Constructing immersive environments for the visualization of underwater archaeological sites
Chapman, Paul, Viant, Warren and Munoko, Mitchell (2004) Constructing immersive environments for the visualization of underwater archaeological sites. In: Computer Applications & Quantitative Methods in Archaeology, April 2004, Prato, Italy.
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Creators/Authors: | Chapman, Paul, Viant, Warren and Munoko, Mitchell | ||||
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Abstract: | Realistic real-time immersive interaction and visualization of underwater archaeological sites using contemporary graphics hardware has the potential to provide scientists, archaeologists and the general public with access to these otherwise inaccessible locations. This paper provides an overview of some of the techniques available for the generation of these marine environments. Initially we describe a sonar technique that can be used for the generation of accurate marine bathymetry. We subsequently suggest techniques for increasing the realism of a computer rendered underwater environment including a novel technique for rendering marine life in real-time. We conclude by describing power wall and hemispherical immersive display technologies that are applicable to the visualization of marine environments. | ||||
Output Type: | Conference or Workshop Item (Paper) | ||||
Schools and Departments: | School of Innovation and Technology | ||||
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Status: | Published | ||||
Event Title: | Computer Applications & Quantitative Methods in Archaeology | ||||
Event Location: | Prato, Italy | ||||
Event Dates: | April 2004 | ||||
Output ID: | 433 | ||||
Deposited By: | Paul Chapman | ||||
Deposited On: | 21 Nov 2011 11:44 | ||||
Last Modified: | 20 Nov 2019 16:20 |