Items where School is "Digital Design Studio" and Year is 2014
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Number of items: 31.

A

Old plays, new narratives: fan production of new media texts from broadcast theatre

Abbott, Daisy (2014) Old plays, new narratives: fan production of new media texts from broadcast theatre. Proceedings of Interactive Narratives, New Media and Social Engagement. ISSN 978-0-9939520-0-5

Preserving Interaction

Abbott, Daisy (2014) Preserving Interaction. In: Preserving Complex Digital Objects. Facet Publishing, London, UK, pp. 297-309. ISBN 978-1-85604-958-0

Designing Interactive Systems: Storystorm Workshop

Abbott, Daisy, Woods, Mel and Maxwell, Debbie (2014) Designing Interactive Systems: Storystorm Workshop. In: Designing Interactive Systems: Storystorm Workshop, June 22nd 2014, Vancouver, Canada.

Implementing mobile government in Jordan: strategies for success

Al-Masaeed, Sultan and Love, Steve (2014) Implementing mobile government in Jordan: strategies for success. International Journal of Electronic Governance, 7 (1). pp. 3-26. ISSN 1742-7509

An Empirical Study of the Factors Affecting Mobile Social Network Service Use

Alkhunaizan, AbdulMohsin and Love, Steve (2014) An Empirical Study of the Factors Affecting Mobile Social Network Service Use. In: New Perspectives in Information Systems and Technologies, Volume 1. Advances in Intelligent Systems and Computing, 275 . Springer International Publishing, pp. 151-160. ISBN 9783319059501

A Haptic-Based Virtual Reality Head and Neck Model for Dental Education

Anderson, Paul, Ma, Minhua and Poyade, Matthieu (2014) A Haptic-Based Virtual Reality Head and Neck Model for Dental Education. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, 68 . Springer Berlin Heidelberg, Heidelberg, pp. 29-50. ISBN 9783642548154

Security awareness of computer users: A phishing threat avoidance perspective

Arachchilage, Nalin Asanka Gamagedara and Love, Steve (2014) Security awareness of computer users: A phishing threat avoidance perspective. Computers in Human Behavior, 38. pp. 304-312. ISSN 0747-5632

Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing

Argo, Jessica, Ma, Minhua and Kayser, Christoph (2014) Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing. In: Serious Games Development and Applications. Lecture Notes in Computer Science, 8778 . Springer International Publishing, pp. 134-149. ISBN 9783319116228

Mapping learning and game mechanics for serious games analysis

Arnab, Sylvester, Lim, Theodore, Carvalho, Maira B., Bellotti, Francesco, de Freitas, Sara, Louchart, Sandy Jean-Jacques, Suttie, Neil, Berta, Riccardo and De Gloria, Alessandro (2014) Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46 (2). pp. 391-411. ISSN 00071013

C

The Definitive Human: Using Computer Graphics to Improve our Understanding of Human Anatomy

Chapman, Paul (2014) The Definitive Human: Using Computer Graphics to Improve our Understanding of Human Anatomy. In: Royal College of Surgeons Edinburgh Christmas Lecture 2014, December 2014, Edinburgh, UK.

F

Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum

Friedrich, Elisabeth V. C., Suttie, Neil, Sivanathan, Aparajithan, Lim, Theodore, Louchart, Sandy Jean-Jacques and Pineda, Jaime A. (2014) Brain-computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum. Frontiers in Neuroengineering, 7. ISSN 1662-6443

H

Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential

Hislop, Matthew, Sivanathan, Aparajithan, Lim, Theodore, Ritchie, James M., Rajendran, Gnanathusharan and Louchart, Sandy Jean-Jacques (2014) Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential. Game and Learning Alliance conference 2013, 8605. pp. 157-171. ISSN 0302-9743

J

The ACCORD project: Archaeological Community Co-Production of Research Resources

Jeffrey, S., Hale, A., Jones, C., Jones, S. and Maxwell, M. (2014) The ACCORD project: Archaeological Community Co-Production of Research Resources. In: Proceedings of the 42nd International Conference on Computer Applications and Quantitative Methods in Archaeology. Archaeopress, pp. 289-295. ISBN 9781784911003

Reconnecting with Public Monuments: Dynamically Generated Site Specific Music

Jeffrey, Stuart, Abbott, Daisy and Wilson, Paul (2014) Reconnecting with Public Monuments: Dynamically Generated Site Specific Music. In: European Association of Archaeologists 20th Annual Meeting, 10-14 Sep 2014, Instanbul.

L

Comparison of Spatial Audio Techniques for Use in Stage Acoustic Laboratory Experiments

Laird, Iain, Chapman, Paul and Murphy, Damian (2014) Comparison of Spatial Audio Techniques for Use in Stage Acoustic Laboratory Experiments. In: EAA Joint Symposium on Auralization and Ambisonics, 2-5 April 2014, Berlin.

Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism

Lim, Theodore, Louchart, Sandy Jean-Jacques, Suttie, Neil, Hauge, Jannicke Baalsrud, Stanescu, Ioana A., Ortiz, Ivan M., Moreno-Ger, Pablo, Bellotti, Francesco, Carvalho, Maira B., Earp, Jeffrey, Ott, Michela, Arnab, Sylvester and Berta, Riccardo (2014) Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism. In: Games for Training, Education, Health and Sports. Lecture Notes in Computer Science, 8395 . Springer, pp. 23-34.

