Serious Games and Edutainment Applications
Ma, Minhua, Oikonomou, Andreas and Jain, Lakhmi (2011) Serious Games and Edutainment Applications. Springer, London. ISBN 9781447121602
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Creators/Authors: | Ma, Minhua, Oikonomou, Andreas and Jain, Lakhmi | ||||
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Abstract: | Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings, with cutting edge academic research and industry updates which will inform readers current and future advances in the area. The book is divided into five parts: introduction, theories and reviews, custom-made games and case studies, use of Commercial-off-the-shelf (COTS) games in education, and social aspects and gamification. The book will benefit academics, researchers, graduates, and undergraduates in the fields of computer games and education, educators who wish to use games technologies in their teaching, game designers and developers, game publishers, and entrepreneurs in the games industry. For academics delivering taught modules in any fields, this book can serve as a good collection of related articles to facilitate a broad understanding of this subject and as such it can become one of the handbook to help educators to select, plan, and carry out teaching using commercial or custom-made games. Professional game designers and developers who adapt off-the-shelf virtual environment for teaching and learning purposes will find some interesting examples of using COTS games in educational settings and guidelines on choosing a suitable game for the classroom in Part IV. The custom-made edutainment applications presented in Part III of the book may be of particular interest to those who create new edutainment applications using video games technologies and game design processes. | ||||
Official URL: | http://www.springer.com/computer/book/978-1-4471-2160-2 | ||||
Output Type: | Edited Book | ||||
Additional Information: | The book contains Ma, Minhua, Oikonomou, A., and Jain, L. (2011) Chapter 1. Innovations in Serious Games for future learning. In Serious Games and Edutainment Applications, Ma, M. et al. (eds.), 3-7, Springer: UK. DOI: 10.1007/978-1-4471-2161-9_1 https://springerlink3.metapress.com/content/r07145825756131n/resource-secured/?target=fulltext.pdf&sid=ix0vw0xqbepvxymwq00egewx&sh=www.springerlink.com | ||||
Uncontrolled Keywords: | Serious games, games technology, education | ||||
Schools and Departments: | School of Innovation and Technology | ||||
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Status: | Published | ||||
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Output ID: | 2068 | ||||
Deposited By: | Minhua Ma | ||||
Deposited On: | 19 Nov 2012 14:53 | ||||
Last Modified: | 15 Aug 2017 09:16 |