Game-based learning, Interactive narratives, Games/Serious Games, Digital documentation, Interaction design, Performing arts, Digital heritage, 3D visualisation
Daisy Abbott is an interdisciplinary researcher and research developer based in the School of Simulation and Visualisation at The Glasgow School of Art.
Daisy’s current research focusses on game-based learning, serious games, 3D visualisation, and issues surrounding digital interaction, documentation, preservation, and interpretation in the arts and humanities. She regularly attends conferences and publishes in journals relevant to these topics. Daisy also collaborates with artists on works aiming to explore the nature of digital interactivity and digital art.
You can see all my publications at https://radar.gsa.ac.uk/view/creators/436.html
Major research projects:
* SECRIOUS - Serious Coding: A Game approach to security for the new code-citizens
* Agents of Change Toolkit
* Researchmore...
Daisy Abbott is an interdisciplinary researcher and research developer based in the School of Simulation and Visualisation at The Glasgow School of Art.
Daisy’s current research focusses on game-based learning, serious games, 3D visualisation, and issues surrounding digital interaction, documentation, preservation, and interpretation in the arts and humanities. She regularly attends conferences and publishes in journals relevant to these topics. Daisy also collaborates with artists on works aiming to explore the nature of digital interactivity and digital art.
You can see all my publications at https://radar.gsa.ac.uk/view/creators/436.html
Major research projects:
* SECRIOUS - Serious Coding: A Game approach to security for the new code-citizens
* Agents of Change Toolkit
* Research Engagement through Virtual Immersive Tools for Learning (REVISIT) project
* British Empire Exhibition, 1938: Semantic Annotation project
* How to Fail your Research Degree (serious games for postgraduate learning of research skills)
Recent exploratory research includes:
* Boundaries: an immersive Mixed Reality performance for one audience member
* Transmedia narratives to drive changes in climate policy at creative institutions
* Noses in Screens – (how) can mobile computing support outdoor learning?
* Modding board games for education
Daisy would be very interested in collaborating with researchers or PhD students on research into interactive narratives, serious games, or game-based approaches learning.
With an MA(Hons) in Theatre, Film and Television Studies and an MSc in Information Technology, Daisy has experience as a CoI, and lead researcher on a range of interdisciplinary projects combining digital technology with the arts and humanities.
As a research developer Daisy also has experience of preparing successful major funding bids and writing and assessing technical plans for projects with digital outputs. Daisy is a peer reviewer for both the AHRC and the EPSRC Culture and Communities Network and previously was an Advisory Manager for the Digital Curation Centre and the Arts and Humanities Data Service (AHDS) Performing Arts.
Daisy has teaching experience in courses such as Academic Skills for Master's Research, Digital Cultures, and Interactive Narratives . She is a Certified Leading Practitioner in Learning Development (CeLP) and a Fellow of the Higher Education Academy (FHEA).