Temporal multimodal data synchronisation for the analysis of a game driving task using EEG

Lim, Theodore, Sivanathan, Aparajithan, Louchart, Sandy Jean-Jacques and Ritchie, James (2014) Temporal multimodal data synchronisation for the analysis of a game driving task using EEG. Entertainment Computing, 5 (4). pp. 323-334. ISSN 18759521

M

Future Trends of Virtual, Augmented Reality, and Games for Health

Ma, Minhua, Jain, Lakhmi C. and Anderson, Paul (2014) Future Trends of Virtual, Augmented Reality, and Games for Health. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, 68 . Springer Berlin Heidelberg, Heidelberg, pp. 1-6. ISBN 9783642548154

Disruptive, illuminating and generative force for change? Design case studies from healthcare

Macdonald, Alastair (2014) Disruptive, illuminating and generative force for change? Design case studies from healthcare. In: Design4Health 2013, 3 - 5 July 2013, Sheffield Hallam University, Sheffield.

N

Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review

Ninaus, Manuel, Kober, Silvia Erika, Friedrich, Elisabeth V.C., Dunwell, Ian, Freitas, Sara De, Arnab, Sylvester, Ott, Michela, Kravcik, Milos, Lim, Theodore, Louchart, Sandy Jean-Jacques, Bellotti, Francesco, Hannemann, Anna, Thin, Alasdair G., Berta, Riccardo, Wood, Guilherme and Neuper, Christa (2014) Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review. International Journal of Technology Enhanced Learning, 6 (1). p. 78. ISSN 1753-5255

O

Computer Games Physiotherapy for Children with Cystic Fibrosis

Oikonomou, Andreas, Hartescu, Dan, Day, David and Ma, Minhua (2014) Computer Games Physiotherapy for Children with Cystic Fibrosis. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Intelligent Systems Reference Library, 68 . Springer Berlin Heidelberg, Heidelberg, pp. 411-443. ISBN 9783642548154

P

Haptic Knock Blocks Competition at TopCoder Open 2014

Poyade, Matthieu and Kargas, Michael (2014) Haptic Knock Blocks Competition at TopCoder Open 2014. San Francisco, 16/11/2014 - 19/11/2014 [Show/Exhibition]

Haptic Plug-In For Unity3D

Poyade, Matthieu, Kargas, Michael and Portela, Victor (2014) Haptic Plug-In For Unity3D. [Artefact]

Development of a Haptic Training Simulation for the Administration of Dental Anaesthesia based upon Accurate Anatomical Data

Poyade, Matthieu, Lysakowski, Anna and Anderson, Paul (2014) Development of a Haptic Training Simulation for the Administration of Dental Anaesthesia based upon Accurate Anatomical Data. In: EuroVR2014, 8 - 10 December 2014, Bremen, Germany.

Sense: An interactive learning application that visualizes the nerve supply of face

Pulijala, Yesh and Ma, Minhua (2014) Sense: An interactive learning application that visualizes the nerve supply of face. In: Serious Games Development and Applications. Springer, pp. 59-67.

S

Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment

Scullion, Jim, Livingstone, Daniel and Stansfield, Mark (2014) Collaboration Through Simulation: Pilot Implementation of an Online 3D Environment. Simulation and Gaming, 45 (3). pp. 394-409. ISSN 1046-8781

T

Off the Beaten Track! The Infinite Scotland Serious Game Design Approach

Truesdale, John, Suttie, Neil, Louchart, Sandy Jean-Jacques and Aylett, Ruth (2014) Off the Beaten Track! The Infinite Scotland Serious Game Design Approach. Serious Games Development and Application Conference (SGDA), 8778. pp. 163-175. ISSN 0302-9743

V

Using virtual worlds for role play simulation in child psychiatry: an evaluation study

Vallance, Aaron K., Hemani, Ashish, Fernandez, Victoria, Livingstone, Daniel, McCusker, Kerri and Toro-Troconis, Maria (2014) Using virtual worlds for role play simulation in child psychiatry: an evaluation study. The Psychiatric Bulletin. ISSN 2053-4868

W

Engaging with the Visual: Re-Thinking Interpretive Archaeological Visualisation

Watterson, Alice (2014) Engaging with the Visual: Re-Thinking Interpretive Archaeological Visualisation. PhD thesis, The Glasgow School of Art.

Z

A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs)

Zakari, Hanan Makki, Ma, Minhua and Simmons, David (2014) A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs). In: Serious Games Development and Applications. Lecture Notes in Computer Science, 8778 . Springer International Publishing, pp. 93-106. ISBN 9783319116228

A Wireless Future: performance art, interaction and the brain-computer interfaces.

Zioga, Polina, Chapman, Paul, Ma, Minhua and Pollick, Frank (2014) A Wireless Future: performance art, interaction and the brain-computer interfaces. In: ICLI 2014 International Conference on Live Interfaces, 20-23 November 2014, Porto University, Portugal.

This list was generated on Thu Sep 21 04:33:19 2017 WEST.