From Pong to Vive – The rise, fall and rise again of computer graphics and immersive environments
Chapman, Paul (2017) From Pong to Vive – The rise, fall and rise again of computer graphics and immersive environments. In: Digital Disruption and the Skills Gap, 30 November 2017, Technology and Innovation Centre, Strathclyde University.
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Creators/Authors: | Chapman, Paul |
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Abstract: | EduTech - Further and Higher Education, Technology and Innovation Centre, Strathclyde University. Scottish Universities and Colleges, digital disruption and the skills gap. |
Official URL: | http://www.futurescotevents.com/edutech-further-and-higher-education/agenda |
Output Type: | Conference or Workshop Item (Speech) |
Uncontrolled Keywords: | Computer graphics, virtual environments |
Schools and Departments: | School of Simulation & Visualisation |
Date: | 30 November 2017 |
Event Title: | Digital Disruption and the Skills Gap |
Event Location: | Technology and Innovation Centre, Strathclyde University |
Event Dates: | 30 November 2017 |
Output ID: | 5628 |
Deposited By: | Paul Chapman |
Deposited On: | 04 Dec 2017 15:23 |
Last Modified: | 04 Dec 2017 15:23 |
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