Daniel Livingstone
Number of items: 33.
B
Merging the virtual and the real: A collaborative cross-reality game
Bergs, Jessica,
Livingstone, Daniel and
Loranger, Brian
(2016)
Merging the virtual and the real: A collaborative cross-reality game.
In: iLRN 2016, Immersive Learning Research Network, Second International Conference, 27 Jun – 01 Jul 2016, Santa Barbara, CA, USA.
Ambisonics in an Art School Context
Breslin, Ronan,
Argo, Jessica and
Livingstone, Daniel
(2021)
Ambisonics in an Art School Context.
In: AES 2021 International Audio Education Conference, 22-24 July 2021, Online.
C
Innovative taught MSc in Medical Visualisation and Human Anatomy
Clunie, Lauren,
Livingstone, Daniel and
Rea, Paul
(2015)
Innovative taught MSc in Medical Visualisation and Human Anatomy.
Journal of Visual Communication in Medicine, Journal of Visual Communication in Medicine, 38 (1-2).
pp. 106-111.
ISSN 1745-3054
E
Digital curation and online resources: digital scanning of surgical tools at the royal college of physicians and surgeons of Glasgow for an open university learning resource
Earley, Kirsty,
Livingstone, Daniel and
Rea, Paul
(2017)
Digital curation and online resources: digital scanning of surgical tools at the royal college of physicians and surgeons of Glasgow for an open university learning resource.
Journal of Visual Communication in Medicine, 40 (1).
pp. 2-12.
ISSN 1745-3054
F
Improving Accessibility to Human Anatomical Museum Specimens
for Teaching, Through Use of Modern Digitisation Techniques
Ferguson, Eilidh,
Khayruddeen, Leyan and
Livingstone, Daniel
(2019)
Improving Accessibility to Human Anatomical Museum Specimens
for Teaching, Through Use of Modern Digitisation Techniques.
In: 19th Congress of the International Federation of Associations of Anatomists, 9-11 August, London, UK.
H
The Development of an Educational Training Package incorporating the Anterolateral Ligament into Standard Knee Anatomy using Cadaveric Dissection and Digital Reconstruction
Humphreys, Craig,
Livingstone, Daniel and
Rea, Paul
(2015)
The Development of an Educational Training Package incorporating the Anterolateral Ligament into Standard Knee Anatomy using Cadaveric Dissection and Digital Reconstruction.
In: AMEE 2015, 5-9 September, Glasgow.
J
Methodology To Capture Historical And Modern Preserved Anatomical Specimens For Use In The Digital Age To Improve Access - A Pilot Study
Jocks, Ianto,
Livingstone, Daniel and
Rea, Paul
(2015)
Methodology To Capture Historical And Modern Preserved Anatomical Specimens For Use In The Digital Age To Improve Access - A Pilot Study.
In: INTED 2015, 3-4 Mar 2015, Madrid.
K
Analogies in 3D molecular visualisations: development of a cell biology animation ‘How cells move – a new interpretation of old data’
Kadir, Shereen R.,
Insall, Robert H.,
Moffatt, Gillian,
McGhee, John and
Livingstone, Daniel
(2019)
Analogies in 3D molecular visualisations: development of a cell biology animation ‘How cells move – a new interpretation of old data’.
Journal of Visual Communication in Medicine, 43 (1).
pp. 35-46.
ISSN 0140-511X
Putting a Second Life "Metaverse" Skin on Learning Management Systems
Kemp, Jeremy and
Livingstone, Daniel
(2006)
Putting a Second Life "Metaverse" Skin on Learning Management Systems.
In:
Proceedings of the Second Life Education Workshop at the Second Life Community Convention San Francisco August 20th, 2006.
The University of Paisley, pp. 13-18.
ISBN 1-903978-32-7
Creating a 3D Learning Tool for the Growth and Development of the Craniofacial Skeleton
Khayruddeen, Leyan,
Livingstone, Daniel and
Ferguson, Eilidh
(2019)
Creating a 3D Learning Tool for the Growth and Development of the Craniofacial Skeleton.
