Items where School is "Digital Design Studio" and Year is 2017
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Number of items: 31.

A

“How To Fail Your Research Degree “: Evaluation of a serious game for postgraduate skills

Abbott, Daisy (2017) “How To Fail Your Research Degree “: Evaluation of a serious game for postgraduate skills. In: 'Enhancing the student journey': 10th Annual University of Glasgow Learning and Teaching Conference, 30 March 2017, Glasgow, UK.

How to Fail Your Research Degree

Abbott, Daisy (2017) How to Fail Your Research Degree. The Game Crafter.

"How to Fail Your Research Degree": An educational game for postgraduate students

Abbott, Daisy (2017) "How to Fail Your Research Degree": An educational game for postgraduate students. In: 3rd International Enhancement in Higher Education Conference: Inspiring excellence - transforming the student experience, 6 - 8 June 2017, Glasgow, UK.

How to Fail Your Research Degree: interactive workshop on game -based learning of postgraduate research skills

Abbott, Daisy (2017) How to Fail Your Research Degree: interactive workshop on game -based learning of postgraduate research skills. In: Learning and Teaching Conference: Informing, Inspiring and Innovating, 19-20 June 2017, Inverness.

Development of cross-curricular key skills using a 3D immersive learning environment in schools

Abbott, Daisy, Jeffrey, Stuart, Gouseti, Anastasia, Burden, Kevin and Maxwell, Mhairi (2017) Development of cross-curricular key skills using a 3D immersive learning environment in schools. Communications in Computer and Information Science, 725. pp. 60-74. ISSN 1865-0929

Paradocumentation and NT Live’s ‘CumberHamlet’

Abbott, Daisy and Read, Claire (2017) Paradocumentation and NT Live’s ‘CumberHamlet’. In: Documenting Performance. Bloomsbury Methuen Drama, London, pp. 165-187. ISBN 97814725888173

Immersive soundscapes to elicit anxiety in exposure therapy: physical desensitization and mental catharsis

Argo, Jessica (2017) Immersive soundscapes to elicit anxiety in exposure therapy: physical desensitization and mental catharsis. PhD thesis, The Glasgow School of Art.

B

Novel approaches to production and post-production of immersive VR/360 audio-visual experiences

Breslin, Ronan (2017) Novel approaches to production and post-production of immersive VR/360 audio-visual experiences. In: ISSTA International Festival and Conference On Sound In The Arts, Science And Technology, 7-8 September 2017, Dundalk, Republic of Ireland.

C

Art of Possible: AR/VR Trends and Futures

Chapman, Paul (2017) Art of Possible: AR/VR Trends and Futures. In: Art of Possible: AR/VR Trends and Futures, 3 July 2017, The Lighthouse, Glasgow.

Computer Graphics and Virtual Reality: Real problems, Virtual Solutions

Chapman, Paul (2017) Computer Graphics and Virtual Reality: Real problems, Virtual Solutions. In: Scottish Innovation - PechaKucha Night, 23 March 2017, Scottish Parliament, Edinburgh.

Innovation in the Making: Technology, Design and Digitalisation

Chapman, Paul (2017) Innovation in the Making: Technology, Design and Digitalisation. In: Future Now Symposium 2017, 25 May 2017, York, UK.

Keynote: Visualisation in Science

Chapman, Paul (2017) Keynote: Visualisation in Science. In: Visualisation in Science Conference, 5 April 2017, University of Glasgow, UK.

The Meaning of Immersion in VR

Chapman, Paul (2017) The Meaning of Immersion in VR. In: Glasgow Short Film Festival, 16-19 March 2017, Glasgow, UK.

VR - The Good, the Bad and the Ugly

Chapman, Paul (2017) VR - The Good, the Bad and the Ugly. In: Digital Cities: Glasgow 2017, 17 March 2017, BBC Scotland.

Virtual Reality: Temporary Distraction or Real Opportunity?

Chapman, Paul (2017) Virtual Reality: Temporary Distraction or Real Opportunity? In: EEO/AGI(S) Professional Seminar Series for 2017, 24 February 2017, University of Edinburgh Earth Observatory.

E

Digital curation and online resources: digital scanning of surgical tools at the royal college of physicians and surgeons of Glasgow for an open university learning resource

Earley, Kirsty, Livingstone, Daniel and Rea, Paul (2017) Digital curation and online resources: digital scanning of surgical tools at the royal college of physicians and surgeons of Glasgow for an open university learning resource. Journal of Visual Communication in Medicine, 40 (1). pp. 2-12. ISSN 1745-3054

H

Disrupting the heritage of place: how counter archaeologies were practiced by the ACCORD project at Dumby, Scotland

Hale, Alex, Fisher, Alison, Hutchinson, John, Jeffrey, Stuart, Jones, Sian, Maxwell, Mhairi and Stuart-Watson, John (2017) Disrupting the heritage of place: how counter archaeologies were practiced by the ACCORD project at Dumby, Scotland. World Archaeology, 49 (3). pp. 372-387. ISSN 0043-8243

J

Digital heritage objects, authorship, ownership and engagement

Jeffrey, Stuart (2017) Digital heritage objects, authorship, ownership and engagement. In: Digital Authenticity in Archaeology. McDonald Institute for Archaeological Research, University of Cambridge, Cambridge.

