Number of items: 28.
A
Old plays, new narratives: fan production of new media texts from broadcast theatre
Abbott, Daisy
(2014)
Old plays, new narratives: fan production of new media texts from broadcast theatre.
Interactive Film and Media Journal, 1 (2).
pp. 33-51.
ISSN 2564-4173
Preserving Interaction
Abbott, Daisy
(2014)
Preserving Interaction.
In:
Preserving Complex Digital Objects.
Facet Publishing, London, UK, pp. 297-309.
ISBN 978-1-85604-958-0
Designing Interactive Systems: Storystorm Workshop
Abbott, Daisy,
Woods, Mel and
Maxwell, Debbie
(2014)
Designing Interactive Systems: Storystorm Workshop.
In: Designing Interactive Systems: Storystorm Workshop, June 22nd 2014, Vancouver, Canada.
Implementing mobile government in Jordan: strategies for success
Al-Masaeed, Sultan and
Love, Steve
(2014)
Implementing mobile government in Jordan: strategies for success.
International Journal of Electronic Governance, 7 (1).
pp. 3-26.
ISSN 1742-7509
An Empirical Study of the Factors Affecting Mobile Social Network Service Use
Alkhunaizan, AbdulMohsin and
Love, Steve
(2014)
An Empirical Study of the Factors Affecting Mobile Social Network Service Use.
In:
New Perspectives in Information Systems and Technologies, Volume 1.
Advances in Intelligent Systems and Computing, 275
.
Springer International Publishing, pp. 151-160.
ISBN 9783319059501
A Haptic-Based Virtual Reality Head and Neck Model for Dental Education
Anderson, Paul,
Ma, Minhua and
Poyade, Matthieu
(2014)
A Haptic-Based Virtual Reality Head and Neck Model for Dental Education.
In:
Virtual, Augmented Reality and Serious Games for Healthcare 1.
Intelligent Systems Reference Library, 68
.
Springer Berlin Heidelberg, Heidelberg, pp. 29-50.
ISBN 9783642548154
Security awareness of computer users: A phishing threat avoidance perspective
Arachchilage, Nalin Asanka Gamagedara and
Love, Steve
(2014)
Security awareness of computer users: A phishing threat avoidance perspective.
Computers in Human Behavior, 38.
pp. 304-312.
ISSN 0747-5632
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing
Argo, Jessica,
Ma, Minhua and
Kayser, Christoph
(2014)
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.
In:
Serious Games Development and Applications.
Lecture Notes in Computer Science, 8778
.
Springer International Publishing, pp. 134-149.
ISBN 9783319116228
C
The Definitive Human: Using Computer Graphics to Improve our Understanding of Human Anatomy
Chapman, Paul
(2014)
The Definitive Human: Using Computer Graphics to Improve our Understanding of Human Anatomy.
In: Royal College of Surgeons Edinburgh Christmas Lecture 2014, December 2014, Edinburgh, UK.
F
Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum
Friedrich, Elisabeth V. C.,
Suttie, Neil,
Sivanathan, Aparajithan,
Lim, Theodore,
Louchart, Sandy Jean-Jacques and
Pineda, Jaime A.
(2014)
Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum.
Frontiers in Neuroengineering, 7 (21).
ISSN 1662-6443
H
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential
Hislop, Matthew,
Sivanathan, Aparajithan,
Lim, Theodore,
Ritchie, James M.,
Rajendran, Gnanathusharan and
Louchart, Sandy Jean-Jacques
(2014)
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Game and Learning Alliance conference 2013, 8605.
pp. 157-171.
ISSN 0302-9743
J
Reconnecting with Public Monuments: Dynamically Generated Site Specific Music
Jeffrey, Stuart,
Abbott, Daisy and
Wilson, Paul
(2014)
Reconnecting with Public Monuments: Dynamically Generated Site Specific Music.
In: European Association of Archaeologists 20th Annual Meeting, 10-14 Sep 2014, Instanbul.
L
Comparison of Spatial Audio Techniques for Use in Stage Acoustic Laboratory Experiments
Laird, Iain,
Chapman, Paul and
Murphy, Damian
(2014)
Comparison of Spatial Audio Techniques for Use in Stage Acoustic Laboratory Experiments.
In: EAA Joint Symposium on Auralization and Ambisonics, 2-5 April 2014, Berlin.
Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism
Lim, Theodore,
Louchart, Sandy Jean-Jacques,
Suttie, Neil,
Hauge, Jannicke Baalsrud,
Stanescu, Ioana A.,
Ortiz, Ivan M.,
Moreno-Ger, Pablo,
Bellotti, Francesco,
Carvalho, Maira B.,
Earp, Jeffrey,
Ott, Michela,
Arnab, Sylvester and
Berta, Riccardo
(2014)
Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism.
In:
Games for Training, Education, Health and Sports.
Lecture Notes in Computer Science, 8395
.
