Research in range of areas on the application of games and 3D technologies to support learning and public engagement, including medical and heritage visualisation, as well as in broader applications of educational technologies. Additional interests in social virtual worlds and related technologies and cultures.
Games and learning; Serious Games; Visualisation; Game Development;
Shaojie Ni - The Challenges and Potential of AR and Gamification in Museums for Engaging Young Adult Visitors
Austin Wolfe - Narrative engagement in interactive cinematic VR experiences (2nd Supervisor)
Alexander Horowitz -
SoundTown : building accessible music-making experiences using videogame technologies
Jessica Argo -
Immersive soundscapes to elicit anxiety in exposure therapy : physical desensitisation and mental catharsis
Andreas Stiegler - Symbolic Reasoning in Games
Hanno Hildmann -
Formalisation and Assessment of Human and AI Behaviour in Games
Yuan-Sung Hsiao (2018), The Impact of Parametric Design Methodologies on Creativity in Hospital Building, (2nd Supervisor)
Various courses and lectures relating to Visualisation, Games and Learning, Ethical and Professional Issues, Interactive Narrative, Game Development.