Technology-Enhanced Chinese Learning: A Case Study of Hand-Tracking VR Educational Games
Ye, Linhao and Abbott, Daisy (2026) Technology-Enhanced Chinese Learning: A Case Study of Hand-Tracking VR Educational Games. In: The 2026 Annual International Conference of the British Chinese Language Teaching Society, 9 - 10 July 2026, University of Manchester, UK.
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| Creators/Authors: | Ye, Linhao and Abbott, Daisy |
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| Abstract: | Virtual reality (VR) has shown considerable potential for supporting second-language vocabulary learning, while game-based and embodied approaches have also been associated with increased motivation, engagement, and retention. In Chinese language education, these affordances are especially promising because learners must acquire not only lexical meaning, but also tones, character forms, and culturally embedded idiomatic expressions. Despite this progress, the pedagogical value of VR hand-tracking remains underexplored. Existing studies have examined immersive VR for language learning and embodied approaches to Chinese characters, yet limited research has investigated how controller-free hand tracking may support the learning of Chinese verbs and action-based chengyu through meaningful bodily interaction. The Research Questions of this study are: This work-in-progress project adopts a mixed-methods design. A prototype VR educational game will be co-designed with Chinese teachers and developed in Unity. Learners at beginner, intermediate, and advanced proficiency levels will complete level-appropriate activities focusing on tones, hanzi, or chengyu. Data collection will include pre-, post-, and delayed post-tests, presence measures, an ARCS-based learning experience questionnaire, semi-structured interviews, and teacher observations. The project is expected to contribute empirical evidence on embodied Chinese language learning in VR, identify the affordances and limitations of hand tracking for educational language games, and generate preliminary design principles for future technology-enhanced Chinese learning tools and research. |
| Official URL: | https://bclts.org.uk |
| Output Type: | Conference or Workshop Item (Poster) |
| Uncontrolled Keywords: | Virtual Reality, Technology enhanced language learning, Game based language learning (GBLL), Embodied cognition, Chinese |
| Schools and Departments: | School of Innovation and Technology |
| Dates: | Date Date Type 24 April 2026 Accepted |
| Status: | Unpublished |
| Event Title: | The 2026 Annual International Conference of the British Chinese Language Teaching Society |
| Event Location: | University of Manchester, UK |
| Event Dates: | 9 - 10 July 2026 |
| Output ID: | 10856 |
| Deposited By: | Daisy Abbott |
| Deposited On: | 30 Apr 2026 13:54 |
| Last Modified: | 30 Apr 2026 13:54 |

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