Items where School is "School of Innovation and Technology" and Author is Ma, Minhua
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Number of items: 49.

Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014)

Ma, Minhua, Oliveira, Manuel and Baalsrud Hauge, Jannicke, eds. (2014) Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014). Lecture Notes in Computer Science, 8778 . Springer International Publishing, Berlin. ISBN 9783319116228

Serious Games Development and Applications: Proceedings of the Second International Conference on Serious Games Development and Applications (SGDA 2011)

Ma, Minhua, Fradinho Oliveira, Manuel and Pereira, Joao, eds. (2011) Serious Games Development and Applications: Proceedings of the Second International Conference on Serious Games Development and Applications (SGDA 2011). Image Processing, Computer Vision, Pattern Recognition, and Graphics, 6944 . Springer-Verlag, Berlin Heidelberg.

Special issue:Serious Games Development and Applications

Ma, Minhua, Oliveira, Manuel Fradinho and Antonopoulos, Nikolaos, eds. (2011) Special issue:Serious Games Development and Applications. Entertainment Computing, 2 (2). Elsevier, New York, USA. ISBN 1875-9521

Virtual, Augmented Reality and Serious Games for Healthcare 1

Ma, Minhua, Jain, Lakhmi C. and Anderson, Paul, eds. (2014) Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, 68 . Springer-Verlag Berlin Heidelberg, Heidelberg. ISBN 9783642548154

Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation

Anderson, Paul, Chapman, Paul, Ma, Minhua and Rea, Paul (2013) Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation. Current Medical Imaging Reviews, 9 (4). pp. 298-308. ISSN 1573-4056

A Haptic-Based Virtual Reality Head and Neck Model for Dental Education

Anderson, Paul, Ma, Minhua and Poyade, Matthieu (2014) A Haptic-Based Virtual Reality Head and Neck Model for Dental Education. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, 68 . Springer Berlin Heidelberg, Heidelberg, pp. 29-50. ISBN 9783642548154

Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing

Argo, Jessica, Ma, Minhua and Kayser, Christoph (2014) Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing. In: Serious Games Development and Applications. Lecture Notes in Computer Science, 8778 . Springer International Publishing, pp. 134-149. ISBN 9783319116228

SceneMaker: Multimodal Visualisation of Natural Language Film Scripts

Hanser, Eva, Mc Kevitt, Paul, Lunney, Tom, Condell, Joan and Ma, Minhua (2010) SceneMaker: Multimodal Visualisation of Natural Language Film Scripts. Journal on data semantics. pp. 430-439. ISSN 0302-9743

The Ambience Table: A Serious Gaming Interface for Aiding Sound Design

Jönsson, Andreas, Breslin, Ronan and Ma, Minhua (2013) The Ambience Table: A Serious Gaming Interface for Aiding Sound Design. In: Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, 8101 . Springer, Berlin, Heidelberg, pp. 151-164. ISBN 9783642407895

3D Visualisation of Crime Scenes: Computer Animation in Forensics

Ma, Minhua (2008) 3D Visualisation of Crime Scenes: Computer Animation in Forensics. In: 3rd Annual Teaching & Assessment Conference: Flexibity, current and future practice, 10 July 2008, University of Derby, Buxton.

Automatic Conversion of Natural Language to 3D Animation

Ma, Minhua (2006) Automatic Conversion of Natural Language to 3D Animation. PhD thesis, University of Ulster.

Searching TV programs using teletext subtitles

Ma, Minhua (2001) Searching TV programs using teletext subtitles. UNSPECIFIED thesis, University of Newcastle.

Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development

Ma, Minhua, Bale, Kim and Rea, Paul (2012) Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development. In: Serious Games Development and Applications. Lecture Notes in Computer Science (7528). Springer, Berlin, Heidelberg, pp. 43-58. ISBN 9783642336867

Tenses, Aspects, and Pace in Game Narratives

Ma, Minhua and Bassi, Bhavinder (2010) Tenses, Aspects, and Pace in Game Narratives. In: 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, 28 to 31 July 2010, Galt House Hotel, Louisville, Kentucky, USA.

Serious Games for Movement Therapy after Stroke

Ma, Minhua and Bechkoum, Kamal (2008) Serious Games for Movement Therapy after Stroke. In: UNSPECIFIED IEEE, pp. 1872-1877. ISBN 978-1-4244-2384-2

Simulation of autonomous crowd behavior on Xbox 360

Ma, Minhua and Brittain, Matthew (2011) Simulation of autonomous crowd behavior on Xbox 360. International Journal of Intelligent Decision Technologies, 5 (3). pp. 253-271. ISSN 1872-4981

Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems

Ma, Minhua, Day, David and Zhao, Zhengxu (2010) Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems. In: Fourth International Conference on Digital Society, 10 to 16 February 2010, St. Maarten, Netherlands Antilles.

