Number of items: 36.
Edited Book
Interactive Storytelling: 8th International Conference
on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 – December 4, 2015, Proceedings
Schoenau-Fog, Henrik,
Bruni, Luis Emilio,
Louchart, Sandy Jean-Jacques and
Baceviciute, Sarune
(2015)
Interactive Storytelling: 8th International Conference
on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 – December 4, 2015, Proceedings.
Lecture Notes in Computer Science, 9445
.
Springer International Publishing.
ISBN 9783319270357
Book Section
Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design
Abbott, Daisy,
Chatzifoti, Olga,
Ferguson, Jamie,
Louchart, Sandy Jean-Jacques and
Stals, Shenando
(2023)
Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design.
In:
ICGJ '23: Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events.
ACM, New York, NY, USA, pp. 28-36.
ISBN 979-8-4007-0879-4/23/08
Provoking Games to Encourage Critical Reflection
Abbott, Daisy,
Chatzifoti, Olga and
Louchart, Sandy Jean-Jacques
(2022)
Provoking Games to Encourage Critical Reflection.
In:
Proceedings of the 16th European Conference on Game Based Learning.
Academic Conferences and Publishing International.
A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games
Alvarez, Julian,
Djaouti, Damien and
Louchart, Sandy Jean-Jacques
(2016)
A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games.
In:
10th European Conference on Games Based Learning (ECGBL 2016).
Academic Conferences and Publishing International Ltd., pp. 11-18.
ISBN 9781510830295
ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives
Bernstein, Mark,
Palosaari Eladhari, Mirjam,
Koenitz, Hartmut,
Louchart, Sandy Jean-Jacques,
Nack, Frank,
Martens, Chris,
Rossi, Giulia Carla,
Bosser, Anne-Gwenn and
Millard, David E.
(2020)
ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives.
In:
Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3–6, 2020, Proceedings.
Lecture Notes in Computer Science, 12497
.
Springer, pp. 3-11.
Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment
Calder, Lynsey,
Aylett, Ruth,
Robertson, Sara and
Louchart, Sandy Jean-Jacques
(2013)
Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment.
In:
Future Scan 2: Collective Voices Association of Fashion and Textile Courses.
Association of Fashion and Textile Courses - Loughborough University, pp. 66-73.
ISBN 978 1 907382 64 2
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns
Ferguson, Jamie,
Abbott, Daisy and
Louchart, Sandy Jean-Jacques
(2023)
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns.
In:
Serious Games. JCSG 2023.
Lecture Notes in Computer Science, 14309
.
Springer, Cham.
ISBN 978-3-031-44750-1
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media
Hauge, J. M. Baalsrud,
Lim, T.,
Louchart, S.,
Stanescu, I. A.,
Ma, M. and
Marsh, T.
(2015)
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
In:
Entertainment Computing - ICEC 2015.
Springer, pp. 560-565.
Strategies for Effective Digital Games Development and Implementation
Lim, T.,
Louchart, S.,
Suttie, N.,
Ritchie, J.M.,
Aylett, R.S.,
Stanescu, I. A.,
Roceanu, I.,
Martinez-Ortiz, I. and
Moreno-Ger, P.
(2013)
Strategies for Effective Digital Games Development and Implementation.
In:
Cases on Digital Game-Based Learning.
IGI Global, Hershey, PA, pp. 168-198.
ISBN 9781466628489
Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism
Lim, Theodore,
Louchart, Sandy Jean-Jacques,
Suttie, Neil,
Hauge, Jannicke Baalsrud,
Stanescu, Ioana A.,
Ortiz, Ivan M.,
Moreno-Ger, Pablo,
Bellotti, Francesco,
Carvalho, Maira B.,
Earp, Jeffrey,
Ott, Michela,
Arnab, Sylvester and
Berta, Riccardo
(2014)
Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism.
In:
Games for Training, Education, Health and Sports.
Lecture Notes in Computer Science, 8395
.
Springer, pp. 23-34.
Emergent Narrative, Past, Present and Future of an Interactive Storytelling Approach
Louchart, Sandy Jean-Jacques,
Truesdale, John,
Suttie, Neil and
Aylett, Ruth
(2015)
Emergent Narrative, Past, Present and Future of an Interactive Storytelling Approach.
In:
Interactive Digital Narrative: History, Theory and Practice.
