Second Life as a Learning and Teaching Environment for Digital Games Education
Ma, Minhua, Oikonomou, Andreas and Zheng, Huiru (2009) Second Life as a Learning and Teaching Environment for Digital Games Education. In: 12th Annual International Workshop on Presence, 11 to 13 November 2009, Los Angeles, California, USA.
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Creators/Authors: | Ma, Minhua, Oikonomou, Andreas and Zheng, Huiru | ||||
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Abstract: | Previous studies show that online virtual worlds can | ||||
Official URL: | http://www.temple.edu/ispr/prev_conferences/proceedings/2009/Ma_et_al.pdf | ||||
Output Type: | Conference or Workshop Item (Paper) | ||||
Media of Output: | Lombard, M. et al. | ||||
Schools and Departments: | School of Innovation and Technology | ||||
Dates: |
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Status: | Published | ||||
Event Title: | 12th Annual International Workshop on Presence | ||||
Event Location: | Los Angeles, California, USA | ||||
Event Dates: | 11 to 13 November 2009 | ||||
Output ID: | 885 | ||||
Deposited By: | Minhua Ma | ||||
Deposited On: | 21 Nov 2011 11:44 | ||||
Last Modified: | 09 May 2012 09:45 |