Items where School is "School of Innovation and Technology" and Author is Loranger, Brian
>

Up a level
Export as [feed] RSS
[tool] Batch List
Group by: Creators/Authors | Output Type | No Grouping
Number of items: 5.

Merging the virtual and the real: A collaborative cross-reality game

Bergs, Jessica, Livingstone, Daniel and Loranger, Brian (2016) Merging the virtual and the real: A collaborative cross-reality game. In: iLRN 2016, Immersive Learning Research Network, Second International Conference, 27 Jun – 01 Jul 2016, Santa Barbara, CA, USA.

Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality

Kosa, Timea, Bennett, Louise, Livingstone, Daniel, Goodyear, Carl and Loranger, Brian (2020) Innovative education and engagement tools for Rheumatology and Immunology Public Engagement with Augmented Reality. In: Biomedical Visualisation. Advances in Experimental Medicine and Biology, 1205 . Springer, Cham, pp. 105-116. ISBN 978-3-030-31903-8

Rheumatosphere AR: Public Engagement and Education with Interactive Print Posters

Kosa, Timea, Bennett, Louise, Livingstone, Daniel, Goodyear, Carl and Loranger, Brian (2019) Rheumatosphere AR: Public Engagement and Education with Interactive Print Posters. In: Immersive Learning Research Network 2019, 23-27 June 2019, London.

Adopting Game Technology for Heritage Information Modelling

Sinclair, Calum, Loranger, Brian and Livingstone, Daniel (2017) Adopting Game Technology for Heritage Information Modelling. In: Immersive Learning Research Network Conference iLRN 2017, 26-29 June 2017, Coimbra, Portugal.

The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection

Wolfe, Austin, Louchart, Sandy Jean-Jacques and Loranger, Brian (2022) The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection. Lecture Notes in Computer Science, 13762. pp. 616-633. ISSN 0302-9743

This list was generated on Fri Mar 29 04:40:29 2024 UTC.