Lecturing and producing commercial work in the areas of digital arts since 2003, Danny has gained a wealth of experience in most aspects of digital visualisation. Currently part of the School of Innovation and Technology at The Glasgow School of Art, Danny lectures in digital artistic practices primarily for realtime technologies and outputs. He runs an award winning guest speaker series of events at the school connecting professionals with students in order to provide close industry ties thus maintaining relevance of technologies and workflows being taught.
Danny brings years of commercial experience to research projects and teaching practices such as The Definitive Human project which combined character art workflows with medical visualisation in order to produce one of the most accurate data sets of the human body to date.
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