Number of items: 62.
Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014)
Ma, Minhua,
Oliveira, Manuel and
Baalsrud Hauge, Jannicke, eds.
(2014)
Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014).
Lecture Notes in Computer Science, 8778
.
Springer International Publishing, Berlin.
ISBN 9783319116228
Virtual, Augmented Reality and Serious Games for Healthcare 1
Ma, Minhua,
Jain, Lakhmi C. and
Anderson, Paul, eds.
(2014)
Virtual, Augmented Reality and Serious Games for Healthcare 1.
Intelligent Systems Reference Library, 68
.
Springer-Verlag Berlin Heidelberg, Heidelberg.
ISBN 9783642548154
Old plays, new narratives: fan production of new media texts from broadcast theatre
Abbott, Daisy
(2014)
Old plays, new narratives: fan production of new media texts from broadcast theatre.
Interactive Film and Media Journal, 1 (2).
pp. 33-51.
ISSN 2564-4173
Preserving Interaction
Abbott, Daisy
(2014)
Preserving Interaction.
In:
Preserving Complex Digital Objects.
Facet Publishing, London, UK, pp. 297-309.
ISBN 978-1-85604-958-0
Designing Interactive Systems: Storystorm Workshop
Abbott, Daisy,
Woods, Mel and
Maxwell, Debbie
(2014)
Designing Interactive Systems: Storystorm Workshop.
In: Designing Interactive Systems: Storystorm Workshop, June 22nd 2014, Vancouver, Canada.
Implementing mobile government in Jordan: strategies for success
Al-Masaeed, Sultan and
Love, Steve
(2014)
Implementing mobile government in Jordan: strategies for success.
International Journal of Electronic Governance, 7 (1).
pp. 3-26.
ISSN 1742-7509
An Empirical Study of the Factors Affecting Mobile Social Network Service Use
Alkhunaizan, AbdulMohsin and
Love, Steve
(2014)
An Empirical Study of the Factors Affecting Mobile Social Network Service Use.
In:
New Perspectives in Information Systems and Technologies, Volume 1.
Advances in Intelligent Systems and Computing, 275
.
Springer International Publishing, pp. 151-160.
ISBN 9783319059501
A Haptic-Based Virtual Reality Head and Neck Model for Dental Education
Anderson, Paul,
Ma, Minhua and
Poyade, Matthieu
(2014)
A Haptic-Based Virtual Reality Head and Neck Model for Dental Education.
In:
Virtual, Augmented Reality and Serious Games for Healthcare 1.
Intelligent Systems Reference Library, 68
.
Springer Berlin Heidelberg, Heidelberg, pp. 29-50.
ISBN 9783642548154
Security awareness of computer users: A phishing threat avoidance perspective
Arachchilage, Nalin Asanka Gamagedara and
Love, Steve
(2014)
Security awareness of computer users: A phishing threat avoidance perspective.
Computers in Human Behavior, 38.
pp. 304-312.
ISSN 0747-5632
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing
Argo, Jessica,
Ma, Minhua and
Kayser, Christoph
(2014)
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.
In:
Serious Games Development and Applications.
Lecture Notes in Computer Science, 8778
.
Springer International Publishing, pp. 134-149.
ISBN 9783319116228
The Strategic Role of Design in Supporting Knowledge Exchange
Ballie, Jen and
Prior, Suzy
(2014)
The Strategic Role of Design in Supporting Knowledge Exchange.
In: Service Design and Innovation Conference. Service Futures, 9-11 Apr 2014, Lancaster University, UK.
Boys and their Toys
Barthels, Sanne and
French, Tara
(2014)
Boys and their Toys.
Project Report.
Digital Health & Care Institute (DHI).
Visualising practice-led relationships: a toolkit for dissemination?
Broadley, Cara
(2014)
Visualising practice-led relationships: a toolkit for dissemination?
In: Visual In-sights Conference 2014-01-30, 26th – 27th June 2014, Newcastle University, UK.
Utility Pets
Caccavale, Elio
(2014)
Utility Pets.
Doosan Art Center, Seoul,
03/2014
[Show/Exhibition]
Thinking Differently About Life: Design, Biomedicine and “Negative Capability"
Caccavale, Elio and
Shakespeare, Tom
(2014)
Thinking Differently About Life: Design, Biomedicine and “Negative Capability".
In:
Design as Future-Making.
Bloomsbury Academic, London, pp. 25-35.
ISBN 978-0857858399
The difference that place makes: a case study of creative industries in Greater Manchester
Champion, Katherine
(2014)
The difference that place makes: a case study of creative industries in Greater Manchester.
In:
Beyond Frames.
Pioneering Minds, pp. 132-140.