Springer, pp. 23-34.
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG
Lim, Theodore,
Sivanathan, Aparajithan,
Louchart, Sandy Jean-Jacques and
Ritchie, James
(2014)
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG.
Entertainment Computing, 5 (4).
pp. 323-334.
ISSN 18759521
M
Future Trends of Virtual, Augmented Reality, and Games for Health
Ma, Minhua,
Jain, Lakhmi C. and
Anderson, Paul
(2014)
Future Trends of Virtual, Augmented Reality, and Games for Health.
In:
Virtual, Augmented Reality and Serious Games for Healthcare 1.
Intelligent Systems Reference Library, 68
.
Springer Berlin Heidelberg, Heidelberg, pp. 1-6.
ISBN 9783642548154
N
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review
Ninaus, Manuel,
Kober, Silvia Erika,
Friedrich, Elisabeth V.C.,
Dunwell, Ian,
Freitas, Sara De,
Arnab, Sylvester,
Ott, Michela,
Kravcik, Milos,
Lim, Theodore,
Louchart, Sandy Jean-Jacques,
Bellotti, Francesco,
Hannemann, Anna,
Thin, Alasdair G.,
Berta, Riccardo,
Wood, Guilherme and
Neuper, Christa
(2014)
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review.
International Journal of Technology Enhanced Learning, 6 (1).
p. 78.
ISSN 1753-5255
O
Computer Games Physiotherapy for Children with Cystic Fibrosis
Oikonomou, Andreas,
Hartescu, Dan,
Day, David and
Ma, Minhua
(2014)
Computer Games Physiotherapy for Children with Cystic Fibrosis.
In:
Virtual, Augmented Reality and Serious Games for Healthcare 1.
Intelligent Systems Reference Library, 68
.
Springer Berlin Heidelberg, Heidelberg, pp. 411-443.
ISBN 9783642548154
P
Haptic Knock Blocks Competition at TopCoder Open 2014
Poyade, Matthieu and
Kargas, Michael
(2014)
Haptic Knock Blocks Competition at TopCoder Open 2014.
San Francisco,
16/11/2014 - 19/11/2014
[Show/Exhibition]
Haptic Plug-In For Unity3D
Poyade, Matthieu,
Kargas, Michael and
Portela, Victor
(2014)
Haptic Plug-In For Unity3D.
[Artefact]
Development of a Haptic Training Simulation for the Administration of Dental Anaesthesia based upon Accurate Anatomical Data
Poyade, Matthieu,
Lysakowski, Anna and
Anderson, Paul
(2014)
Development of a Haptic Training Simulation for the Administration of Dental Anaesthesia based upon Accurate Anatomical Data.
In: EuroVR2014, 8 - 10 December 2014, Bremen, Germany.
Sense: An interactive learning application that visualizes the nerve supply of face
Pulijala, Yesh and
Ma, Minhua
(2014)
Sense: An interactive learning application that visualizes the nerve supply of face.
In:
Serious Games Development and Applications.
Springer, pp. 59-67.
S
Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment
Scullion, Jim,
Livingstone, Daniel and
Stansfield, Mark
(2014)
Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment.
Simulation and Gaming, 45 (3).
pp. 394-409.
ISSN 1046-8781
T
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach
Truesdale, John,
Suttie, Neil,
Louchart, Sandy Jean-Jacques and
Aylett, Ruth
(2014)
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.
Serious Games Development and Application Conference (SGDA), 8778.
pp. 163-175.
ISSN 0302-9743
V
Using virtual worlds for role play simulation in child psychiatry: an evaluation study
Vallance, Aaron K.,
Hemani, Ashish,
Fernandez, Victoria,
Livingstone, Daniel,
McCusker, Kerri and
Toro-Troconis, Maria
(2014)
Using virtual worlds for role play simulation in child psychiatry: an evaluation study.
The Psychiatric Bulletin.
ISSN 2053-4868
W
Engaging with the Visual: Re-Thinking Interpretive Archaeological Visualisation
Watterson, Alice
(2014)
Engaging with the Visual: Re-Thinking Interpretive Archaeological Visualisation.
PhD thesis, The Glasgow School of Art.
Z
A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs)
Zakari, Hanan Makki,
Ma, Minhua and
Simmons, David
(2014)
A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs).
In:
Serious Games Development and Applications.
Lecture Notes in Computer Science, 8778
.
Springer International Publishing, pp. 93-106.
ISBN 9783319116228
A Wireless Future: performance art, interaction and the brain-computer interfaces.
Zioga, Polina,
Chapman, Paul,
Ma, Minhua and
Pollick, Frank
(2014)
A Wireless Future: performance art, interaction and the brain-computer interfaces.
In: ICLI 2014 International Conference on Live Interfaces, 20-23 November 2014, Porto University, Portugal.
This list was generated on Sun Aug 14 04:36:10 2022 UTC.