Items where School / Department is "School of Innovation and Technology" and Year is 2013
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Number of items: 33.

A

Factors influencing students’ acceptance of m-learning: An investigation in higher education

Abu-Al-Aish, Ahmad and Love, Steve (2013) Factors influencing students’ acceptance of m-learning: An investigation in higher education. The International Review of Research in Open and Distributed Learning, 14 (5). pp. 82-107. ISSN 1492-3831

Toward a sustainable deployment of m-learning in higher education

Aish, Ahmad Abu Al, Love, Steve, Hunaiti, Ziad and Al masaeed, Sultan (2013) Toward a sustainable deployment of m-learning in higher education. International Journal of Mobile Learning and Organisation, 7 (3/4). pp. 253-276. ISSN 1746-725X

Building a User Centric Success Factors Model for Mobile Government

Al-masaeed, Sultan and Love, Steve (2013) Building a User Centric Success Factors Model for Mobile Government. International Journal of E-Services and Mobile Applications, 5 (3). pp. 62-84. ISSN 1941-627X

Mobile Government in Jordan: Is It a Step in the Right Direction?

Al-masaeed, Sultan and Love, Steve (2013) Mobile Government in Jordan: Is It a Step in the Right Direction? International Journal of Handheld Computing Research, 4 (3). pp. 93-116. ISSN 1947-9158

An empirical study of the social individual differences on mobile social network service use

Alkhunaizan, A. and Love, Steve (2013) An empirical study of the social individual differences on mobile social network service use. In: Proceedings of the European, Mediterranean & Middle Eastern Conference on Information Systems (EMCIS) Accepted Refereed Papers. Brunel University, Windsor. ISBN 9781908549112

Effect of Demography on Mobile Commerce Frequency of Actual Use in Saudi Arabia

Alkhunaizan, AbdulMohsin and Love, Steve (2013) Effect of Demography on Mobile Commerce Frequency of Actual Use in Saudi Arabia. In: Advances in Information Systems and Technologies. Advances in Intelligent Systems and Computing, 206 . Springer Berlin Heidelberg, pp. 125-131. ISBN 9783642369803

Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation

Anderson, Paul, Chapman, Paul, Ma, Minhua and Rea, Paul (2013) Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and Simulation. Current Medical Imaging Reviews, 9 (4). pp. 298-308. ISSN 1573-4056

Twitter Controls the Household Heating System

Arachchilage, Nalin Asanka Gamagedara, Lauria, Stanislao and Love, Steve (2013) Twitter Controls the Household Heating System. International Journal of Sustainable Energy Development, 2 (2). pp. 101-104. ISSN 2046-3707

A game design framework for avoiding phishing attacks

Arachchilage, Nalin Asanka Gamagedara and Love, Steve (2013) A game design framework for avoiding phishing attacks. Computers in Human Behavior, 29 (3). pp. 706-714. ISSN 0747-5632

B

Being Irrelevant: A model for developing interdisciplinary teaching and learning

Baldwin, Jonathan (2013) Being Irrelevant: A model for developing interdisciplinary teaching and learning. In: International Enhancement Themes Conference, 11 - 13 June 2013, Glasgow, UK.

C

Smoke Eater

Caccavale, Elio (2013) Smoke Eater. In: Ultrabody: 208 Works Between Art and Design. Corraini Editore, Mantova, pp. 170-171. ISBN 978-8875703523

Utility Pets

Caccavale, Elio (2013) Utility Pets. Cité du Design, Saint-Étienne, 14/03/2013 - 02/06/2013 [Show/Exhibition]

Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment

Calder, Lynsey, Aylett, Ruth, Robertson, Sara and Louchart, Sandy Jean-Jacques (2013) Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment. In: Future Scan 2: Collective Voices Association of Fashion and Textile Courses. Association of Fashion and Textile Courses - Loughborough University, pp. 66-73. ISBN 978 1 907382 64 2

Problematising a homogenous spatial logic for the creative industries

Champion, Katherine (2013) Problematising a homogenous spatial logic for the creative industries. In: Changing the Rules of the Game: Economic and Management Issues in the Computer Games Industry. Palgrave Macmillan, Basingstoke, pp. 9-27. ISBN 9780230303539

Using Virtual Learning Environments for Improving Professional Understanding of Drug Misuse within the Pharmaceutical Sector

Chapman, Paul, Power, Ailsa and Anderson, Paul (2013) Using Virtual Learning Environments for Improving Professional Understanding of Drug Misuse within the Pharmaceutical Sector. In: Virtual & Augmented Reality in Healthcare. Springer.

Animating peace: a practice investigation engaged with peace-building in Cyprus

Christophini, Myria (2013) Animating peace: a practice investigation engaged with peace-building in Cyprus. PhD thesis, The Glasgow School of Art.

Collective Imagery: A Framework for Co-Design

Chueng-Nainby, Priscilla and Gong, Miaosen (2013) Collective Imagery: A Framework for Co-Design. In: IASDR 2013, August 26 - 30, 2013, Tokyo.