ISBN 9789059728844
The Definitive Human: Using Computer Graphics to Improve our Understanding of Human Anatomy
Chapman, Paul
(2014)
The Definitive Human: Using Computer Graphics to Improve our Understanding of Human Anatomy.
In: Royal College of Surgeons Edinburgh Christmas Lecture 2014, December 2014, Edinburgh, UK.
Game design in an Internet of Things
Coulton, P,
Burnett, D,
Gradinar, A,
Gullick, D and
Murphy, Emma Lee
(2014)
Game design in an Internet of Things.
ToDIGRA: Transactions of the Digital Games Research Association, 1 (3).
ISSN 2328-9422
Gimmicks, Geeks and Gut: Challenges and Preconceptions from Collaborative Research in Art, Design and Technology. A Case Study Using Mobile Augmented Reality
Coulton, Paul and
Murphy, Emma Lee
(2014)
Gimmicks, Geeks and Gut: Challenges and Preconceptions from Collaborative Research in Art, Design and Technology. A Case Study Using Mobile Augmented Reality.
Proceedings of Digital Research in the Humanities and Arts Conference 2014. Digital Research in the Arts and Humanities Conference, Greenwich, 01 September, UK.
Transforming Patient Experience: The Need for a Design Innovation Approach to Health Web Science and Medicine 2.0
Cumming, Grant,
French, Tara,
McHattie, Lynn-Sayers and
Broadley, Cara
(2014)
Transforming Patient Experience: The Need for a Design Innovation Approach to Health Web Science and Medicine 2.0.
In: Medicine 2.0: World congress on social media, mobiles apps, Internet/Web 2.0, Malaga.
'Black Hack Chat’. Workshop précis
Earley, Rebecca and
Ballie, Jen
(2014)
'Black Hack Chat’. Workshop précis.
The Design Journal, 17 (3).
pp. 392-394.
ISSN 1460-6965
Did you pack your keys? Smart objects and forgetfulness
Farion, Christine and
Purvor, Matthew
(2014)
Did you pack your keys? Smart objects and forgetfulness.
In: CHI 2014 - Human Factors in Computing Systems, 26 April - 01 May 2014, Toronto, Canada.
Future Ambulance
French, Tara,
Brooks, Elizabeth and
Raman, Sneha
(2014)
Future Ambulance.
Project Report.
Digital Health & Care Institute (DHI).
Notification System
French, Tara,
Teal, Gemma,
Raman, Sneha and
Blom, Jeroen
(2014)
Notification System.
Project Report.
Digital Health & Care Institute (DHI).
Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum
Friedrich, Elisabeth V. C.,
Suttie, Neil,
Sivanathan, Aparajithan,
Lim, Theodore,
Louchart, Sandy Jean-Jacques and
Pineda, Jaime A.
(2014)
Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum.
Frontiers in Neuroengineering, 7 (21).
ISSN 1662-6443
Open Source Bike Light
Fullarton Pegg, Fergus,
Smith, Paul and
Shearer, Roy
(2014)
Open Source Bike Light.
[Artefact]
Organisations As Artefacts – Identifying Design Characteristics in Temporary Organizations
Herfurth, Lorenz
(2014)
Organisations As Artefacts – Identifying Design Characteristics in Temporary Organizations.
In: Design Meets Business Conference 2014, Doctoral Symposium, 3-4 December 2014, Kolding, Denmark.
Organizations as Artefact – a Design Inquiry into the Social Activities that Shape Organizations
Herfurth, Lorenz
(2014)
Organizations as Artefact – a Design Inquiry into the Social Activities that Shape Organizations.
In: British Academy of Management Conference 2014, 9-11 September 2014, Belfast, UK.
Organizations as Artefacts: Design Characteristics
Herfurth, Lorenz
(2014)
Organizations as Artefacts: Design Characteristics.
In: Design Meets Business Conference, 3-4 Dec 2014, Kolding, Denmark.
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential
Hislop, Matthew,
Sivanathan, Aparajithan,
Lim, Theodore,
Ritchie, James M.,
Rajendran, Gnanathusharan and
Louchart, Sandy Jean-Jacques
(2014)
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Game and Learning Alliance conference 2013, 8605.
pp. 157-171.
ISSN 0302-9743
The language of pain – better requirements for pain tools
Jaatun, Ellen A.A.,
Dixon, Brian and
Brooks, Elizabeth
(2014)
The language of pain – better requirements for pain tools.
PAHI: Practical Aspects of Health Informatics, 1251.
pp. 91-100.
ISSN 1613-0073
Reconnecting with Public Monuments: Dynamically Generated Site Specific Music
Jeffrey, Stuart,
Abbott, Daisy and
Wilson, Paul
(2014)
Reconnecting with Public Monuments: Dynamically Generated Site Specific Music.