Routledge Studies in European Communication Research and Education
.
Routledge, pp. 185-200.
ISBN 9781138782396
Co-created Design of a Serious Game Investigation into Developer-Centred Security
Maarek, Manuel,
Louchart, Sandy Jean-Jacques,
McGregor, Leon and
McMenemy, Ross
(2019)
Co-created Design of a Serious Game Investigation into Developer-Centred Security.
In:
Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science.
Springer, Cham, pp. 221-231.
ISBN Print: 978-3-030-11547-0; Online: 978-3-030-11548-7
Investigating narrative modelling for digital games
Truesdale, John,
Louchart, Sandy,
Suttie, Neil and
Aylett, Ruth
(2015)
Investigating narrative modelling for digital games.
In:
Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings.
Lecture Notes in Computer Science, 9445
.
Springer International Publishing, pp. 366-369.
ISBN 9783319270357
Article
A Formal Approach to Distinguish Games, Toys, Serious Games & Toys, Serious Re-purposing & Modding and Simulators
Alvarez, Julian,
Djaouti, Damien,
Louchart, Sandy Jean-Jacques,
Lebrun, Yoann,
Zary, Nabil,
Lepreux, Sophie and
Kolski, Christophe
(2022)
A Formal Approach to Distinguish Games, Toys, Serious Games & Toys, Serious Re-purposing & Modding and Simulators.
IEEE Transactions on Games, 15 (3).
pp. 399-410.
ISSN 2475-1502
Mapping learning and game mechanics for serious games analysis
Arnab, Sylvester,
Lim, Theodore,
Carvalho, Maira B.,
Bellotti, Francesco,
de Freitas, Sara,
Louchart, Sandy,
Suttie, Neil,
Berta, Riccardo and
De Gloria, Alessandro
(2015)
Mapping learning and game mechanics for serious games analysis.
British Journal of Educational Technology, 46 (2).
pp. 391-411.
ISSN 0007-1013
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game
Bond, David,
Loidl, Hans-Wolfgang and
Louchart, Sandy Jean-Jacques
(2016)
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game.
Lecture Notes in Computer Science, 9599.
pp. 441-451.
ISSN 0302-9743
An Effective Neurofeedback Intervention to Improve Social Interactions in Children with Autism Spectrum Disorder
Friedrich, Elisabeth V. C.,
Sivanathan, Aparajithan,
Lim, Theodore,
Suttie, Neil,
Louchart, Sandy Jean-Jacques,
Pillen, Steven and
Pineda, Jaime A.
(2015)
An Effective Neurofeedback Intervention to Improve Social Interactions in Children with Autism Spectrum Disorder.
Journal of Autism and Developmental Disorders, 45 (12).
pp. 4084-4100.
ISSN 0162-3257
Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum
Friedrich, Elisabeth V. C.,
Suttie, Neil,
Sivanathan, Aparajithan,
Lim, Theodore,
Louchart, Sandy Jean-Jacques and
Pineda, Jaime A.
(2014)
Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum.
Frontiers in Neuroengineering, 7 (21).
ISSN 1662-6443
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential
Hislop, Matthew,
Sivanathan, Aparajithan,
Lim, Theodore,
Ritchie, James M.,
Rajendran, Gnanathusharan and
Louchart, Sandy Jean-Jacques
(2014)
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Game and Learning Alliance conference 2013, 8605.
pp. 157-171.
ISSN 0302-9743
INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives)
Koenitz, Hartmut,
Eladhari, Mirjam Palosaari,
Louchart, Sandy Jean-Jacques and
Nack, Frank
(2020)
INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives).
arXiv.
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG
Lim, Theodore,
Sivanathan, Aparajithan,
Louchart, Sandy Jean-Jacques and
Ritchie, James
(2014)
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG.
Entertainment Computing, 5 (4).
pp. 323-334.
ISSN 1875-9521
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review
Ninaus, Manuel,
Kober, Silvia Erika,
Friedrich, Elisabeth V.C.,
Dunwell, Ian,
Freitas, Sara De,
Arnab, Sylvester,
Ott, Michela,
Kravcik, Milos,
Lim, Theodore,
Louchart, Sandy Jean-Jacques,
Bellotti, Francesco,
Hannemann, Anna,
Thin, Alasdair G.,
Berta, Riccardo,
Wood, Guilherme and
Neuper, Christa
(2014)
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review.
