Action at a Distance: Reformatting the Paradigm of Spectatorship through Virtual Gestures and Audio-Visuals
Deere, Leslie (2023) Action at a Distance: Reformatting the Paradigm of Spectatorship through Virtual Gestures and Audio-Visuals. PhD thesis, The Glasgow School of Art.
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Creators/Authors: | Deere, Leslie | ||||
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Abstract: | Array Infinitive is a practice-based research project that examines audiovisuals and audience experience in virtual reality art practice. This PhD investigates the ways in which audiovisual performance in virtual reality (VR) affects and impacts an audience, and to what degree the audience is aware of the live aspect of the performance whilst immersed in the virtual space. This studio-led work draws upon ambient audio and colourful VR visuals, generated, processed, One aim of this project was to create an altered state of consciousness (ASC) experience through ambient soundscapes and mesmeric VR visuals. These could then be studied to determine Methodologically, to understand audience experience in the context of this project, I undertook case studies, research studies, and field work to investigate audience response, as well as to gain feedback on the impact of VR audiovisuals, ASC reaction, and gestural performance as a form of instrumentation in VR. This PhD research project builds upon important contributions to the field of performance research and the notion of 'enchantment' presented by Erika Fischer-Lichte, regarding performance as a spatial, embodied event: something that has energy and sensation.1 As well as Fischer-Lichte’s exploration of ‘enlivening’ a room into a performance space, she argues that live action extends possibilities of perception and expands the relationship between performer and The outcomes of this research contribute to the field of audiovisual art by way of exploring and expanding the definition of performance in VR and of experimental, improvised live sound-making. The development of gesture-controlled VR audiovisual content for live Furthermore, the alteration in perception of human performative manoeuvres was instigated and studied as part of an extended form of spectatorship, which reconsiders the definition of the ‘audience’ and makes room for paradox within a collective event: | ||||
Output Type: | Thesis (PhD) | ||||
Uncontrolled Keywords: | Multimedia, Audiovisual, Virtual Reality, Immersive Art, Performance | ||||
Schools and Departments: | School of Fine Art | ||||
Dates: |
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Status: | Unpublished | ||||
Copyright and Open Access Information: | © Leslie Deere 2023 | ||||
Output ID: | 9116 | ||||
Deposited By: | Dawn Pike | ||||
Deposited On: | 02 Nov 2023 10:19 | ||||
Last Modified: | 02 Nov 2023 10:19 |