In: European Association of Archaeologists 20th Annual Meeting, 10-14 Sep 2014, Instanbul.
Making Design Explicit in Organisational Change: Detour or Latour
Johnson, Michael and
McHattie, Lynn-Sayers
(2014)
Making Design Explicit in Organisational Change: Detour or Latour.
In: The 19th DMI: Academic Design Management Conference "Design Management in an Era of Disruption", 02-04 Sep 2014, London, UK.
Supporting the open innovation process in small and medium enterprises
Kearney, Gemma and
McHattie, Lynn-Sayers
(2014)
Supporting the open innovation process in small and medium enterprises.
International Journal of Entrepreneurship and Small Business (IJESB), 23 (4).
pp. 552-567.
ISSN 1476-1297
Designing for a Relationship other than Use
Kelly, Janet
(2014)
Designing for a Relationship other than Use.
PhD thesis, University of Southern Denmark.
Displacing use: Exploring alternative relationships in a human-centred design process
Kelly, Janet and
Matthews, Ben
(2014)
Displacing use: Exploring alternative relationships in a human-centred design process.
Design Studies, 35 (4).
pp. 353-373.
ISSN 0142-694X
Designing to Bring the Field to the Showroom through Open-ended Provocation
Kelly, Janet and
Wensveen, Stephan A.G.
(2014)
Designing to Bring the Field to the Showroom through Open-ended Provocation.
International Journal of Design, 8 (2).
pp. 71-85.
ISSN 1991-3761
Comparison of Spatial Audio Techniques for Use in Stage Acoustic Laboratory Experiments
Laird, Iain,
Chapman, Paul and
Murphy, Damian
(2014)
Comparison of Spatial Audio Techniques for Use in Stage Acoustic Laboratory Experiments.
In: EAA Joint Symposium on Auralization and Ambisonics, 2-5 April 2014, Berlin.
Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism
Lim, Theodore,
Louchart, Sandy Jean-Jacques,
Suttie, Neil,
Hauge, Jannicke Baalsrud,
Stanescu, Ioana A.,
Ortiz, Ivan M.,
Moreno-Ger, Pablo,
Bellotti, Francesco,
Carvalho, Maira B.,
Earp, Jeffrey,
Ott, Michela,
Arnab, Sylvester and
Berta, Riccardo
(2014)
Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism.
In:
Games for Training, Education, Health and Sports.
Lecture Notes in Computer Science, 8395
.
Springer, pp. 23-34.
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG
Lim, Theodore,
Sivanathan, Aparajithan,
Louchart, Sandy Jean-Jacques and
Ritchie, James
(2014)
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG.
Entertainment Computing, 5 (4).
pp. 323-334.
ISSN 1875-9521
Future Trends of Virtual, Augmented Reality, and Games for Health
Ma, Minhua,
Jain, Lakhmi C. and
Anderson, Paul
(2014)
Future Trends of Virtual, Augmented Reality, and Games for Health.
In:
Virtual, Augmented Reality and Serious Games for Healthcare 1.
Intelligent Systems Reference Library, 68
.
Springer Berlin Heidelberg, Heidelberg, pp. 1-6.
ISBN 9783642548154
Flourish: Personhood and Collective Wellbeing
McAra-McWilliam, Irene,
McHattie, Lynn-Sayers and
Broadley, Cara
(2014)
Flourish: Personhood and Collective Wellbeing.
Project Report.
Scottish Universities Insight Institute, Glasgow.
Flourishing Times: Personhood and Collective Wellbeing
McAra-McWilliam, Irene,
McHattie, Lynn-Sayers and
Broadley, Cara
(2014)
Flourishing Times: Personhood and Collective Wellbeing.
The Glasgow School of Art, Glasgow.
Designing Empathy: Ritual Respect
McHattie, Lynn-Sayers and
Broadley, Cara
(2014)
Designing Empathy: Ritual Respect.
In: Enabling Empathy in Health & Care: Design Methods & Challenges: A CHI 2014 workshop, 27th April, 2014, Toronto, Canada.
Transforming Patient Experience: Health Web Science Meets
Medicine 2.0
McHattie, Lynn-Sayers,
Cumming, Grant and
French, Tara
(2014)
Transforming Patient Experience: Health Web Science Meets
Medicine 2.0.
Medicine 2.0, 3 (1).
Designing a New Design PhD?
Murphy, Emma Lee and
Jacobs, Naomi
(2014)
Designing a New Design PhD?
Proceedings of the 19th Academic Design Management Institute Conference, London, UK.
