From Pong to Vive – The rise, fall and rise again of computer graphics and immersive environments
Chapman, Paul (2017) From Pong to Vive – The rise, fall and rise again of computer graphics and immersive environments. In: Digital Disruption and the Skills Gap, 30 November 2017, Technology and Innovation Centre, Strathclyde University.
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Creators/Authors: | Chapman, Paul | ||||||
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Abstract: | EduTech - Further and Higher Education, Technology and Innovation Centre, Strathclyde University. Scottish Universities and Colleges, digital disruption and the skills gap. | ||||||
Official URL: | http://www.futurescotevents.com/edutech-further-and-higher-education/agenda | ||||||
Output Type: | Conference or Workshop Item (Speech) | ||||||
Uncontrolled Keywords: | Computer graphics, virtual environments | ||||||
Schools and Departments: | School of Innovation and Technology | ||||||
Dates: |
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Status: | Published | ||||||
Event Title: | Digital Disruption and the Skills Gap | ||||||
Event Location: | Technology and Innovation Centre, Strathclyde University | ||||||
Event Dates: | 30 November 2017 | ||||||
Output ID: | 5628 | ||||||
Deposited By: | Paul Chapman | ||||||
Deposited On: | 04 Dec 2017 15:23 | ||||||
Last Modified: | 04 Dec 2017 15:23 |
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