Items where Author is "Louchart, Sandy Jean-Jacques"
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Number of items: 36.

Edited Book

Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 – December 4, 2015, Proceedings

Schoenau-Fog, Henrik, Bruni, Luis Emilio, Louchart, Sandy Jean-Jacques and Baceviciute, Sarune (2015) Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 – December 4, 2015, Proceedings. Lecture Notes in Computer Science, 9445 . Springer International Publishing. ISBN 9783319270357

Book Section

A Model for Mapping Serious Game Mechanics to Pedagogical Patterns

Ferguson, Jamie, Abbott, Daisy and Louchart, Sandy Jean-Jacques (2023) A Model for Mapping Serious Game Mechanics to Pedagogical Patterns. In: Serious Games. JCSG 2023. Lecture Notes in Computer Science, 14309 . Springer, Cham. ISBN 978-3-031-44750-1

Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design

Abbott, Daisy, Chatzifoti, Olga, Ferguson, Jamie, Louchart, Sandy Jean-Jacques and Stals, Shenando (2023) Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design. In: ICGJ '23: Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events. ACM, New York, NY, USA, pp. 28-36. ISBN 979-8-4007-0879-4/23/08

Provoking Games to Encourage Critical Reflection

Abbott, Daisy, Chatzifoti, Olga and Louchart, Sandy Jean-Jacques (2022) Provoking Games to Encourage Critical Reflection. In: Proceedings of the 16th European Conference on Game Based Learning. Academic Conferences and Publishing International.

ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives

Bernstein, Mark, Palosaari Eladhari, Mirjam, Koenitz, Hartmut, Louchart, Sandy Jean-Jacques, Nack, Frank, Martens, Chris, Rossi, Giulia Carla, Bosser, Anne-Gwenn and Millard, David E. (2020) ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives. In: Interactive Storytelling: 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3–6, 2020, Proceedings. Lecture Notes in Computer Science, 12497 . Springer, pp. 3-11.

Co-created Design of a Serious Game Investigation into Developer-Centred Security

Maarek, Manuel, Louchart, Sandy Jean-Jacques, McGregor, Leon and McMenemy, Ross (2019) Co-created Design of a Serious Game Investigation into Developer-Centred Security. In: Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science. Springer, Cham, pp. 221-231. ISBN Print: 978-3-030-11547-0; Online: 978-3-030-11548-7

A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games

Alvarez, Julian, Djaouti, Damien and Louchart, Sandy Jean-Jacques (2016) A Pedagogical Experiment Involving Game Design Students in Producing Non-Violence Serious Games. In: 10th European Conference on Games Based Learning (ECGBL 2016). Academic Conferences and Publishing International Ltd., pp. 11-18. ISBN 9781510830295

Investigating narrative modelling for digital games

Truesdale, John, Louchart, Sandy, Suttie, Neil and Aylett, Ruth (2015) Investigating narrative modelling for digital games. In: Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings. Lecture Notes in Computer Science, 9445 . Springer International Publishing, pp. 366-369. ISBN 9783319270357

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media

Hauge, J. M. Baalsrud, Lim, T., Louchart, S., Stanescu, I. A., Ma, M. and Marsh, T. (2015) Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. In: Entertainment Computing - ICEC 2015. Springer, pp. 560-565.

Emergent Narrative, Past, Present and Future of an Interactive Storytelling Approach

Louchart, Sandy Jean-Jacques, Truesdale, John, Suttie, Neil and Aylett, Ruth (2015) Emergent Narrative, Past, Present and Future of an Interactive Storytelling Approach. In: Interactive Digital Narrative: History, Theory and Practice. Routledge Studies in European Communication Research and Education . Routledge, pp. 185-200. ISBN 9781138782396

Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

Lim, Theodore, Louchart, Sandy Jean-Jacques, Suttie, Neil, Hauge, Jannicke Baalsrud, Stanescu, Ioana A., Ortiz, Ivan M., Moreno-Ger, Pablo, Bellotti, Francesco, Carvalho, Maira B., Earp, Jeffrey, Ott, Michela, Arnab, Sylvester and Berta, Riccardo (2014) Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism. In: Games for Training, Education, Health and Sports. Lecture Notes in Computer Science, 8395 . Springer, pp. 23-34.

Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment

Calder, Lynsey, Aylett, Ruth, Robertson, Sara and Louchart, Sandy Jean-Jacques (2013) Prototyping 3D ‘Smart’ Textile Surfaces for Pervasive Computing Environment. In: Future Scan 2: Collective Voices Association of Fashion and Textile Courses. Association of Fashion and Textile Courses - Loughborough University, pp. 66-73. ISBN 978 1 907382 64 2

Strategies for Effective Digital Games Development and Implementation

Lim, T., Louchart, S., Suttie, N., Ritchie, J.M., Aylett, R.S., Stanescu, I. A., Roceanu, I., Martinez-Ortiz, I. and Moreno-Ger, P. (2013) Strategies for Effective Digital Games Development and Implementation. In: Cases on Digital Game-Based Learning. IGI Global, Hershey, PA, pp. 168-198. ISBN 9781466628489

Article

Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity

Stals, Shenando, Baillie, Lynne, Ferguson, Jamie, Abbott, Daisy, Maarek, Manuel, Shah, Ryan and Louchart, Sandy Jean-Jacques (2024) Evaluating Serious Slow Game Jams as a Mechanism for Co-Designing Serious Games to Improve Understanding of Cybersecurity. Games: Research and Practice. ISSN 2832-5516

Measuring Narrative Engagement in Interactive Cinematic VR Experiences

Wolfe, Austin, Louchart, Sandy Jean-Jacques and Livingstone, Daniel (2023) Measuring Narrative Engagement in Interactive Cinematic VR Experiences. Lecture Notes in Computer Science, 14383. pp. 374-394. ISSN 0302-9743

The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection

Wolfe, Austin, Louchart, Sandy Jean-Jacques and Loranger, Brian (2022) The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection. Lecture Notes in Computer Science, 13762. pp. 616-633. ISSN 0302-9743

A Formal Approach to Distinguish Games, Toys, Serious Games & Toys, Serious Re-purposing & Modding and Simulators

Alvarez, Julian, Djaouti, Damien, Louchart, Sandy Jean-Jacques, Lebrun, Yoann, Zary, Nabil, Lepreux, Sophie and Kolski, Christophe (2022) A Formal Approach to Distinguish Games, Toys, Serious Games & Toys, Serious Re-purposing & Modding and Simulators. IEEE Transactions on Games, 15 (3). pp. 399-410. ISSN 2475-1502

INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives)

Koenitz, Hartmut, Eladhari, Mirjam Palosaari, Louchart, Sandy Jean-Jacques and Nack, Frank (2020) INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives). arXiv.

Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game

Bond, David, Loidl, Hans-Wolfgang and Louchart, Sandy Jean-Jacques (2016) Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game. Lecture Notes in Computer Science, 9599. pp. 441-451. ISSN 0302-9743

An Effective Neurofeedback Intervention to Improve Social Interactions in Children with Autism Spectrum Disorder

Friedrich, Elisabeth V. C., Sivanathan, Aparajithan, Lim, Theodore, Suttie, Neil, Louchart, Sandy Jean-Jacques, Pillen, Steven and Pineda, Jaime A. (2015) An Effective Neurofeedback Intervention to Improve Social Interactions in Children with Autism Spectrum Disorder. Journal of Autism and Developmental Disorders, 45 (12). pp. 4084-4100. ISSN 0162-3257

Mapping learning and game mechanics for serious games analysis

Arnab, Sylvester, Lim, Theodore, Carvalho, Maira B., Bellotti, Francesco, de Freitas, Sara, Louchart, Sandy, Suttie, Neil, Berta, Riccardo and De Gloria, Alessandro (2015) Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46 (2). pp. 391-411. ISSN 0007-1013

Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential

Hislop, Matthew, Sivanathan, Aparajithan, Lim, Theodore, Ritchie, James M., Rajendran, Gnanathusharan and Louchart, Sandy Jean-Jacques (2014) Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential. Game and Learning Alliance conference 2013, 8605. pp. 157-171. ISSN 0302-9743

Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum

Friedrich, Elisabeth V. C., Suttie, Neil, Sivanathan, Aparajithan, Lim, Theodore, Louchart, Sandy Jean-Jacques and Pineda, Jaime A. (2014) Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum. Frontiers in Neuroengineering, 7 (21). ISSN 1662-6443