In:
Biomedical Visualisation.
Advances in Experimental Medicine and Biology, 1138
.
Springer, Berlin, pp. 57-70.
ISBN 978-3-030-14226-1
Digitising Juvenile Crania: The Creation of a 3D Anatomy Learning Tool
Khayruddeen, Leyan,
Livingstone, Daniel and
Ferguson, Eilidh
(2018)
Digitising Juvenile Crania: The Creation of a 3D Anatomy Learning Tool.
In: 2nd Visualisation in Science Conference, 3 December 2018, University of Glasgow.
Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality
Kosa, Timea,
Bennett, Louise,
Livingstone, Daniel,
Goodyear, Carl and
Loranger, Brian
(2020)
Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality.
In:
Biomedical Visualisation.
Advances in Experimental Medicine and Biology, 1205
.
Springer, Cham, pp. 105-116.
ISBN 978-3-030-31903-8
Rheumatosphere AR: Public Engagement and Education with Interactive Print Posters
Kosa, Timea,
Bennett, Louise,
Livingstone, Daniel,
Goodyear, Carl and
Loranger, Brian
(2019)
Rheumatosphere AR: Public Engagement and Education with Interactive Print Posters.
In: Immersive Learning Research Network 2019, 23-27 June 2019, London.
L
Essential Ethics for Immersive Learning Practitioners
Livingstone, Daniel
(2021)
Essential Ethics for Immersive Learning Practitioners.
In: iLRN 2021 7th International Conference of the Immersive Learning Research Network, 17 May - 10 Jun 2021, Online.
Immersive Learning: Realism, Authenticity & Audience
Livingstone, Daniel
(2016)
Immersive Learning: Realism, Authenticity & Audience.
In: Immersive Learning Research Network 2016, 01-04 Jul 2016, Santa Barbara, CA, USA.
Archaeological Storytelling in Games
Livingstone, Daniel,
Louchart, Sandy Jean-Jacques and
Jeffrey, Stuart
(2016)
Archaeological Storytelling in Games.
In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.
M
Another View of the Empire – Camera Control for Heritage Applications
McRoberts, Alexander G.,
Livingstone, Daniel and
Abbott, Daisy
(2015)
Another View of the Empire – Camera Control for Heritage Applications.
In: Immersive Learning Research Network 2015, 13-14, Prague.
P
Animated Guide to Represent a Novel Means of Gut-Brain Axis Communication
Pokojna, Hana,
Livingstone, Daniel,
Wall, Dónal and
Burchmore, Richard
(2020)
Animated Guide to Represent a Novel Means of Gut-Brain Axis Communication.
In:
Biomedical Visualisation.
Advances in Experimental Medicine and Biology, 7
.
Springer, pp. 39-57.
ISBN 978-3-030-43960-6
Enhancing the Curriculum in Medicine, Veterinary and Life Sciences Using Emerging Technologies
Poyade, Matthieu,
Rea, Paul and
Livingstone, Daniel
(2019)
Enhancing the Curriculum in Medicine, Veterinary and Life Sciences Using Emerging Technologies.
University Industry Innovation Magazine, 2019 (2).
pp. 20-21.
MSc medical visualisation & human anatomy, showcase 2021, the Glasgow School of Art
Poyade, Matthieu,
Rea, Paul and
Livingstone, Daniel
(2022)
MSc medical visualisation & human anatomy, showcase 2021, the Glasgow School of Art.
Journal of Visual Communication in Medicine, 45 (1).
pp. 43-49.
ISSN 0140-511X
Q
Using Twine Open-Source Software to Create Serious and Entertaining Digital Games - Enhancing Doctor and Patient Management of Diabetes
Quaill, N.,
Lai, M.,
Oje, M.,
Linn, A.,
Rea, P.,
Livingstone, D.,
Nally, J. and
Boyle, J.
