Number of items: 5.
B
Merging the virtual and the real: A collaborative cross-reality game
Bergs, Jessica,
Livingstone, Daniel and
Loranger, Brian
(2016)
Merging the virtual and the real: A collaborative cross-reality game.
In: iLRN 2016, Immersive Learning Research Network, Second International Conference, 27 Jun – 01 Jul 2016, Santa Barbara, CA, USA.
K
Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality
Kosa, Timea,
Bennett, Louise,
Livingstone, Daniel,
Goodyear, Carl and
Loranger, Brian
(2020)
Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality.
In:
Biomedical Visualisation.
Advances in Experimental Medicine and Biology, 1205
.
Springer, Cham, pp. 105-116.
ISBN 978-3-030-31903-8
Rheumatosphere AR: Public Engagement and Education with Interactive Print Posters
Kosa, Timea,
Bennett, Louise,
Livingstone, Daniel,
Goodyear, Carl and
Loranger, Brian
(2019)
Rheumatosphere AR: Public Engagement and Education with Interactive Print Posters.
In: Immersive Learning Research Network 2019, 23-27 June 2019, London.
S
Adopting Game Technology for Heritage Information Modelling
Sinclair, Calum,
Loranger, Brian and
Livingstone, Daniel
(2017)
Adopting Game Technology for Heritage Information Modelling.
In: Immersive Learning Research Network Conference iLRN 2017, 26-29 June 2017, Coimbra, Portugal.
W
The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection
Wolfe, Austin,
Louchart, Sandy Jean-Jacques and
Loranger, Brian
(2022)
The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection.
Lecture Notes in Computer Science, 13762.
pp. 616-633.
ISSN 0302-9743
This list was generated on Sat Nov 9 04:34:47 2024 UTC.