The Influence of Art Concepts on Visual Communication in Games
Ma, Minhua and McGrath, Heather (2010) The Influence of Art Concepts on Visual Communication in Games. In: the 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology, 6 to 7 April 2010, Singapore Management University, Singapore.
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Creators/Authors: | Ma, Minhua and McGrath, Heather | ||||
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Abstract: | Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of fantasy or photorealistic recreations of people and places. There are already a number of video games that have taken influence from art movements, utilising it to reflect the atmosphere and narrative of the game. This paper explores the concept of video games as art and discusses to what extent existing video games have taken influence from art movements and the advantages of this. It also investigates the extent to which art concepts can influence their visual communication. Specifically, we utilise contemporary art as a means for creating recognisable game assets that will portray a sense of time, place or identity to the player; and discuss its impacts on the game design and creation. | ||||
Output Type: | Conference or Workshop Item (Paper) | ||||
Media of Output: | Prakash, E. | ||||
Schools and Departments: | School of Innovation and Technology | ||||
Dates: |
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Status: | Published | ||||
Event Title: | the 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology | ||||
Event Location: | Singapore Management University, Singapore | ||||
Event Dates: | 6 to 7 April 2010 | ||||
Output ID: | 883 | ||||
Deposited By: | Minhua Ma | ||||
Deposited On: | 21 Nov 2011 11:44 | ||||
Last Modified: | 09 May 2012 10:23 |