISBN 9781734899597
  2. Wolfe, Austin, Louchart, Sandy Jean-Jacques and Livingstone, Daniel (2023) Measuring Narrative Engagement in Interactive Cinematic VR Experiences. Lecture Notes in Computer Science, 14383. pp. 374-394. ISSN 0302-9743
  3. Poyade, Matthieu, Rea, Paul and Livingstone, Daniel (2022) MSc medical visualisation & human anatomy, showcase 2021, the Glasgow School of Art. Journal of Visual Communication in Medicine, 45 (1). pp. 43-49. ISSN 0140-511X
  4. Slater, Annabel, Nair, Naina, Suett, Rachael, Mac Donnchadha, Rian, Bamford, Connor, Jasim, Seema, Livingstone, Daniel and Hutchinson, Edward Charles (2022) Visualising Viruses. Journal of General Virology, 103 (1). ISSN 0022-1317
  5. Pokojna, Hana, Livingstone, Daniel, Wall, Dónal and Burchmore, Richard (2020) Animated Guide to Represent a Novel Means of Gut-Brain Axis Communication. In: Biomedical Visualisation. Advances in Experimental Medicine and Biology, 7 . Springer, pp. 39-57. ISBN 978-3-030-43960-6
  6. Kosa, Timea, Bennett, Louise, Livingstone, Daniel, Goodyear, Carl and Loranger, Brian (2020) Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality. In: Biomedical Visualisation. Advances in Experimental Medicine and Biology, 1205 . Springer, Cham, pp. 105-116. ISBN 978-3-030-31903-8
  7. Kadir, Shereen R., Insall, Robert H., Moffatt, Gillian, McGhee, John and Livingstone, Daniel (2019) Analogies in 3D molecular visualisations: development of a cell biology animation ‘How cells move – a new interpretation of old data’. Journal of Visual Communication in Medicine, 43 (1). pp. 35-46. ISSN 0140-511X
  8. Poyade, Matthieu, Rea, Paul and Livingstone, Daniel (2019) Enhancing the Curriculum in Medicine, Veterinary and Life Sciences Using Emerging Technologies. University Industry Innovation Magazine, 2019 (2). pp. 20-21.
  9. Khayruddeen, Leyan, Livingstone, Daniel and Ferguson, Eilidh (2019) Creating a 3D Learning Tool for the Growth and Development of the Craniofacial Skeleton. In: Biomedical Visualisation. Advances in Experimental Medicine and Biology, 1138 . Springer, Berlin, pp. 57-70. ISBN 978-3-030-14226-1
  10. Stiegler, Andreas, Dahal, Keshav, Maucher, Johannes and Livingstone, Daniel (2018) Symbolic Reasoning for Hearthstone. IEEE Transactions on Computational Intelligence and AI in Games, 10 (2). pp. 113-127. ISSN 1943-068X