ISSN 978-0-615-99152-8
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review
Ninaus, Manuel,
Kober, Silvia Erika,
Friedrich, Elisabeth V.C.,
Dunwell, Ian,
Freitas, Sara De,
Arnab, Sylvester,
Ott, Michela,
Kravcik, Milos,
Lim, Theodore,
Louchart, Sandy Jean-Jacques,
Bellotti, Francesco,
Hannemann, Anna,
Thin, Alasdair G.,
Berta, Riccardo,
Wood, Guilherme and
Neuper, Christa
(2014)
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review.
International Journal of Technology Enhanced Learning, 6 (1).
p. 78.
ISSN 1753-5255
Computer Games Physiotherapy for Children with Cystic Fibrosis
Oikonomou, Andreas,
Hartescu, Dan,
Day, David and
Ma, Minhua
(2014)
Computer Games Physiotherapy for Children with Cystic Fibrosis.
In:
Virtual, Augmented Reality and Serious Games for Healthcare 1.
Intelligent Systems Reference Library, 68
.
Springer Berlin Heidelberg, Heidelberg, pp. 411-443.
ISBN 9783642548154
Haptic Knock Blocks Competition at TopCoder Open 2014
Poyade, Matthieu and
Kargas, Michael
(2014)
Haptic Knock Blocks Competition at TopCoder Open 2014.
San Francisco,
16/11/2014 - 19/11/2014
[Show/Exhibition]
Haptic Plug-In For Unity3D
Poyade, Matthieu,
Kargas, Michael and
Portela, Victor
(2014)
Haptic Plug-In For Unity3D.
[Artefact]
Development of a Haptic Training Simulation for the Administration of Dental Anaesthesia based upon Accurate Anatomical Data
Poyade, Matthieu,
Lysakowski, Anna and
Anderson, Paul
(2014)
Development of a Haptic Training Simulation for the Administration of Dental Anaesthesia based upon Accurate Anatomical Data.
In: EuroVR2014, 8 - 10 December 2014, Bremen, Germany.
Sense: An interactive learning application that visualizes the nerve supply of face
Pulijala, Yesh and
Ma, Minhua
(2014)
Sense: An interactive learning application that visualizes the nerve supply of face.
In:
Serious Games Development and Applications.
Springer, pp. 59-67.
Occupy by design
Raman, Sneha
(2014)
Occupy by design.
Unpublished.
Digital Futures in Rural Scotland
Reid, Iain
(2014)
Digital Futures in Rural Scotland.
The Electronic Journal of Communication, 24 (1 & 2).
Service Futures, Proceedings of the fourth Service Design and Service Innovation Conference
Sangiorgi, Daniela,
Hands, David and
Murphy, Emma Lee
(2014)
Service Futures, Proceedings of the fourth Service Design and Service Innovation Conference.
Service Futures, Proceedings of the fourth Service Design and Service Innovation Conference.
Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment
Scullion, Jim,
Livingstone, Daniel and
Stansfield, Mark
(2014)
Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment.
Simulation and Gaming, 45 (3).
pp. 394-409.
ISSN 1046-8781
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach
Truesdale, John,
Suttie, Neil,
Louchart, Sandy Jean-Jacques and
Aylett, Ruth
(2014)
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.
Serious Games Development and Application Conference (SGDA), 8778.
pp. 163-175.
ISSN 0302-9743
Using virtual worlds for role play simulation in child psychiatry: an evaluation study
Vallance, Aaron K.,
Hemani, Ashish,
Fernandez, Victoria,
Livingstone, Daniel,
McCusker, Kerri and
Toro-Troconis, Maria
(2014)
Using virtual worlds for role play simulation in child psychiatry: an evaluation study.
The Psychiatric Bulletin.
ISSN 2053-4868
Digital Brokering
Van Labeke, Nicolas and
Blom, Jeroen
(2014)
Digital Brokering.
Project Report.
Digital Health & Care Institute (DHI).
Engaging with the Visual: Re-Thinking Interpretive Archaeological Visualisation
Watterson, Alice
(2014)
Engaging with the Visual: Re-Thinking Interpretive Archaeological Visualisation.
PhD thesis, The Glasgow School of Art.
A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs)
Zakari, Hanan Makki,
Ma, Minhua and
Simmons, David
(2014)
A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs).
In:
Serious Games Development and Applications.
Lecture Notes in Computer Science, 8778
.
Springer International Publishing, pp. 93-106.
ISBN 9783319116228
A Wireless Future: performance art, interaction and the brain-computer interfaces.
Zioga, Polina,
Chapman, Paul,
Ma, Minhua and
Pollick, Frank
(2014)
A Wireless Future: performance art, interaction and the brain-computer interfaces.
In: ICLI 2014 International Conference on Live Interfaces, 20-23 November 2014, Porto University, Portugal.
This list was generated on Sun Nov 24 04:32:01 2024 UTC.