A Flexible E-Assessment System Inspired by Design Methodology Management to Accommodate Diverse Learning Styles

Ma, Minhua and Dube, Tendai (2010) A Flexible E-Assessment System Inspired by Design Methodology Management to Accommodate Diverse Learning Styles. International Journal of Digital Society. pp. 44-52.

Flexible E-Assessment for Accommodating Diverse Learning Styles

Ma, Minhua and Dube, Tendai (2009) Flexible E-Assessment for Accommodating Diverse Learning Styles. In: London International Conference on Education, 9 to 12 November 2009, London, UK.

Marking short free text responses in e-assessment

Ma, Minhua and Dube, Tendai (2010) Marking short free text responses in e-assessment. In: e-Teaching and Learning Workshop Proceedings, 16 to 20 1 June 2010, University of Greenwich, London.

E-assessment and Design Methodology Management

Ma, Minhua, Dube, Tendai and Zhao, Zhengxu (2009) E-assessment and Design Methodology Management. In: E-Assessment Live Conference 2009, 8 July 2009, Loughborough University, UK.

Future Trends of Virtual, Augmented Reality, and Games for Health

Ma, Minhua, Jain, Lakhmi C. and Anderson, Paul (2014) Future Trends of Virtual, Augmented Reality, and Games for Health. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, 68 . Springer Berlin Heidelberg, Heidelberg, pp. 1-6. ISBN 9783642548154

Temporal relations in visual semantics of verbs

Ma, Minhua and Mc Kevitt, Paul (2003) Temporal relations in visual semantics of verbs. In: UNSPECIFIED.

The Influence of Art Concepts on Visual Communication in Games

Ma, Minhua and McGrath, Heather (2010) The Influence of Art Concepts on Visual Communication in Games. In: the 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology, 6 to 7 April 2010, Singapore Management University, Singapore.

Animating Virtual Humans in Intelligent Multimedia Storytelling

Ma, Minhua and McKevitt, Paul (2005) Animating Virtual Humans in Intelligent Multimedia Storytelling. In: 6th Annual PostGraduate Symposium on The Convergence of Telecommunications, Networking and Broadcasting, 27 to 28 June 2005, Liverpool John Moores University, Liverpool, England.

Building character animation for intelligent storytelling with the H-Anim standard

Ma, Minhua and McKevitt, Paul (2003) Building character animation for intelligent storytelling with the H-Anim standard. In: EuroGraphics Ireland, 29 April 2003.

Interval Relations in Lexical Semantics of Verbs

Ma, Minhua and McKevitt, Paul (2004) Interval Relations in Lexical Semantics of Verbs. The Artificial Intelligence Review, 21 (3/4). pp. 293-316. ISSN 0269-2821

Lexical Semantics and Auditory Display in Virtual Storytelling

Ma, Minhua and McKevitt, Paul (2005) Lexical Semantics and Auditory Display in Virtual Storytelling. In: 11th International Conference on Auditory Display 2005, 6 to 9 July 2005, University of Limerick, Limerick, Ireland.

Presenting Temporal Relations of Virtual Human Actions by Multiple Animation Channels

Ma, Minhua and McKevitt, Paul (2005) Presenting Temporal Relations of Virtual Human Actions by Multiple Animation Channels. In: 16th Irish Conference on Artificial Intelligence & Cognitive Science, 7 to 9 September 2005, 169-178, Flowerfield Arts Centre, Portstewart, University of Ulster,.

Semantic representation of events in 3D animation

Ma, Minhua and McKevitt, Paul (2003) Semantic representation of events in 3D animation. In: Fifth International Workshop on Computational Semantics, 15 to 17 January 2003, Tilburg University, Tilburg, The Netherlands.

Using lexical knowledge of verbs in language-to-vision applications

Ma, Minhua and McKevitt, Paul (2004) Using lexical knowledge of verbs in language-to-vision applications. In: 15th Artificial Intelligence and Cognitive Science Conference, 2004, Galway-Mayo Institute of Technology, Castlebar, Irelan.

Virtual Human Animation in Natural Language Visualisation

Ma, Minhua and McKevitt, Paul (2006) Virtual Human Animation in Natural Language Visualisation. The Artificial Intelligence Review. pp. 37-54. ISSN 0269-2821

Visual semantics and ontology of eventive verbs

Ma, Minhua and McKevitt, Paul (2005) Visual semantics and ontology of eventive verbs. In: Natural language processing. 187-196, pp. 187-196. ISBN 3540244751

Physics-based Virtual Reality for Post-stroke Rehabilitation

Ma, Minhua, McNeill, Michael, Charles, Darryl and McDonough, Suzanne (2006) Physics-based Virtual Reality for Post-stroke Rehabilitation. In: Eurographics Ireland 2006 Workshop, 31 October 2006, Dun Laoghaire Institute of Art, Design & Technology, Dun Laoghaire, Ireland.

Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders

Ma, Minhua, McNeill, Michael, Charles, Darryl, McDonough, Suzanne, Crosbie, Jacqui, Oliver, Louise and McGoldrick, Clare (2007) Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. In: 4th International Conference on Universal Access in Human-Computer Interaction, 22 to 27 July 2007, Beijing.

Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders

Ma, Minhua, McNeill, Michael, Charles, Derryl and McDonough, Suzanne (2007) Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. Journal on data semantics. pp. 681-690. ISSN 0302-9743

Physics Fidelity of Virtual Reality in Motor Rehabilitation

Ma, Minhua, McNeill, Michael, McDonough, Suzanne and Crosbie, Jacqui (2006) Physics Fidelity of Virtual Reality in Motor Rehabilitation. In: Virtual: a Real Success: Proceedings of the 8th International Conference on Virtual Reality, 26 to 30 April 2006., Laval, France.

Assessing Presentations in Game Development Education

Ma, Minhua and Oikonomou, Andreas (2009) Assessing Presentations in Game Development Education. International Journal of Education. pp. 329-338.

Network Architectures and Data Management for Massively Multiplayer Online Games

Ma, Minhua and Oikonomou, Andreas (2010) Network Architectures and Data Management for Massively Multiplayer Online Games. In: Evolving Developments in Grid and Cloud Computing: Advancing Research. IGI Global, Hershey, USA, pp. 144-155. ISBN 146660056X

Innovations in Serious Games for future learning

Ma, Minhua, Oikonomou, Andreas and Jain, Lakhmi (2011) Innovations in Serious Games for future learning. In: Serious Games and Edutainment Applications. Springer, UK, pp. 3-7. ISBN 978-1-4471-2160-2

Serious Games and Edutainment Applications

Ma, Minhua, Oikonomou, Andreas and Jain, Lakhmi (2011) Serious Games and Edutainment Applications. Springer, London. ISBN 9781447121602

Second Life as a Learning and Teaching Environment for Digital Games Education

Ma, Minhua, Oikonomou, Andreas and Zheng, Huiru (2009) Second Life as a Learning and Teaching Environment for Digital Games Education. In: 12th Annual International Workshop on Presence, 11 to 13 November 2009, Los Angeles, California, USA.

Middleware for Next-generation Network Games

Ma, Minhua, Zhang, Jianjun and Antonopoulos, Nikolaos (2009) Middleware for Next-generation Network Games. Engineering Technology Press. pp. 158-163.

Virtual Reality and Serious Games in Healthcare

Ma, Minhua and Zheng, Huiru (2011) Virtual Reality and Serious Games in Healthcare. In: Advanced Computational Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment (Studies in Computational Intelligence). Springer, pp. 169-192. ISBN 9783642178238

Virtual Reality and 3D Animation in Forensic Visualisation

Ma, Minhua, Zheng, Huiru and Lallie, Harjinder (2010) Virtual Reality and 3D Animation in Forensic Visualisation. Journal of Forensic Sciences, 55 (5). pp. 1227-1231. ISSN 1556-4029

Computer Games Physiotherapy for Children with Cystic Fibrosis

Oikonomou, Andreas, Hartescu, Dan, Day, David and Ma, Minhua (2014) Computer Games Physiotherapy for Children with Cystic Fibrosis. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, 68 . Springer Berlin Heidelberg, Heidelberg, pp. 411-443. ISBN 9783642548154

Sense: An interactive learning application that visualizes the nerve supply of face

Pulijala, Yesh and Ma, Minhua (2014) Sense: An interactive learning application that visualizes the nerve supply of face. In: Serious Games Development and Applications. Springer, pp. 59-67.

Towards the development of a virtual reality simulator with haptic force feedback for training in stereotactic brain biopsies

Pérez-Pachón, Laura, Poyade, Matthieu, Brown, Jennifer and Fallon, Valerie (2017) Towards the development of a virtual reality simulator with haptic force feedback for training in stereotactic brain biopsies. In: Serious Games and Edutainment Applications. Springer International Publishing, pp. 121-145. ISBN 9783319516431

A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs)

Zakari, Hanan Makki, Ma, Minhua and Simmons, David (2014) A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs). In: Serious Games Development and Applications. Lecture Notes in Computer Science, 8778 . Springer International Publishing, pp. 93-106. ISBN 9783319116228

This list was generated on Sat Nov 23 04:34:43 2024 UTC.