International Journal of Technology Enhanced Learning, 6 (1).
p. 78.
ISSN 1753-5255
Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity
Stals, Shenando,
Baillie, Lynne,
Ferguson, Jamie,
Abbott, Daisy,
Maarek, Manuel,
Shah, Ryan and
Louchart, Sandy Jean-Jacques
(2024)
Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity.
Games: Research and Practice.
ISSN 2832-5516
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach
Truesdale, John,
Suttie, Neil,
Louchart, Sandy Jean-Jacques and
Aylett, Ruth
(2014)
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.
Serious Games Development and Application Conference (SGDA), 8778.
pp. 163-175.
ISSN 0302-9743
Measuring Narrative Engagement in Interactive Cinematic VR Experiences
Wolfe, Austin,
Louchart, Sandy Jean-Jacques and
Livingstone, Daniel
(2023)
Measuring Narrative Engagement in Interactive Cinematic VR Experiences.
Lecture Notes in Computer Science, 14383.
pp. 374-394.
ISSN 0302-9743
The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection
Wolfe, Austin,
Louchart, Sandy Jean-Jacques and
Loranger, Brian
(2022)
The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection.
Lecture Notes in Computer Science, 13762.
pp. 616-633.
ISSN 0302-9743
Conference or Workshop Item
Game-enhanced learning without the cost: modding analogue games
Abbott, Daisy and
Louchart, Sandy Jean-Jacques
(2017)
Game-enhanced learning without the cost: modding analogue games.
In: Games and Simulation enhanced Learning (GSeL) Conference, 3-4 November 2017, Plymouth University, UK.
Provocative Approaches to Serious Game Design and Analysis
Ferguson, Jamie,
Abbott, Daisy and
Louchart, Sandy Jean-Jacques
(2023)
Provocative Approaches to Serious Game Design and Analysis.
In: DIGRA 2023: Limits and Margins of Games, 19-23 June 2023, Universidad de Sevilla, Sevilla, Spain.
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm
Koenitz, Hartmut and
Louchart, Sandy
(2015)
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm.
In: 10th International Conference on the Foundations for Digital Games (FDG 2015), 22-25 Jun 2015, Pacific Grove, CA, USA.
Archaeological Storytelling in Games
Livingstone, Daniel,
Louchart, Sandy Jean-Jacques and
Jeffrey, Stuart
(2016)
Archaeological Storytelling in Games.
In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.
The Jomini Engine: a historical MMORPG framework
Loidl, Hans-Wolfgang and
Louchart, Sandy Jean-Jacques
(2016)
The Jomini Engine: a historical MMORPG framework.
In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.
How Could Serious Games Support Secure Programming? Designing a Study Replication and Intervention
Maarek, Manuel,
McGregor, Leon,
Louchart, Sandy Jean-Jacques and
McMenemy, Ross
(2019)
How Could Serious Games Support Secure Programming? Designing a Study Replication and Intervention.
In: 2019 IEEE European Symposium on Security and Privacy Workshops (EuroS&PW), June 2019, Stockholm, Sweden.
Contextual Drama Facilitation for Digital Games
Truesdale, J.,
Louchart, Sandy Jean-Jacques and
Aylett, R.
(2016)
Contextual Drama Facilitation for Digital Games.
In: Artificial Intelligence and Simulation Behaviour Conference (AISB), 4-6th Apr 2016, University of Sheffield, UK.
Show/Exhibition
A new method for effective interdisciplinary game design: the Serious Slow Game Jam
Abbott, Daisy,
Louchart, Sandy Jean-Jacques and
Ferguson, Jamie
(2023)
A new method for effective interdisciplinary game design: the Serious Slow Game Jam.
University of Leicester,
5-7 July 2023
[Show/Exhibition]
Other
Collaboration
Chatzifoti, Olga,
Abbott, Daisy,
Louchart, Sandy Jean-Jacques,
Goodwins, Rupert and
Duffy, Clare
(2022)
Collaboration.
SECRIOUS research project.
Protection
Chatzifoti, Olga,
Abbott, Daisy,
Louchart, Sandy Jean-Jacques,
Goodwins, Rupert and
Duffy, Clare
(2021)
Protection.
SECRIOUS research project.
This list was generated on Sat Nov 23 04:35:05 2024 UTC.