Items where Author is "Louchart, Sandy Jean-Jacques"
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Number of items: 19.

Edited Book

Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 – December 4, 2015, Proceedings

Schoenau-Fog, Henrik, Bruni, Luis Emilio, Louchart, Sandy Jean-Jacques and Baceviciute, Sarune (2015) Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 – December 4, 2015, Proceedings. Lecture Notes in Computer Science, 9445 . Springer International Publishing. ISBN 9783319270357

Book Section

A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games

Alvarez, Julian, Djaouti, Damien and Louchart, Sandy Jean-Jacques (2016) A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games. In: 10th European Conference on Games Based Learning (ECGBL 2016). Academic Conferences and Publishing International Ltd., pp. 11-18. ISBN 9781510830295

Investigating narrative modelling for digital games

Truesdale, John, Louchart, Sandy, Suttie, Neil and Aylett, Ruth (2015) Investigating narrative modelling for digital games. In: Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. Lecture Notes in Computer Science, 9445 . Springer International Publishing, pp. 366-369. ISBN 9783319270357

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media

Hauge, J. M. Baalsrud, Lim, T., Louchart, S., Stanescu, I. A., Ma, M. and Marsh, T. (2015) Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. In: Entertainment Computing - ICEC 2015. Springer, pp. 560-565.

Emergent Narrative, Past, Present and Future of an Interactive Storytelling Approach

Louchart, Sandy Jean-Jacques, Truesdale, John, Suttie, Neil and Aylett, Ruth (2015) Emergent Narrative, Past, Present and Future of an Interactive Storytelling Approach. In: Interactive Digital Narrative: History, Theory and Practice. Routledge Studies in European Communication Research and Education . Routledge, pp. 185-200. ISBN 1317668677

Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

Lim, Theodore, Louchart, Sandy Jean-Jacques, Suttie, Neil, Hauge, Jannicke Baalsrud, Stanescu, Ioana A., Ortiz, Ivan M., Moreno-Ger, Pablo, Bellotti, Francesco, Carvalho, Maira B., Earp, Jeffrey, Ott, Michela, Arnab, Sylvester and Berta, Riccardo (2014) Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism. In: Games for Training, Education, Health and Sports. Lecture Notes in Computer Science, 8395 . Springer, pp. 23-34.

Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment

Calder, Lynsey, Aylett, Ruth, Robertson, Sara and Louchart, Sandy Jean-Jacques (2013) Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment. In: Future Scan 2: Collective Voices Association of Fashion and Textile Courses. Association of Fashion and Textile Courses - Loughborough University, pp. 66-73. ISBN 978 1 907382 64 2

Strategies for Effective Digital Games Development and Implementation

Lim, T., Louchart, S., Suttie, N., Ritchie, J.M., Aylett, R.S., Stanescu, I. A., Roceanu, I., Martinez-Ortiz, I. and Moreno-Ger, P. (2013) Strategies for Effective Digital Games Development and Implementation. In: Cases on Digital Game-Based Learning. IGI Global, Hershey, PA, pp. 168-198. ISBN 9781466628489

Article

Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game

Bond, David, Loidl, Hans-Wolfgang and Louchart, Sandy Jean-Jacques (2016) Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game. Lecture Notes in Computer Science, 9599. pp. 441-451. ISSN 0302-9743

Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential

Hislop, Matthew, Sivanathan, Aparajithan, Lim, Theodore, Ritchie, James M., Rajendran, Gnanathusharan and Louchart, Sandy Jean-Jacques (2014) Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential. Game and Learning Alliance conference 2013, 8605. pp. 157-171. ISSN 0302-9743

Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum

Friedrich, Elisabeth V. C., Suttie, Neil, Sivanathan, Aparajithan, Lim, Theodore, Louchart, Sandy Jean-Jacques and Pineda, Jaime A. (2014) Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum. Frontiers in Neuroengineering, 7. ISSN 1662-6443

Off the Beaten Track! The Infinite Scotland Serious Game Design Approach

Truesdale, John, Suttie, Neil, Louchart, Sandy Jean-Jacques and Aylett, Ruth (2014) Off the Beaten Track! The Infinite Scotland Serious Game Design Approach. Serious Games Development and Application Conference (SGDA), 8778. pp. 163-175. ISSN 0302-9743

Mapping learning and game mechanics for serious games analysis

Arnab, Sylvester, Lim, Theodore, Carvalho, Maira B., Bellotti, Francesco, de Freitas, Sara, Louchart, Sandy Jean-Jacques, Suttie, Neil, Berta, Riccardo and De Gloria, Alessandro (2014) Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46 (2). pp. 391-411. ISSN 00071013

Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review

Ninaus, Manuel, Kober, Silvia Erika, Friedrich, Elisabeth V.C., Dunwell, Ian, Freitas, Sara De, Arnab, Sylvester, Ott, Michela, Kravcik, Milos, Lim, Theodore, Louchart, Sandy Jean-Jacques, Bellotti, Francesco, Hannemann, Anna, Thin, Alasdair G., Berta, Riccardo, Wood, Guilherme and Neuper, Christa (2014) Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review. International Journal of Technology Enhanced Learning, 6 (1). p. 78. ISSN 1753-5255

Temporal multimodal data synchronisation for the analysis of a game driving task using EEG

Lim, Theodore, Sivanathan, Aparajithan, Louchart, Sandy Jean-Jacques and Ritchie, James (2014) Temporal multimodal data synchronisation for the analysis of a game driving task using EEG. Entertainment Computing, 5 (4). pp. 323-334. ISSN 18759521

Conference or Workshop Item

Archaeological Storytelling in Games

Livingstone, Daniel, Louchart, Sandy Jean-Jacques and Jeffrey, Stuart (2016) Archaeological Storytelling in Games. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

The Jomini Engine: a historical MMORPG framework

Loidl, Hans-Wolfgang and Louchart, Sandy Jean-Jacques (2016) The Jomini Engine: a historical MMORPG framework. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

Contextual Drama Facilitation for Digital Games

Truesdale, J., Louchart, Sandy Jean-Jacques and Aylett, R. (2016) Contextual Drama Facilitation for Digital Games. In: Artificial Intelligence and Simulation Behaviour Conference (AISB), 4-6th Apr 2016, University of Sheffield, UK.

Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm

Koenitz, Hartmut and Louchart, Sandy (2015) Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm. In: 10th International Conference on the Foundations for Digital Games (FDG 2015), 22-25 Jun 2015, Pacific Grove, CA, USA.

This list was generated on Sat Sep 23 04:38:18 2017 WEST.