(2019)
Using Twine Open-Source Software to Create Serious and Entertaining Digital Games - Enhancing Doctor and Patient Management of Diabetes.
In: Advanced Technologies and Treatments for Diabetes, ATTD 2019, 20-23 February 2019, Berlin, Germany.
R
Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit
Rea, Paul,
Livingstone, Daniel,
Jocks, Ianto Thorvald and
Osnes, Cecilie
(2017)
Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit.
In:
Serious Games and Edutainment Applications.
Springer, pp. 101-119.
ISBN 9783319516431
S
Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment
Scullion, Jim,
Livingstone, Daniel and
Stansfield, Mark
(2014)
Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment.
Simulation and Gaming, 45 (3).
pp. 394-409.
ISSN 1046-8781
Adopting Game Technology for Heritage Information Modelling
Sinclair, Calum,
Loranger, Brian and
Livingstone, Daniel
(2017)
Adopting Game Technology for Heritage Information Modelling.
In: Immersive Learning Research Network Conference iLRN 2017, 26-29 June 2017, Coimbra, Portugal.
Accurate complex systems design: integrating serious games with Petri Nets
Sinclair, Kirsten and
Livingstone, Daniel
(2016)
Accurate complex systems design: integrating serious games with Petri Nets.
International Journal of Serious Games, 3 (1).
ISSN 2384-8766
Visualising Viruses
Slater, Annabel,
Nair, Naina,
Suett, Rachael,
Mac Donnchadha, Rian,
Bamford, Connor,
Jasim, Seema,
Livingstone, Daniel and
Hutchinson, Edward Charles
(2022)
Visualising Viruses.
Journal of General Virology, 103 (1).
ISSN 0022-1317
Symbolic Reasoning for Hearthstone
Stiegler, Andreas,
Dahal, Keshav,
Maucher, Johannes and
Livingstone, Daniel
(2018)
Symbolic Reasoning for Hearthstone.
IEEE Transactions on Computational Intelligence and AI in Games, 10 (2).
pp. 113-127.
ISSN 1943-068X
Meet The Viruses
Suett, Rachael,
Hutchinson, Edward and
Livingstone, Daniel
(2024)
Meet The Viruses.
The Glasgow School of Art, Itch.Io.
Visible Viruses
Suétt, Rachael,
Hutchinson, Edward and
Livingstone, Daniel
(2024)
Visible Viruses.
The Glasgow School of Art.
V
Using virtual worlds for role play simulation in child psychiatry: an evaluation study
Vallance, Aaron K.,
Hemani, Ashish,
Fernandez, Victoria,
Livingstone, Daniel,
McCusker, Kerri and
Toro-Troconis, Maria
(2014)
Using virtual worlds for role play simulation in child psychiatry: an evaluation study.
The Psychiatric Bulletin.
ISSN 2053-4868
W
Games and museums: Case study of the creation of a new multimedia exhibit for the Glenlee Tall Ship Museum
Wheatley, Theo and
Livingstone, Daniel
(2015)
Games and museums: Case study of the creation of a new multimedia exhibit for the Glenlee Tall Ship Museum.
In: iLRN 2015, 13-14 July 2015, Prague.
Exploring How Faces Reveal Our Ethnicity
Wisetchat, Sawitree,
Livingstone, Daniel and
DeBruine, Lisa
(2018)
Exploring How Faces Reveal Our Ethnicity.
In: Immersive Learning Research Network Conference iLRN 2018, 24-29 June 2018, Missoula, Montana, USA.
Measuring Narrative Engagement in Interactive Cinematic VR Experiences
Wolfe, Austin,
Louchart, Sandy Jean-Jacques and
Livingstone, Daniel
(2023)
Measuring Narrative Engagement in Interactive Cinematic VR Experiences.
Lecture Notes in Computer Science, 14383.
pp. 374-394.
ISSN 0302-9743
This list was generated on Sat Nov 23 04:35:00 2024 UTC.