Daisy Abbott is an interdisciplinary researcher and research developer. Her current research focusses on game-based learning, serious games, 3D visualisation, and issues surrounding digital interactions in the arts and humanities. In particular, she is investigating the use of games to teach academic and research skills in Higher Education.
Daisy is a Senior Fellow of the Higher Education Academy and a Certified Leading Practitioner of Learning Development. She is a peer reviewer for a range of serious game journals, a judge for the GaLA serious games competition, and has been a reviewer for both the AHRC and the EPSRC.
Her publications can be found at https://radar.gsa.ac.uk/view/creators/436.html and her personal research blog is https://gamebasedlearninginhe.wordpress.com/
game-based learning, serious games, serious game design, triadic game design, heritage visualisation, digital heritage, interaction design, research skills development
* Decolonising the British Empire Exhibition of 1938 through Augmented Reality Narratives. AHRC, £93k. PI. 2024 - 2025. https://sit.gsa.ac.uk/project/decolonising-augmented-reality
* Game-based approaches for research skills. Creative Founders Fund, £9k. PI. 2024.
* SECRIOUS - Serious Coding: A Game approach to security for the new code-citizens. EPSRC, £1m. CoI. 2020- 2023. https://secrious.github.io/
* Agents of Change Toolkit. SUII, £10k. CoI. 2020 - 2021. https://www.agentsofchangetoolkit.org/
* * Boundaries: an immersive Mixed Reality performance for one audience member. National Theatre of Scotland, £10k. CoI. 2018.
* Research Engagement through Virtual Immersive Tools for Learning (REVISIT) project. AHRC, £90k. Lead Researcher. 2015 - 2016. https://sit.gsa.ac.uk/project/revisit
* Storystorm. EPSRC Culture & Communities Network. CoI.
* British Empire Exhibition, 1938: Semantic Annotation project. AHRC, £95k. Lead Researcher. 2010 - 2011. https://sit.gsa.ac.uk/project/3d-heritage-data
* Digital Repositories and Archives Inventory. JISC, £15k. PI.
* Digital Collections for the Performing Arts in the UK. PI.
game-based learning, serious game design, games for good, games for change
Dr. Ying Zhang: Exploring the role of Virtual Reality technology to support the development of creative practice in visual arts education: an in-depth case study of graffiti art.
Academic Skills for Master's Research (MSc Visualisation): Course lead.
Serious Games Design & Research (MSc Visualisation): Tutor
Serious Games (UG elective, S.I.T): Tutor
Research Ethics (various programmes from UG-PGR): Tutor
Interactive Narratives (various programmes and CPD): Tutor
AI and Academic integrity (various programmes and CPD): Tutor