Virtual Reality, Rapid Prototyping and Shape Grabbing
Maver, Tom and Petric, Jelena (2003) Virtual Reality, Rapid Prototyping and Shape Grabbing. In: Digital Design: eCAADE 2003,, 15 to 20 September 2003, Graz, Austria.
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Creators/Authors: | Maver, Tom and Petric, Jelena | ||||
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Abstract: | Virtual Reality (VR) and to some extent Rapid Prototyping (RP) are established in the design studios of the more progressive Schools of Architecture; Shape Grabbing (SG) - i.e. the capture of digital information from a physical 3D model - much less so. This paper recounts an experiment conducted by a third/fourth year student which explores one Shape Grabbing technology as a means of closing the VR/RP/SG cycle. | ||||
Official URL: | http://www.ecaade.org/prev-conf/archive/ecaade2003/ | ||||
Output Type: | Conference or Workshop Item (Paper) | ||||
Schools and Departments: | Mackintosh School of Architecture | ||||
Dates: |
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Status: | Published | ||||
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Event Title: | Digital Design: eCAADE 2003, | ||||
Event Location: | Graz, Austria | ||||
Event Dates: | 15 to 20 September 2003 | ||||
Output ID: | 1011 | ||||
Deposited By: | Tom Maver | ||||
Deposited On: | 21 Nov 2011 11:44 | ||||
Last Modified: | 10 Dec 2018 09:14 |
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