Search RADAR

The GSA repository of art, design, and architecture research

Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics

Output Details

Stals, Shenando, Baillie, Lynne, Shah, Ryan, Ferguson, Jamie Iona and Maarek, Manuel (2025) Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics. Computer Standards and Interfaces, 92. ISSN 0920-5489
[Article]

GSA Staff: request a change
RADAR Editors: update this record