3D heritage visualisation and the negotiation of authenticity: the ACCORD project

Jones, Sian, Jeffrey, Stuart, Maxwell, Mhairi, Hale, Alex and Jones, Cara (2017) 3D heritage visualisation and the negotiation of authenticity: the ACCORD project. International Journal of Heritage Studies. ISSN 1352-7258

M

Development of a Patient-Specific 3D-Printed Liver Model for Preoperative Planning

Madurska, Marta, Poyade, Matthieu, Eason, David, Rea, Paul and Watson, Angus J.M. (2017) Development of a Patient-Specific 3D-Printed Liver Model for Preoperative Planning. Surgical Innovation, 24 (2). pp. 145-150. ISSN 1553-3506

The user experience of mobile music making: An ethnographic exploration of music production and performance in practice

McGrath, Sean and Love, Steve (2017) The user experience of mobile music making: An ethnographic exploration of music production and performance in practice. Computers in Human Behaviour, 72. pp. 233-245. ISSN 0747-5632

P

Designing a Virtual Reality Exposure Therapy to Familiarise and Desensitise to Environmental Stressors in Airports

Poyade, Matthieu, Morris, Glyn, Taylor, Ian and Portela, Victor (2017) Designing a Virtual Reality Exposure Therapy to Familiarise and Desensitise to Environmental Stressors in Airports. In: EuroVR Conference 2017, 12-14 December 2017, Laval, France.

Using Mobile Virtual Reality to Empower People with Hidden Disabilities to Overcome Their Barriers

Poyade, Matthieu, Morris, Glyn, Taylor, Ian and Portela, Victor (2017) Using Mobile Virtual Reality to Empower People with Hidden Disabilities to Overcome Their Barriers. In: 19th ACM International Conference on Multimodal Interaction (ICMI 2017), 13–17 November 2017, Glasgow, UK.

Towards the development of a virtual reality simulator with haptic force feedback for training in stereotactic brain biopsies

Pérez-Pachón, Laura, Poyade, Matthieu, Brown, Jennifer and Fallon, Valerie (2017) Towards the development of a virtual reality simulator with haptic force feedback for training in stereotactic brain biopsies. In: Serious Games and Edutainment Applications. Springer International Publishing, pp. 121-145. ISBN 9783319516431

R

Canine neuroanatomy: development of a 3D reconstruction and interactive application for undergraduate veterinary education

Raffan, Hazel, Guevar, Julien, Poyade, Matthieu and Rea, Paul M. (2017) Canine neuroanatomy: development of a 3D reconstruction and interactive application for undergraduate veterinary education. PLoS ONE, 12 (2). e0168911. ISSN 1932-6203

Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit

Rea, Paul, Livingstone, Daniel, Jocks, Ianto Thorvald and Osnes, Cecilie (2017) Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit. In: Serious Games and Edutainment Applications. Springer, pp. 101-119. ISBN 9783319516431

Constellations of Movement: An Interactive Application to Visualise Research in Motor Imagery Decoding

Rogers, Jen, Poyade, Matthieu and Pollick, Frank (2017) Constellations of Movement: An Interactive Application to Visualise Research in Motor Imagery Decoding. In: SIGGRAPH 2017, 30 July- 03 August 2017, Los Angeles, CA, USA.

CONSTELLATIONS OF MOVEMENT: An Interactive Visualization of Functional Mapping for Motor Imagery Decoding Research

Rogers, Jennifer, Poyade, Matthieu and Pollick, Frank (2017) CONSTELLATIONS OF MOVEMENT: An Interactive Visualization of Functional Mapping for Motor Imagery Decoding Research. In: Electronic Imaging 2017 - Science and Technology, 29 Jan- 2 Feb 2017, Burlingame, CA, USA.

S

Adopting Game Technology for Heritage Information Modelling

Sinclair, Calum, Loranger, Brian and Livingstone, Daniel (2017) Adopting Game Technology for Heritage Information Modelling. In: Immersive Learning Research Network Conference iLRN 2017, 26-29 June 2017, Coimbra, Portugal.

Symbolic Reasoning for Hearthstone

Stiegler, Andreas, Dahal, Keshav, Maucher, Johannes and Livingstone, Daniel (2017) Symbolic Reasoning for Hearthstone. IEEE Transactions on Computational Intelligence and AI in Games. ISSN 1943-068X

Z

Live Brain-Computer Cinema Performance

Zioga, Polina (2017) Live Brain-Computer Cinema Performance. PhD thesis, The Glasgow School of Art.

This list was generated on Sun Nov 19 04:33:40 2017 WET.