Buying Design, Where are we now? Associate Parliamentary Design Innovation Group Term Paper

Collier, S, Buchanan, C, Murphy, Emma Lee and Dixon, L (2013) Buying Design, Where are we now? Associate Parliamentary Design Innovation Group Term Paper. Associate Parliamentary Design Innovation Group Term Paper.

A VRPN Server for Haptic Devices Using OpenHaptics 3.0

Cuevas-Rodriguez,, Maria, Poyade, Matthieu, Reyes-Lecuona, Arcadio and Molina-Tanco, Luis (2013) A VRPN Server for Haptic Devices Using OpenHaptics 3.0. In: New Trends in Interaction, Virtual Reality and Modeling. Springer, London. ISBN 978-1-4471-5444-0 (Print) 978-1-4471-5445-7 (Online)

D

A mobilisation of walking: GPS technology and the exploratory urban walker

Dixon, Brian (2013) A mobilisation of walking: GPS technology and the exploratory urban walker. Urban Pamphleteer, 1 (1). pp. 17-19.

The Learner Journey Designed through a Participatory Process

Docherty, Catherine and Drew, Linda (2013) The Learner Journey Designed through a Participatory Process. In: International Conference on Enhancement and Innovation in Higher Education, 11 - 13 June 2013, Glasgow, UK.

The Learner Journey Designed Through a Participatory Process

Drew, Linda and Docherty, Catherine Ann (2013) The Learner Journey Designed Through a Participatory Process. Enhancement and Innovation in Higher Education Conference Proceedings. pp. 78-87.

F

Message bag: can assistive technology combat forgetfulness?

Farion, Christine and Purver, Matthew (2013) Message bag: can assistive technology combat forgetfulness? In: AH '13: Proceedings of the 4th Augmented Human International Conference. Association for Computing Machinery, New York, NY, pp. 134-137. ISBN 978-1-4503-1904-1

G

Resilience in a Convivial Society: Some Possible Innovations, Activities and Opportunities for Design

Grout, Ian (2013) Resilience in a Convivial Society: Some Possible Innovations, Activities and Opportunities for Design. In: Crafting the Future - 10th European Academy of Design Conference, April 17th -19th, 2013, Göteborg, Sweden.

You and Yours; An exploration into the geographically remote areas and fragile communities of the Highlands and Islands of Scotland and how they may be developed and sustained

Grout, Ian (2013) You and Yours; An exploration into the geographically remote areas and fragile communities of the Highlands and Islands of Scotland and how they may be developed and sustained. [Experiment]

H

Shaping the socially defined artefact: a design perspective

Herfurth, Lorenz (2013) Shaping the socially defined artefact: a design perspective. In: PIN-C 2013: Participatory Innovation Conference, 18 June 2013, Lahti, Finland.

J

The Ambience Table: A Serious Gaming Interface for Aiding Sound Design

Jönsson, Andreas, Breslin, Ronan and Ma, Minhua (2013) The Ambience Table: A Serious Gaming Interface for Aiding Sound Design. In: Serious Games Development and Applications. SGDA 2013. Lecture Notes in Computer Science, 8101 . Springer, Berlin, Heidelberg, pp. 151-164. ISBN 9783642407895

L

Strategies for Effective Digital Games Development and Implementation

Lim, T., Louchart, S., Suttie, N., Ritchie, J.M., Aylett, R.S., Stanescu, I. A., Roceanu, I., Martinez-Ortiz, I. and Moreno-Ger, P. (2013) Strategies for Effective Digital Games Development and Implementation. In: Cases on Digital Game-Based Learning. IGI Global, Hershey, PA, pp. 168-198. ISBN 9781466628489

M

Design Innovation: Experimental Creative Research Approaches

McHattie, Lynn-Sayers, MacLean, Donald and Dixon, Brian (2013) Design Innovation: Experimental Creative Research Approaches. In: IASDR 2013, 26 - 30 Aug 2013, Tokyo, Japan.

P

MOTOR SKILL TRAINING USING VIRTUAL REALITY AND HAPTIC INTERACTION - A CASE STUDY IN INDUSTRIAL MAINTENANCE

Poyade, Matthieu (2013) MOTOR SKILL TRAINING USING VIRTUAL REALITY AND HAPTIC INTERACTION - A CASE STUDY IN INDUSTRIAL MAINTENANCE. PhD thesis, University of Malaga.

R

Preserving our Digital Heritage: Information Systems for data management and preservation

Richards, Julian, Jeffrey, Stuart and Niven, Kieron (2013) Preserving our Digital Heritage: Information Systems for data management and preservation. In: Visual Heritage in the Digital Age. Springer Series on Cultural Computing . Springer, New York, USA, pp. 313-329. ISBN 978-1-4471-5534-8

S

Distributed Cities - Clusters to support growth in areas outside big cities

Smith, Madeline and Lockwood, Joseph (2013) Distributed Cities - Clusters to support growth in areas outside big cities. In: TCI2013, 03 - 06 Sep 2013, Kolding, Denmark.

T

Melanoma

Teal, Gemma and Rice, Gayle (2013) Melanoma. Project Report. Digital Health & Care Institute (DHI).

This list was generated on Fri Mar 29 04:37:30 2024 UTC.