Number of items: 8.
Book Section
  
  
Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design
    Abbott, Daisy, 
Chatzifoti, Olga, 
Ferguson, Jamie, 
Louchart, Sandy Jean-Jacques and 
Stals, Shenando
  
(2023)
Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design.
    
      In:  
      ICGJ '23: Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events.
    
    
    ACM, New York, NY, USA, pp. 28-36.
     ISBN 979-8-4007-0879-4/23/08
  
  
  
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns
    Ferguson, Jamie, 
Abbott, Daisy and 
Louchart, Sandy Jean-Jacques
  
(2023)
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns.
    
      In:  
      Serious Games. JCSG 2023.
    
    
      Lecture Notes in Computer Science, 14309
      .
    
    Springer, Cham.
     ISBN 978-3-031-44750-1
  
Article
  
  
Empower New Code Citizens to Reflect and Communicate on Code Security
    Maarek, Manuel, 
Abbott, Daisy, 
Chatzifoti, Olga, 
Shah, Ryan, 
Chan, Sheun Chi, 
Loidl, Hans-Wolfgang, 
Stewart, Robert, 
Ferguson, Jamie, 
Louchart, Sandy Jean-Jacques, 
Stals, Shenando and 
Baillie, Lynne
  
(2025)
Empower New Code Citizens to Reflect and Communicate on Code Security.
    IEEE Security & Privacy.
     pp. 2-11.
     ISSN 1558-4046
  
  
  
Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity
    Stals, Shenando, 
Baillie, Lynne, 
Ferguson, Jamie Iona, 
Abbott, Daisy, 
Maarek, Manuel, 
Shah, Ryan and 
Louchart, Sandy Jean-Jacques
  
(2025)
Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity.
    Games: Research and Practice.
    
     ISSN 2832-5516
  
  
  
Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics
    Stals, Shenando, 
Baillie, Lynne, 
Shah, Ryan, 
Ferguson, Jamie Iona and 
Maarek, Manuel
  
(2025)
Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics.
    Computer Standards and Interfaces, 92.
    
     ISSN 0920-5489
  
Conference or Workshop Item
  
  
Provocative Approaches to Serious Game Design and Analysis
    Ferguson, Jamie, 
Abbott, Daisy and 
Louchart, Sandy Jean-Jacques
  
(2023)
Provocative Approaches to Serious Game Design and Analysis.
    In: DIGRA 2023: Limits and Margins of Games, 19-23 June 2023, Universidad de Sevilla, Sevilla, Spain.
  
  
  
A Survey of Gender Diverse Students' Experiences with Curricula in Game Design Programs in Scotland
    Ferguson, Jamie Iona
  
(2024)
A Survey of Gender Diverse Students' Experiences with Curricula in Game Design Programs in Scotland.
    In: Scottish Educational Research Association Conference, November 27-30 2024, University of Dundee.
  
Show/Exhibition
  
  
A new method for effective interdisciplinary game design: the Serious Slow Game Jam
    Abbott, Daisy, 
Louchart, Sandy Jean-Jacques and 
Ferguson, Jamie
  
(2023)
A new method for effective interdisciplinary game design: the Serious Slow Game Jam.
		University of Leicester, 
		5-7 July 2023
		[Show/Exhibition]
	
This list was generated on Fri Oct 31 01:04:43 2025 UTC.