Off the Beaten Track! The Infinite Scotland Serious Game Design Approach

Truesdale, John, Suttie, Neil, Louchart, Sandy Jean-Jacques and Aylett, Ruth (2014) Off the Beaten Track! The Infinite Scotland Serious Game Design Approach. Serious Games Development and Application Conference (SGDA), 8778. pp. 163-175. ISSN 0302-9743

Temporal multimodal data synchronisation for the analysis of a game driving task using EEG

Lim, Theodore, Sivanathan, Aparajithan, Louchart, Sandy Jean-Jacques and Ritchie, James (2014) Temporal multimodal data synchronisation for the analysis of a game driving task using EEG. Entertainment Computing, 5 (4). pp. 323-334. ISSN 1875-9521

Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review

Ninaus, Manuel, Kober, Silvia Erika, Friedrich, Elisabeth V.C., Dunwell, Ian, Freitas, Sara De, Arnab, Sylvester, Ott, Michela, Kravcik, Milos, Lim, Theodore, Louchart, Sandy Jean-Jacques, Bellotti, Francesco, Hannemann, Anna, Thin, Alasdair G., Berta, Riccardo, Wood, Guilherme and Neuper, Christa (2014) Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review. International Journal of Technology Enhanced Learning, 6 (1). p. 78. ISSN 1753-5255

Conference or Workshop Item

Provocative Approaches to Serious Game Design and Analysis

Ferguson, Jamie, Abbott, Daisy and Louchart, Sandy Jean-Jacques (2023) Provocative Approaches to Serious Game Design and Analysis. In: DIGRA 2023: Limits and Margins of Games, 19-23 June 2023, Universidad de Sevilla, Sevilla, Spain.

How Could Serious Games Support Secure Programming? Designing a Study Replication and Intervention

Maarek, Manuel, McGregor, Leon, Louchart, Sandy Jean-Jacques and McMenemy, Ross (2019) How Could Serious Games Support Secure Programming? Designing a Study Replication and Intervention. In: 2019 IEEE European Symposium on Security and Privacy Workshops (EuroS&PW), June 2019, Stockholm, Sweden.

Game-enhanced learning without the cost: modding analogue games

Abbott, Daisy and Louchart, Sandy Jean-Jacques (2017) Game-enhanced learning without the cost: modding analogue games. In: Games and Simulation enhanced Learning (GSeL) Conference, 3-4 November 2017, Plymouth University, UK.

Archaeological Storytelling in Games

Livingstone, Daniel, Louchart, Sandy Jean-Jacques and Jeffrey, Stuart (2016) Archaeological Storytelling in Games. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

The Jomini Engine: a historical MMORPG framework

Loidl, Hans-Wolfgang and Louchart, Sandy Jean-Jacques (2016) The Jomini Engine: a historical MMORPG framework. In: Playing with History 2016 DiGRA/FDG Workshop on Playing with history: Games, antiquity and history, August 1st 2016, Dundee.

Contextual Drama Facilitation for Digital Games

Truesdale, J., Louchart, Sandy Jean-Jacques and Aylett, R. (2016) Contextual Drama Facilitation for Digital Games. In: Artificial Intelligence and Simulation Behaviour Conference (AISB), 4-6th Apr 2016, University of Sheffield, UK.

Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm

Koenitz, Hartmut and Louchart, Sandy (2015) Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm. In: 10th International Conference on the Foundations for Digital Games (FDG 2015), 22-25 Jun 2015, Pacific Grove, CA, USA.

Show/Exhibition

A new method for effective interdisciplinary game design: the Serious Slow Game Jam

Abbott, Daisy, Louchart, Sandy Jean-Jacques and Ferguson, Jamie (2023) A new method for effective interdisciplinary game design: the Serious Slow Game Jam. University of Leicester, 5-7 July 2023 [Show/Exhibition]

Other

Collaboration

Chatzifoti, Olga, Abbott, Daisy, Louchart, Sandy Jean-Jacques, Goodwins, Rupert and Duffy, Clare (2022) Collaboration. SECRIOUS research project.

Protection

Chatzifoti, Olga, Abbott, Daisy, Louchart, Sandy Jean-Jacques, Goodwins, Rupert and Duffy, Clare (2021) Protection. SECRIOUS research project.

This list was generated on Tue Oct 8 04:37:09 2024 UTC.